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Commander 2018 Decklists

Commander 2018 Decklists

27.07.2018 19:38 | Profil autora a články: JakubU

Podívejte se decklisty jednotlivých balíčků Commander 2018, a pokud s tímto formátem nemáte žádné zkušenosti, tak právě tyhle balíčky jsou ideální příležitostí, jak s Commanderem začít.

Obrázek z Magicové karty Estrid, the Masked
Foto: Wizards of the Coast

Magic: the Gathering Commander 2018 Decklists

Rozjetou preview sezónu nového produktu Commander 2018 ukončili Wizards zveřejněním decklistů a obrázků všech karet z Commander 2018. Nemusíme tak už každý den čekat, s čím nás překvapí a jaké reprinty zde budou. A tak se podívejte na decklisty jednotlivých balíčků a možná se vám nějaký z nich zalíbí.

Commander 2018 - Exquisite Invention

Commander 2018 - Exquisite Invention Saheeli, the Gifted

Decklisty Commander

Commander 2018 - Exquisite Invention

WoTC

Maindeck

Creature 1 Bosh, Iron Golem Bosh, Iron Golem 1 Chief of the Foundry Chief of the Foundry 1 Darksteel Juggernaut Darksteel Juggernaut 1 Duplicant Duplicant 1 Etherium Sculptor Etherium Sculptor 1 Hellkite Igniter Hellkite Igniter 1 Inkwell Leviathan Inkwell Leviathan 1 Maverick Thopterist Maverick Thopterist 1 Myr Battlesphere Myr Battlesphere 1 Pilgrim's Eye Pilgrim's Eye 1 Psychosis Crawler Psychosis Crawler 1 Sharding Sphinx Sharding Sphinx 1 Soul of New Phyrexia Soul of New Phyrexia 1 Steel Hellkite Steel Hellkite 1 Thopter Assembly 1 Thopter Engineer Thopter Engineer 1 Whirler Rogue Whirler Rogue Instant & Sorceries 1 Aether Gale 1 Blasphemous Act Blasphemous Act 1 Chaos Warp Chaos Warp 1 Into the Roil Into the Roil 1 Magmaquake Magmaquake 1 Reverse Engineer Reverse Engineer 1 Saheeli's Artistry Saheeli's Artistry 1 Thirst for Knowledge 1 Tidings Tidings Land 1 Buried Ruin Buried Ruin 1 Command Tower Command Tower 1 Foundry of the Consuls Foundry of the Consuls 1 Highland Lake Highland Lake 1 Izzet Boilerworks Izzet Boilerworks 1 Izzet Guildgate Izzet Guildgate 1 Swiftwater Cliffs Swiftwater Cliffs Other 1 Ancient Stone Idol 1 Blinkmoth Urn Blinkmoth Urn 1 Brudiclad, Telchor Engineer
1 Commander's Sphere 1 Coveted Jewel 1 Darksteel Citadel Darksteel Citadel 1 Dreamstone Hedron Dreamstone Hedron 1 Echo Storm 1 Enchanter's Bane 1 Endless Atlas 1 Forge of Heroes 1 Geode Golem 1 Great Furnace Great Furnace 1 Hedron Archive Hedron Archive 15 Island 1 Izzet Signet Izzet Signet 1 Loyal Apprentice 1 Loyal Drake 1 Magnifying Glass Magnifying Glass 1 Mimic Vat Mimic Vat 1 Mind Stone Mind Stone 1 Mirrorworks Mirrorworks 12 Mountain 1 Prismatic Lens Prismatic Lens 1 Prototype Portal Prototype Portal 1 Retrofitter Foundry 1 Saheeli's Directive 1 Saheeli, the Gifted 1 Scrabbling Claws Scrabbling Claws 1 Scuttling Doom Engine Scuttling Doom Engine 1 Seat of the Synod Seat of the Synod 1 Sol Ring Sol Ring 1 Swiftfoot Boots Swiftfoot Boots 1 Tawnos, Urza's Apprentice 1 Thopter Spy Network Thopter Spy Network 1 Treasure Nabber 1 Unstable Obelisk 1 Unwinding Clock Unwinding Clock 1 Varchild, Betrayer of Kjeldor 1 Vedalken Humiliator 1 Vessel of Endless Rest Vessel of Endless Rest 1 Worn Powerstone Worn Powerstone

Sideboard

Vessel of Endless Rest

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color to your mana pool.

Aether Gale

Return six target nonland permanents to their owners' hands.

Commander's Sphere

{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Unstable Obelisk

{T}: Add {1} to your mana pool. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Chaos Warp

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Blasphemous Act

Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Buried Ruin

{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Scuttling Doom Engine

Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent.

Soul of New Phyrexia

Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Foundry of the Consuls

{T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Thopter Engineer

When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Thopter Spy Network

At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Whirler Rogue

When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Blinkmoth Urn

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.

Duplicant

Imprint — When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.

Hellkite Igniter

Flying, haste {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

Mirrorworks

Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.

Darksteel Citadel

Indestructible (Effects that say "destroy" don't destroy this land.) {T}: Add {1} to your mana pool.

Unwinding Clock

Untap all artifacts you control during each other player's untap step.

Bosh, Iron Golem

Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

Great Furnace

(Great Furnace isn't a spell.) {T}: Add {R} to your mana pool.

Seat of the Synod

(Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool.

Inkwell Leviathan

Islandwalk, trample, shroud

Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Thopter Assembly

Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Darksteel Juggernaut

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut is indestructible and attacks each turn if able.

Mimic Vat

Imprint — Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.

Myr Battlesphere

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Prototype Portal

Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.

Steel Hellkite

Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Etherium Sculptor

Artifact spells you play cost {1} less to play.

Sharding Sphinx

Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.

Tidings

Draw four cards.

Prismatic Lens

{T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.

Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Hedron Archive

Pilgrim's Eye

Dreamstone Hedron

Izzet Boilerworks

Izzet Guildgate

Izzet Signet

Magmaquake

Mind Stone

Psychosis Crawler

Sol Ring

Swiftfoot Boots

Worn Powerstone

Magnifying Glass

Chief of the Foundry

Saheeli's Artistry

Maverick Thopterist

Reverse Engineer

Highland Lake

Highland Lake enters the battlefield tapped. {T}: Add {U} or {R}.

Scrabbling Claws

{T}: Target player exiles a card from their graveyard. {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Swiftwater Cliffs

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.

Commander 2018 - Subjective Reality

Commander 2018 - Subjective Reality Aminatou, the Fateshifter

Decklisty Commander

Commander 2018 - Subjective Reality

WoTC

Maindeck

Creature 1 Adarkar Valkyrie Adarkar Valkyrie 1 Conundrum Sphinx Conundrum Sphinx 1 Djinn of Wishes Djinn of Wishes 1 Duskmantle Seer Duskmantle Seer 1 Enigma Sphinx Enigma Sphinx 1 High Priest of Penance High Priest of Penance 1 Jeskai Infiltrator Jeskai Infiltrator 1 Mulldrifter Mulldrifter 1 Ninja of the Deep Hours Ninja of the Deep Hours 1 Phyrexian Delver Phyrexian Delver 1 Pilgrim's Eye Pilgrim's Eye 1 Serra Avatar Serra Avatar 1 Sigiled Starfish Sigiled Starfish 1 Silent-Blade Oni Silent-Blade Oni 1 Sphinx of Jwar Isle Sphinx of Jwar Isle 1 Sphinx of Uthuun Sphinx of Uthuun Instant & Sorceries 1 Aethermage's Touch Aethermage's Touch 1 Akroma's Vengeance Akroma's Vengeance 1 Army of the Damned Army of the Damned 1 Banishing Stroke Banishing Stroke 1 Brainstorm Brainstorm 1 Crib Swap Crib Swap 1 Devastation Tide Devastation Tide 1 Dream Cache Dream Cache 1 Entreat the Angels Entreat the Angels 1 Esper Charm Esper Charm 1 Mortify Mortify 1 Ponder Ponder 1 Portent Portent 1 Predict Predict 1 Return to Dust Return to Dust 1 Telling Time Telling Time 1 Terminus 1 Treasure Hunt Treasure Hunt 1 Utter End Utter End Land 1 Arcane Sanctum Arcane Sanctum 1 Azorius Chancery Azorius Chancery 1 Azorius Guildgate Azorius Guildgate 1 Barren Moor Barren Moor 1 Command Tower Command Tower 1 Dimir Aqueduct Dimir Aqueduct 1 Dimir Guildgate Dimir Guildgate 1 Dismal Backwater Dismal Backwater
1 Forsaken Sanctuary Forsaken Sanctuary 1 Halimar Depths Halimar Depths 5 Island Island 1 Jwar Isle Refuge Jwar Isle Refuge 1 Lonely Sandbar Lonely Sandbar 1 Meandering River Meandering River 1 Mortuary Mire Mortuary Mire 1 New Benalia New Benalia 1 Orzhov Basilica Orzhov Basilica 1 Orzhov Guildgate Orzhov Guildgate 8 Plains Plains 1 Scoured Barrens Scoured Barrens 1 Secluded Steppe Secluded Steppe 1 Sejiri Refuge Sejiri Refuge 1 Submerged Boneyard Submerged Boneyard 3 Swamp Swamp 1 Tranquil Cove Tranquil Cove Other 1 Aminatou's Augury 1 Aminatou, the Fateshifter 1 Azorius Signet Azorius Signet 1 Boreas Charger 1 Cloudform Cloudform 1 Commander's Sphere 1 Crystal Ball Crystal Ball 1 Dimir Signet Dimir Signet 1 Entreat the Dead 1 Forge of Heroes 1 Geode Golem 1 Isolated Watchtower 1 Lightform Lightform 1 Loyal Subordinate 1 Loyal Unicorn 1 Magus of the Balance 1 Mind Stone Mind Stone 1 Night Incarnate 1 Orzhov Signet Orzhov Signet 1 Primordial Mist 1 Seer's Lantern Seer's Lantern 1 Skull Storm 1 Sol Ring Sol Ring 1 Sower of Discord 1 Varina, Lich Queen 1 Yennett, Cryptic Sovereign 1 Yuriko, the Tiger's Shadow

Sideboard

Banishing Stroke

Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Entreat the Angels

Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Commander's Sphere

{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Aethermage's Touch

Reveal the top four cards of your library. You may put a creature card from among them into play with "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Azorius Signet

{1}, {T}: Add {W}{U} to your mana pool.

Cloudform

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.

Jeskai Infiltrator

Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Lightform

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.

Terminus

Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool.

Duskmantle Seer

Flying At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

High Priest of Penance

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

Portent

Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.

Army of the Damned

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Phyrexian Delver

When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.

Utter End

Exile target nonland permanent.

Conundrum Sphinx

Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.

Crystal Ball

{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Djinn of Wishes

Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Sigiled Starfish

{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Adarkar Valkyrie

Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

Predict

Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

Lonely Sandbar

Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Enigma Sphinx

Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Silent-Blade Oni

Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.

Ponder

Dimir Aqueduct

Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.

Dimir Signet

{1}, {T}: Add {U}{B} to your mana pool.

Arcane Sanctum

Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.

Esper Charm

Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.

Dream Cache

Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library.

Telling Time

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Return to Dust

Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Serra Avatar

Serra Avatar has power and toughness each equal to your life total. When Serra Avatar is put into a graveyard, shuffle Serra Avatar into its owner's library.

Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.

Sphinx of Uthuun

Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Halimar Depths

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool.

Treasure Hunt

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

Sphinx of Jwar Isle

Flying, shroud You may look at the top card of your library. (You may do this at any time.)

Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.

Sejiri Refuge

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool.

Mortuary Mire

Pilgrim's Eye

Barren Moor

Brainstorm

Crib Swap

Mind Stone

Mulldrifter

New Benalia

Ninja of the Deep Hours

Orzhov Basilica

Orzhov Signet

Secluded Steppe

Sol Ring

Meandering River

Seer's Lantern

Submerged Boneyard

Forsaken Sanctuary

Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}.

Mortify

Destroy target creature or enchantment.

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Commander 2018 - Nature's Vengeance

Commander 2018 - Nature's Vengeance Lord Windgrace

Decklisty Commander

Commander 2018 - Natures Vengeance

WoTC

Maindeck

Creature 1 Acidic Slime Acidic Slime 1 Avenger of Zendikar Avenger of Zendikar 1 Baloth Woodcrasher Baloth Woodcrasher 1 Budoka Gardener 1 Centaur Vinecrasher Centaur Vinecrasher 1 Charnelhoard Wurm 1 Farhaven Elf Farhaven Elf 1 Flameblast Dragon Flameblast Dragon 1 Moldgraf Monstrosity Moldgraf Monstrosity 1 Rampaging Baloths Rampaging Baloths 1 Rubblehulk 1 Sakura-Tribe Elder Sakura-Tribe Elder 1 Scute Mob Scute Mob 1 Soul of Innistrad Soul of Innistrad 1 Yavimaya Elder Yavimaya Elder 1 Zendikar Incarnate Zendikar Incarnate Instant & Sorceries 1 Chain Reaction Chain Reaction 1 Consign to Dust Consign to Dust 1 Cultivate 1 Decimate Decimate 1 Explore Explore 1 Explosive Vegetation Explosive Vegetation 1 Far Wanderings Far Wanderings 1 Gaze of Granite Gaze of Granite 1 Grapple with the Past Grapple with the Past 1 Grisly Salvage Grisly Salvage 1 Harrow Harrow 1 Hunting Wilds Hunting Wilds 1 Lavalanche Lavalanche 1 Moonlight Bargain Moonlight Bargain 1 Putrefy Putrefy 1 Ruinous Path Ruinous Path 1 Savage Twister Savage Twister 1 Stitch Together Stitch Together 1 Worm Harvest Worm Harvest Land 1 Akoum Refuge Akoum Refuge 1 Barren Moor Barren Moor 1 Blighted Woodland Blighted Woodland 1 Bojuka Bog Bojuka Bog 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 7 Forest Forest
1 Forgotten Cave Forgotten Cave 1 Golgari Rot Farm Golgari Rot Farm 1 Grim Backwoods Grim Backwoods 1 Gruul Turf Gruul Turf 1 Haunted Fengraf Haunted Fengraf 1 Jund Panorama Jund Panorama 1 Jungle Hollow Jungle Hollow 1 Kazandu Refuge Kazandu Refuge 1 Khalni Garden Khalni Garden 5 Mountain Mountain 1 Mountain Valley Mountain Valley 1 Myriad Landscape 1 Rakdos Carnarium Rakdos Carnarium 1 Rocky Tar Pit Rocky Tar Pit 1 Savage Lands Savage Lands 6 Swamp Swamp 1 Temple of the False God Temple of the False God 1 Terramorphic Expanse Terramorphic Expanse 1 Tranquil Thicket Tranquil Thicket 1 Warped Landscape Warped Landscape Other 1 Bloodtracker 1 Borderland Explorer 1 Crash of Rhino Beetles 1 Deathreap Ritual 1 Emissary of Grudges 1 Forge of Heroes 1 Fury Storm 1 Gyrus, Waker of Corpses 1 Khalni Heart Expedition Khalni Heart Expedition 1 Lord Windgrace 1 Loyal Apprentice 1 Loyal Guardian 1 Loyal Subordinate 1 Nesting Dragon 1 Reality Scramble 1 Retreat to Hagra Retreat to Hagra 1 Seer's Sundial Seer's Sundial 1 Sol Ring Sol Ring 1 Thantis, the Warweaver 1 Turntimber Sower 1 Whiptongue Hydra 1 Windgrace's Judgment 1 Xantcha, Sleeper Agent

Sideboard

Lavalanche

Lavalanche deals X damage to target player and each creature he or she controls.

Budoka Gardener

{T}: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ——— Dokai, Weaver of Life Legendary Creature — Human Monk 3/3 {4}{G}{G}, {T}: Put an X/X green Elemental creature token into play, where X is the number of lands you control.

Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Charnelhoard Wurm

Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Deathreap Ritual

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Haunted Fengraf

{T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Gaze of Granite

Destroy each nonland permanent with converted mana cost X or less.

Moldgraf Monstrosity

Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Consign to Dust

Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.

Stitch Together

Return target creature card from your graveyard to your hand. Threshold - Instead, return that card from your graveyard to play. (You have threshold if seven or more cards are in your graveyard.)

Soul of Innistrad

Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Zendikar Incarnate

Zendikar Incarnate's power is equal to the number of lands you control.

Mountain Valley

Mountain Valley comes into play tapped. {T}: Sacrifice Mountain Valley to search your library for a mountain or forest. Put that land into play. Shuffle your library afterwards.

Rocky Tar Pit

Rocky Tar Pit comes into play tapped. {T}: Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card. Put that land into play. Shuffle your library afterwards.

Worm Harvest

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Decimate

Destroy target artifact, target creature, target enchantment, and target land.

Tranquil Thicket

Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)

Hunting Wilds

Kicker {3}{G} (You may pay an additional {3}{G} as you play this spell.) Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library. If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.

Explosive Vegetation

Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Savage Twister

Savage Twister deals X damage to each creature.

Gruul Turf

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Rubblehulk

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Moonlight Bargain

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Farhaven Elf

When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

Flameblast Dragon

Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.

Jund Panorama

{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.

Savage Lands

Savage Lands comes into play tapped. {T}: Add {B}, {R}, or {G} to your mana pool.

Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.

Far Wanderings

Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold - Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.)

Yavimaya Elder

When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card.

Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Explore

You may play an additional land this turn. Draw a card.

Khalni Garden

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool.

Baloth Woodcrasher

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Harrow

As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

Khalni Heart Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Rampaging Baloths

Trample Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

Scute Mob

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Akoum Refuge

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.

Kazandu Refuge

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool.

Blighted Woodland

Retreat to Hagra

Ruinous Path

Acidic Slime

Barren Moor

Centaur Vinecrasher

Chain Reaction

Forgotten Cave

Golgari Rot Farm

Grim Backwoods

Grisly Salvage

Putrefy

Sakura-Tribe Elder

Seer's Sundial

Sol Ring

Temple of the False God

Terramorphic Expanse

Warped Landscape

Grapple with the Past

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

Commander 2018 - Adaptive Enchantment

Commander 2018 - Adaptive Enchantment Estrid, the Masked

Decklisty Commander

Commander 2018 - Adaptive Enchantment

WoTC

Maindeck

Creature 1 Ajani's Chosen Ajani's Chosen 1 Archetype of Imagination Archetype of Imagination 1 Aura Gnarlid Aura Gnarlid 1 Boon Satyr Boon Satyr 1 Bruna, Light of Alabaster Bruna, Light of Alabaster 1 Celestial Archon Celestial Archon 1 Cold-Eyed Selkie Cold-Eyed Selkie 1 Daxos of Meletis Daxos of Meletis 1 Eidolon of Blossoms Eidolon of Blossoms 1 Elderwood Scion Elderwood Scion 1 Herald of the Pantheon Herald of the Pantheon 1 Hydra Omnivore 1 Reclamation Sage Reclamation Sage 1 Silent Sentinel Silent Sentinel 1 Whitewater Naiads Whitewater Naiads 1 Yavimaya Enchantress Yavimaya Enchantress Instant & Sorceries 1 Bant Charm Bant Charm 1 Creeping Renaissance Creeping Renaissance 1 Dismantling Blow Dismantling Blow 1 Kruphix's Insight Kruphix's Insight 1 Martial Coup 1 Phyrexian Rebirth Phyrexian Rebirth 1 Winds of Rath Winds of Rath Land 1 Azorius Chancery Azorius Chancery 1 Blossoming Sands Blossoming Sands 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 8 Forest Forest 6 Island Island 1 Krosan Verge Krosan Verge 1 Meandering River Meandering River 1 Mosswort Bridge Mosswort Bridge 9 Plains Plains 1 Seaside Citadel Seaside Citadel 1 Selesnya Sanctuary Selesnya Sanctuary 1 Simic Growth Chamber Simic Growth Chamber 1 Terramorphic Expanse Terramorphic Expanse 1 Thornwood Falls Thornwood Falls 1 Tranquil Cove Tranquil Cove
1 Tranquil Expanse Tranquil Expanse 1 Woodland Stream Woodland Stream Other 1 Arixmethes, Slumbering Isle 1 Bear Umbra Bear Umbra 1 Dawn's Reflection Dawn's Reflection 1 Dictate of Kruphix 1 Eel Umbra Eel Umbra 1 Empyrial Storm 1 Enchantress's Presence Enchantress's Presence 1 Epic Proportions Epic Proportions 1 Estrid's Invocation 1 Estrid, the Masked 1 Ever-Watching Threshold 1 Fertile Ground Fertile Ground 1 Finest Hour Finest Hour 1 Forge of Heroes 1 Genesis Storm 1 Ground Seal Ground Seal 1 Heavenly Blademaster 1 Kestia, the Cultivator 1 Loyal Drake 1 Loyal Guardian 1 Loyal Unicorn 1 Myth Unbound 1 Nylea's Colossus 1 Octopus Umbra 1 Overgrowth Overgrowth 1 Ravenous Slime 1 Righteous Authority Righteous Authority 1 Sage's Reverie Sage's Reverie 1 Sigil of the Empty Throne Sigil of the Empty Throne 1 Snake Umbra Snake Umbra 1 Sol Ring Sol Ring 1 Soul Snare 1 Spawning Grounds Spawning Grounds 1 Tuvasa the Sunlit 1 Unflinching Courage Unflinching Courage 1 Unquestioned Authority Finest Hour83 1 Vow of Flight 1 Vow of Wildness 1 Wild Growth Wild Growth

Sideboard

Finest Hour

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Bruna, Light of Alabaster

Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

Archetype of Imagination

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Soul Snare

{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

Vow of Flight

Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.

Vow of Wildness

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.

Spawning Grounds

Enchant land Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield."

Hydra Omnivore

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

Unflinching Courage

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink.

Sage's Reverie

Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Dawn's Reflection

Whenever enchanted land is tapped, that land's controller adds two mana of any combination of colors to his or her mana pool.

Martial Coup

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Creeping Renaissance

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dismantling Blow

Kicker {2}{U} (You may pay an additional {2}{U} as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, draw two cards.

Eidolon of Blossoms

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Kruphix's Insight

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

Whitewater Naiads

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

Unquestioned Authority

When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.

Epic Proportions

Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Herald of the Pantheon

Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Phyrexian Rebirth

Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.

Ground Seal

When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Enchantress's Presence

Whenever you play an enchantment spell, draw a card.

Elderwood Scion

Trample, lifelink Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast.

Krosan Verge

Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

Dictate of Kruphix

Flash At the beginning of each player's draw step, that player draws an additional card.

Selesnya Sanctuary

Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.

Righteous Authority

Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Eel Umbra

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Aura Gnarlid

Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Bear Umbra

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Bant Charm

Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

Seaside Citadel

Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.

Winds of Rath

Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn.

Overgrowth

Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool.

Boon Satyr

Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.

Daxos of Meletis

Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

Wild Growth

When tapped, target land provides 1 green mana in addition to the mana it normally provides.

Yavimaya Enchantress

Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Fertile Ground

Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.

Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.

Ajani's Chosen

Celestial Archon

Cold-Eyed Selkie

Mosswort Bridge

Sigil of the Empty Throne

Silent Sentinel

Simic Growth Chamber

Sol Ring

Terramorphic Expanse

Meandering River

Tranquil Expanse

Woodland Stream

Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Thornwood Falls

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

Vyzkoušejte zábavný formát Commander díky těmto předkonstruovaným balíčkům. Za pár korun budete mít obstojný balíček se solidním základem, který si můžete dále upravovat dle své chutí. Commander 2018 balíčky zakoupíte v našem partnerském e-shopu Veselý drak zde a podpoříte tak portál CMUS.cz.

27.07.2018 19:38 | Profil autora a články: JakubU
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Turnaje

14.6.  Destination Qualifier Schleswig – 14. až 15. června – Modern (4 sloty), Pioneer (4 sloty), Schleswig
Modern (4 sloty), Pioneer (4 sloty)
20.6.  MagicCon: Las Vegas, Las Vegas, USA
různé
26.9.  MagicCon: Atlanta, Atlanta, USA
různé

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