CMUS.cz
  • Přihlášení
  • Fórum
  • FB
  • Youtube
  • Twitter
  • E-shop
  • Články
  • Fórum
  • Decklisty
  • Turnaje
  • Deskové hry
  • Jak začít

Novinky

  1. CMUS.cz
  2. >
  3. Články
  4. >
  5. Novinky
  6. >
Magic Commander 2017 - informace o produktu

Magic Commander 2017 - informace o produktu

08.08.2017 08:32 | Profil autora a články: Klára

Balíčky Commander 2017 obsahují čtveřici předpřipravených balíčků pro zábavný Magicový formát Commander. Každý z nich je postaven okolo vybraného tribalu z Magicu a reprezentuje jej generál z této rasy. V balení najdete 100karetní balíček připravený ihned ke hře a Commander 2017 je v prodeji od 25. srpna 2017.

Magic Commander 2017 - informace o produktu

Letošní Commander 2017 balíčky vycházejí 25. srpna 2017 a na Magic Online se objeví někdy v listopadu 2017. Na rozdíl od předchozích let, kdy byla témata balíčků určena pěti různými barevnými kombinacemi, budou ty letošní s tribal tématikou a budou pouze čtyři. Jako každý rok budou obsahovat 56 nových karet, které budou legální na Legacy a Vintage.

Podle WotC budou balíčky s tématiku některých "nejpopulárnějších a nejzajímavějších" Magicových tribes. Leak z jednoho japonského časopisu prozrazuje konkrétní druhy balíčků:

  • Dragons (Draconic Domination - The Ur-Dragon) - 5c - pětibarevný
  • Cats (Feline Ferocity - Arahbo, Roar of the World) - Selesnya (GW - bílozelený)
  • Vampires (Vampiric Bloodlust - Edgar Markov) - Mardu (WBR - bílá, červená, černá)
  • Wizards - (Arcane Wizardry - Inalla, Archmage Ritualist) - Grixis (UBR - modrá, červená, černá)

Každý z decků obsahuje 100karetní balíček postavený okolo vybraného tribalu. Dále zde najdete obří foilovou kartu příslušného generála, 10 oboustranných tokenů, papírovou krabičku na balíček a strategického průvodce hrou.

Commander 2017 obsahuje 56 zbrusu nových karet, které jsou různě namíchány ve všech balíčcích. Kromě formátu Commander jsou tyhle nové karty legální na Vintage a Legacy.

Magic Commander logo

Důležité odkazy (budou postupně doplňovány):

  • Koupě produktů z Commander 2017
  • Recenze Commander 2017
  • Přehled UltraPro produktů Commander 2017
  • Kompletní visual spoiler Commander 2017
  • Commander 2017 spoilers
  • Produktová stránka na Wizards

Magic: the Gathering Commander 2017 decks

Update 11. srpna 2017

Wizards dne zveřejnili decklisty všech balíčků z Commander 2017 a zde jsou:

Decklisty Commander

CMD 2017 - Feline Ferocity

Wizards

Maindeck

Creature 1 Fleecemane Lion Fleecemane Lion 1 Jareth, Leonine Titan Jareth, Leonine Titan 1 Jazal Goldmane 1 Jedit Ojanen of Efrava Jedit Ojanen of Efrava 1 Kemba, Kha Regent Kemba, Kha Regent 1 Leonin Arbiter Leonin Arbiter 1 Leonin Relic-Warder Leonin Relic-Warder 1 Leonin Shikari Leonin Shikari 1 Oreskos Explorer Oreskos Explorer 1 Phantom Nishoba Phantom Nishoba 1 Qasali Pridemage Qasali Pridemage 1 Raksha Golden Cub Raksha Golden Cub 1 Seht's Tiger Seht's Tiger 1 Spirit of the Hearth Spirit of the Hearth 1 Sunspear Shikari Sunspear Shikari 1 Taj-Nar Swordsmith 1 Temur Sabertooth Temur Sabertooth Instant & Sorceries 1 Condemn Condemn 1 Crushing Vines Crushing Vines 1 Cultivate 1 Divine Reckoning Divine Reckoning 1 Harmonize 1 Hunter's Prowess 1 Nissa's Pilgrimage Nissa's Pilgrimage 1 Relic Crush Relic Crush 1 Rout Rout 1 Soul's Majesty 1 White Sun's Zenith White Sun's Zenith 1 Wing Shards Wing Shards Land 1 Blighted Woodland Blighted Woodland 1 Blossoming Sands Blossoming Sands 1 Command Tower Command Tower 1 Elfhame Palace 1 Evolving Wilds Evolving Wilds 6 Forest Forest 1 Grasslands Grasslands 1 Graypelt Refuge Graypelt Refuge 1 Krosan Verge Krosan Verge 1 Mosswort Bridge Mosswort Bridge 1 Myriad Landscape 1 Opal Palace Opal Palace 7 Plains Plains 1 Rogue's Passage Rogue's Passage 1 Saltcrusted Steppe Saltcrusted Steppe
1 Secluded Steppe Secluded Steppe 1 Selesnya Guildgate Selesnya Guildgate 1 Selesnya Sanctuary Selesnya Sanctuary 1 Stirring Wildwood Stirring Wildwood 1 Temple of the False God Temple of the False God 1 Terramorphic Expanse Terramorphic Expanse 1 Tranquil Expanse Tranquil Expanse 1 Tranquil Thicket Tranquil Thicket 1 Vivid Grove Vivid Grove 1 Vivid Meadow Vivid Meadow Other 1 Arahbo, Roar of the World 1 Abundance Abundance 1 Alms Collector 1 Argentum Armor Argentum Armor 1 Balan, Wandering Knight 1 Behemoth Sledge Behemoth Sledge 1 Bloodforged Battle-Axe 1 Curse of Bounty 1 Curse of Vitality 1 Dreamstone Hedron Dreamstone Hedron 1 Grappling Hook Grappling Hook 1 Hammer of Nazahn 1 Hedron Archive Hedron Archive 1 Heirloom Blade 1 Herald's Horn 1 Hero's Blade Hero's Blade 1 Hungry Lynx 1 Kindred Summons 1 Lightning Greaves Lightning Greaves 1 Loxodon Warhammer Loxodon Warhammer 1 Mirari's Wake 1 Mirri, Weatherlight Duelist 1 Nazahn, Revered Bladesmith 1 Path of Ancestry 1 Qasali Slingers 1 Quietus Spike Quietus Spike 1 Skullclamp Skullclamp 1 Sol Ring Sol Ring 1 Staff of Nin Staff of Nin 1 Stalking Leonin 1 Swiftfoot Boots Swiftfoot Boots 1 Sword of Vengeance Sword of Vengeance 1 Sword of the Animist Sword of the Animist 1 Traverse the Outlands 1 Zendikar Resurgent Zendikar Resurgent

Sideboard

Hunter's Prowess

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

Behemoth Sledge

Equipped creature gets +2/+2 and has lifelink and trample. Equip {3}

Opal Palace

{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Jazal Goldmane

First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Soul's Majesty

Draw cards equal to the power of target creature you control.

Crushing Vines

Choose one — Destroy target creature with flying; or destroy target artifact.

Leonin Shikari

You may play equip abilities any time you could play an instant.

Spirit of the Hearth

Flying You can't be the target of spells or abilities your opponents control.

Hero's Blade

Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4}

Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Raksha Golden Cub

Attacking doesn't cause Raksha Golden Cub to tap. As long as Raksha is equipped, Cats you control get +2/+2 and have double strike.

Seht's Tiger

Flash (You may play this spell any time you could play an instant.) When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Divine Reckoning

Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rout

You may play Rout any time you could play an instant if you pay {2} more to play it. Destroy all creatures. They can't be regenerated.

Phantom Nishoba

Trample Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sword of the Animist

Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip {2}

Grasslands

Grasslands comes into play tapped. {T}, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.

Leonin Relic-Warder

When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.

White Sun's Zenith

Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.

Taj-Nar Swordsmith

When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.

Tranquil Thicket

Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)

Elfhame Palace

Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.

Jedit Ojanen of Efrava

Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.

Krosan Verge

Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

Harmonize

Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Qasali Pridemage

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Selesnya Sanctuary

Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.

Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.

Argentum Armor

Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}

Kemba, Kha Regent

At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.

Leonin Arbiter

Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.

Sunspear Shikari

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Wing Shards

Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.)

Quietus Spike

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip {3}

Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Fleecemane Lion

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Saltcrusted Steppe

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.

Abundance

Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.

Stirring Wildwood

Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Relic Crush

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Grappling Hook

Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}

Graypelt Refuge

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool.

Blighted Woodland

Hedron Archive

Dreamstone Hedron

Jareth, Leonine Titan

Lightning Greaves

Loxodon Warhammer

Mosswort Bridge

Oreskos Explorer

Rogue's Passage

Secluded Steppe

Skullclamp

Sol Ring

Staff of Nin

Swiftfoot Boots

Sword of Vengeance

Temple of the False God

Terramorphic Expanse

Vivid Grove

Vivid Meadow

Tranquil Expanse

Zendikar Resurgent

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Plains

({T}: Add {W}.)

Forest

({T}: Add {G}.)

Feline Ferocity je bílozelený balíček s kočičím tribalem. Jedná se o relativně agresivní balíček, který se snaží zaplavit bojiště bytostmi a ty následně posílit anthem efekty nebo equipmenty, kterých je v decku hned několik.

Decklisty Commander

CMD 2017 - Draconic Domination

Wizards

Maindeck

Creature 1 Atarka, World Render Atarka, World Render 1 Bladewing the Risen Bladewing the Risen 1 Broodmate Dragon Broodmate Dragon 1 Crosis, the Purger Spellbound Dragon35 1 Deathbringer Regent Deathbringer Regent 1 Dragonlord's Servant Dragonlord's Servant 1 Dragonspeaker Shaman Dragonspeaker Shaman 1 Dromoka, the Eternal Dromoka, the Eternal 1 Hellkite Charger Hellkite Charger 1 Intet, the Dreamer Intet, the Dreamer 1 Kolaghan, the Storm's Fury Kolaghan, the Storm's Fury 1 Niv-Mizzet, Dracogenius Niv-Mizzet, Dracogenius 1 Ojutai, Soul of Winter Ojutai, Soul of Winter 1 Orator of Ojutai Orator of Ojutai 1 Ryusei, the Falling Star 1 Savage Ventmaw Savage Ventmaw 1 Scion of the Ur-Dragon Scion of the Ur-Dragon 1 Scourge of Valkas Scourge of Valkas 1 Silumgar, the Drifting Death Silumgar, the Drifting Death 1 Spellbound Dragon Spellbound Dragon 1 Steel Hellkite Steel Hellkite 1 Sunscorch Regent Sunscorch Regent 1 Teneb, the Harvester Teneb, the Harvester 1 Tyrant's Familiar 1 Utvara Hellkite Utvara Hellkite Instant & Sorceries 1 Crux of Fate Crux of Fate 1 Cultivate 1 Earthquake Earthquake 1 Farseek Farseek 1 Kodama's Reach Kodama's Reach 1 Painful Truths Painful Truths 1 Rain of Thorns Rain of Thorns Land 1 Arcane Sanctum Arcane Sanctum 1 Command Tower Command Tower 1 Crucible of the Spirit Dragon Crucible of the Spirit Dragon 1 Crumbling Necropolis Crumbling Necropolis 3 Forest Forest 1 Frontier Bivouac Frontier Bivouac 1 Haven of the Spirit Dragon Haven of the Spirit Dragon 3 Island Island 1 Jungle Shrine Jungle Shrine 6 Mountain Mountain 1 Mystic Monastery Mystic Monastery
1 Nomad Outpost Nomad Outpost 1 Opulent Palace Opulent Palace 3 Plains Plains 1 Sandsteppe Citadel Sandsteppe Citadel 1 Savage Lands Savage Lands 1 Seaside Citadel Seaside Citadel 3 Swamp Swamp 1 Vivid Crag Vivid Crag 1 Vivid Creek Vivid Creek 1 Vivid Grove Vivid Grove 1 Vivid Marsh Vivid Marsh 1 Vivid Meadow Vivid Meadow Other 1 The Ur-Dragon 1 Armillary Sphere Armillary Sphere 1 Boneyard Scourge 1 Commander's Sphere 1 Crucible of Fire Crucible of Fire 1 Curse of Bounty 1 Curse of Opulence 1 Curse of Verbosity 1 Darksteel Ingot Darksteel Ingot 1 Dragon Tempest Dragon Tempest 1 Dreamstone Hedron Dreamstone Hedron 1 Elemental Bond Elemental Bond 1 Fist of Suns Fist of Suns 1 Fortunate Few 1 Fractured Identity Earthquake 1 Frontier Siege Frontier Siege 1 Herald's Horn 1 Kindred Discovery 1 Lightning Greaves Lightning Greaves 1 Mirror of the Forebears 1 Monastery Siege Monastery Siege 1 Nihil Spellbomb Nihil Spellbomb 1 O-Kagachi, Vengeful Kami 1 Palace Siege Palace Siege 1 Path of Ancestry 1 Ramos, Dragon Engine 1 Scalelord Reckoner 1 Sol Ring Sol Ring 1 Taigam, Ojutai Master 1 Territorial Hellkite 1 Wasitora, Nekoru Queen 1 Wayfarer's Bauble Wayfarer's Bauble

Sideboard

Spellbound Dragon

Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.

Rain of Thorns

Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land.

Commander's Sphere

{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Tyrant's Familiar

Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

Deathbringer Regent

Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

Dragon Tempest

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Dragonlord's Servant

Dragon spells you cast cost {1} less to cast.

Haven of the Spirit Dragon

{T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Orator of Ojutai

As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.

Savage Ventmaw

Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.

Sunscorch Regent

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

Atarka, World Render

Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

Crucible of the Spirit Dragon

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Crux of Fate

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Dromoka, the Eternal

Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Frontier Siege

As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

Kolaghan, the Storm's Fury

Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Monastery Siege

As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Ojutai, Soul of Winter

Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

Palace Siege

As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Silumgar, the Drifting Death

Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Fist of Suns

You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play.

Frontier Bivouac

Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R} to your mana pool.

Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U} to your mana pool.

Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G} to your mana pool.

Scourge of Valkas

Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. {R}: Scourge of Valkas gets +1/+0 until end of turn.

Elemental Bond

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Intet, the Dreamer

Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.

Teneb, the Harvester

Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard into play under your control.

Crosis, the Purger

Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

Ryusei, the Falling Star

Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Farseek

Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Niv-Mizzet, Dracogenius

Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.

Utvara Hellkite

Flying Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.

Nihil Spellbomb

{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Steel Hellkite

Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Bladewing the Risen

Flying When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play. {B}{R}: All Dragons get +1/+1 until end of turn.

Dragonspeaker Shaman

Dragon spells you play cost {2} less to play.

Arcane Sanctum

Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.

Broodmate Dragon

Flying When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.

Crucible of Fire

Enchantment

Crumbling Necropolis

Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool.

Jungle Shrine

Jungle Shrine comes into play tapped. {T}: Add {R}, {G}, or {W} to your mana pool.

Savage Lands

Savage Lands comes into play tapped. {T}: Add {B}, {R}, or {G} to your mana pool.

Seaside Citadel

Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.

Mystic Monastery

Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W} to your mana pool.

Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B} to your mana pool.

Scion of the Ur-Dragon

Flying {2}: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Armillary Sphere

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Hellkite Charger

Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Painful Truths

Darksteel Ingot

Dreamstone Hedron

Earthquake

Kodama's Reach

Lightning Greaves

Sol Ring

Vivid Crag

Vivid Creek

Vivid Grove

Vivid Marsh

Vivid Meadow

Wayfarer's Bauble

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

Draconic Domination je pětibarevný balíček s dračí tématikou. Kromě starých i nových draků a karet s dračími synergiemi obsahuje také několik ramp kousků, které vám pomohou je co nejrychleji zahrát a zafixovat pětibarevnou manabase.

Decklisty Commander

CMD 2017 - Vampiric Bloodlust

Wizards

Maindeck

Creature 1 Anowon, the Ruin Sage Anowon, the Ruin Sage 1 Blood Artist Blood Artist 1 Blood Baron of Vizkopa Blood Baron of Vizkopa 1 Bloodhusk Ritualist Bloodhusk Ritualist 1 Bloodlord of Vaasgoth 1 Butcher of Malakir Butcher of Malakir 1 Captivating Vampire Captivating Vampire 1 Dark Impostor Dark Impostor 1 Drana, Kalastria Bloodchief Drana, Kalastria Bloodchief 1 Falkenrath Noble Falkenrath Noble 1 Malakir Bloodwitch Malakir Bloodwitch 1 Pawn of Ulamog Pawn of Ulamog 1 Rakish Heir Rakish Heir 1 Sangromancer Sangromancer 1 Skeletal Vampire Skeletal Vampire 1 Stromkirk Captain Stromkirk Captain 1 Tithe Drinker Tithe Drinker 1 Vampire Nighthawk Vampire Nighthawk 1 Vein Drinker Vein Drinker Instant & Sorceries 1 Ambition's Cost Ambition's Cost 1 Blood Tribute Blood Tribute 1 Consuming Vapors Consuming Vapors 1 Crackling Doom Crackling Doom 1 Damnable Pact Damnable Pact 1 Fell the Mighty 1 Go for the Throat 1 Merciless Eviction Merciless Eviction 1 Mortify Mortify 1 Read the Bones Read the Bones 1 Return to Dust Return to Dust 1 Skeletal Scrying Skeletal Scrying 1 Swords to Plowshares Swords to Plowshares 1 Syphon Mind Land 1 Akoum Refuge Akoum Refuge 1 Bloodfell Caves Bloodfell Caves 1 Bojuka Bog Bojuka Bog 1 Boros Garrison Boros Garrison 1 Boros Guildgate Boros Guildgate 1 Cinder Barrens Cinder Barrens 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Forsaken Sanctuary Forsaken Sanctuary 1 Kabira Crossroads Kabira Crossroads
4 Mountain Mountain 1 Nomad Outpost Nomad Outpost 1 Opal Palace Opal Palace 1 Orzhov Basilica Orzhov Basilica 1 Orzhov Guildgate Orzhov Guildgate 3 Plains Plains 1 Rakdos Carnarium Rakdos Carnarium 1 Rakdos Guildgate Rakdos Guildgate 1 Scoured Barrens Scoured Barrens 1 Stone Quarry Stone Quarry 8 Swamp Swamp 1 Terramorphic Expanse Terramorphic Expanse 1 Urborg Volcano Urborg Volcano 1 Wind-Scarred Crag Wind-Scarred Crag Other 1 Edgar Markov 1 Black Market Black Market 1 Blade of the Bloodchief Blade of the Bloodchief 1 Blind Obedience Blind Obedience 1 Bloodline Necromancer 1 Bloodsworn Steward 1 Boros Signet Boros Signet 1 Crimson Honor Guard 1 Curse of Disturbance 1 Curse of Vitality 1 Disrupt Decorum 1 Door of Destinies 1 Heirloom Blade Butcher of Malakir 1 Kheru Mind-Eater 1 Kindred Boon 1 Kindred Charge 1 Licia, Sanguine Tribune 1 Mathas, Fiend Seeker 1 New Blood 1 Orzhov Signet Orzhov Signet 1 Outpost Siege Outpost Siege 1 Path of Ancestry 1 Patron of the Vein 1 Rakdos Signet Rakdos Signet 1 Sanguine Bond Sanguine Bond 1 Skullclamp Skullclamp 1 Sol Ring Sol Ring 1 Teferi's Protection 1 Underworld Connections Underworld Connections 1 Well of Lost Dreams Well of Lost Dreams 1 Worn Powerstone Worn Powerstone

Sideboard

Blood Artist

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.

Opal Palace

{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Stromkirk Captain

First strike Other Vampire creatures you control get +1/+1 and have first strike.

Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Rakdos Signet

{1}, {T}: Add {B}{R} to your mana pool.

Blood Baron of Vizkopa

Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Tithe Drinker

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Damnable Pact

Target player draws X cards and loses X life.

Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.

Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Merciless Eviction

Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

Falkenrath Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Rakish Heir

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Urborg Volcano

Urborg Volcano comes into play tapped. {T} Add {B} or {R} to your mana pool.

Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Captivating Vampire

Other Vampire creatures you control get +1/+1. {T} five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Sangromancer

Flying Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Skeletal Vampire

Flying When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire.

Skeletal Scrying

As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life.

Door of Destinies

As Door of Destinies comes into play, choose a creature type. Whenever you play a spell of that type, put a charge counter on Door of Destinies. Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.

Go for the Throat

Destroy target nonartifact creature.

Bloodlord of Vaasgoth

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Consuming Vapors

Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Drana, Kalastria Bloodchief

Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Pawn of Ulamog

Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

Vein Drinker

Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.

Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.

Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B} to your mana pool.

Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Return to Dust

Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Anowon, the Ruin Sage

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Bloodhusk Ritualist

Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Blood Tribute

Kicker—{T} an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Malakir Bloodwitch

Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

Vampire Nighthawk

Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Blade of the Bloodchief

Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Akoum Refuge

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.

Kabira Crossroads

Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool.

Ambition's Cost

Black Market

Boros Garrison

Boros Guildgate

Boros Signet

Butcher of Malakir

Orzhov Basilica

Orzhov Signet

Skullclamp

Sol Ring

Terramorphic Expanse

Underworld Connections

Worn Powerstone

Forsaken Sanctuary

Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}.

Stone Quarry

Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W}.

Cinder Barrens

Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R}.

Mortify

Destroy target creature or enchantment.

Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Vampiric Bloodlust je upíří balíček v Mardu barvách (tedy bílo-červeno-černý). Kromě upířích lordů a generálů také obsahuje řadu lifegain karet, se kterými jsou v balíčku silné synergie, nebo které vám umožní zaplatit životy za lízání karet navíc.

Decklisty Commander

CMD 2017 - Arcane Wizardry

Wizards

Maindeck

Creature 1 Apprentice Necromancer Apprentice Necromancer 1 Arcanis the Omnipotent Arcanis the Omnipotent 1 Archaeomancer Archaeomancer 1 Azami, Lady of Scrolls Azami, Lady of Scrolls 1 Body Double Body Double 1 Corpse Augur Corpse Augur 1 Etherium-Horn Sorcerer Etherium-Horn Sorcerer 1 Harbinger of the Tides Harbinger of the Tides 1 Havengul Lich Havengul Lich 1 Izzet Chronarch Izzet Chronarch 1 Magus of the Abyss Magus of the Abyss 1 Marchesa, the Black Rose 1 Merchant of Secrets Merchant of Secrets 1 Mercurial Chemister Mercurial Chemister 1 Nin, the Pain Artist 1 Niv-Mizzet, the Firemind 1 Nivix Guildmage Nivix Guildmage 1 Puppeteer Clique Puppeteer Clique 1 Sea Gate Oracle Sea Gate Oracle 1 Serendib Sorcerer Serendib Sorcerer 1 Shadowmage Infiltrator 1 Vela the Night-Clad Vela the Night-Clad Instant & Sorceries 1 Cauldron Dance Cauldron Dance 1 Chaos Warp Chaos Warp 1 Clone Legion Clone Legion 1 Comet Storm Comet Storm 1 Crosis's Charm Crosis's Charm 1 Decree of Pain Decree of Pain 1 Go for the Throat 1 Into the Roil Into the Roil 1 Memory Plunder Memory Plunder 1 Necromantic Selection 1 Opportunity Opportunity 1 Polymorphist's Jest Polymorphist's Jest 1 Rakdos Charm Rakdos Charm 1 Reality Shift Reality Shift 1 Silumgar's Command Silumgar's Command 1 Spelltwine Spelltwine 1 Terminate Terminate Land 1 Command Tower Command Tower 1 Crumbling Necropolis Crumbling Necropolis
1 Dimir Aqueduct Dimir Aqueduct 1 Dismal Backwater Dismal Backwater 1 Evolving Wilds Evolving Wilds 1 Exotic Orchard Exotic Orchard 1 Grixis Panorama Grixis Panorama 1 Izzet Boilerworks Izzet Boilerworks 1 Jwar Isle Refuge Jwar Isle Refuge 4 Mountain Mountain 1 Mystifying Maze Mystifying Maze 1 Rakdos Carnarium Rakdos Carnarium 6 Swamp Swamp 1 Swiftwater Cliffs Swiftwater Cliffs 1 Temple of the False God Temple of the False God 1 Terramorphic Expanse Terramorphic Expanse 1 Vivid Crag Vivid Crag 1 Vivid Creek Vivid Creek 1 Vivid Marsh Vivid Marsh Other 1 Inalla, Archmage Ritualist 1 Bloodline Necromancer 1 Commander's Sphere 1 Curse of Disturbance 1 Curse of Opulence 1 Curse of Verbosity 1 Darksteel Ingot Darksteel Ingot 1 Fellwar Stone Fellwar Stone 1 Galecaster Colossus 10 Island 1 Izzet Chemister 1 Kess, Dissident Mage 1 Kindred Dominance 1 Magus of the Mind 1 Mairsil, the Pretender 1 Mirror of the Forebears 1 Nevinyrral's Disk Nevinyrral's Disk 1 Path of Ancestry 1 Portal Mage 1 Shifting Shadow 1 Sol Ring Sol Ring 1 Taigam, Sidisi's Hand 1 Unstable Obelisk 1 Vindictive Lich 1 Worn Powerstone Worn Powerstone

Sideboard

Nin, the Pain Artist

{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.

Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Commander's Sphere

{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Necromantic Selection

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Unstable Obelisk

{T}: Add {1} to your mana pool. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Chaos Warp

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Marchesa, the Black Rose

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Havengul Lich

{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Clone Legion

For each creature target player controls, put a token onto the battlefield that's a copy of that creature.

Silumgar's Command

Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.

Reality Shift

Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Magus of the Abyss

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.

Cauldron Dance

Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. (It may attack and {T} the turn it comes under your control.) Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.

Izzet Chronarch

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Merchant of Secrets

When Merchant of Secrets comes into play, draw a card.

Mystifying Maze

{T}: Add {1} to your mana pool. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Polymorphist's Jest

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Harbinger of the Tides

You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

Body Double

As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.

Serendib Sorcerer

{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.

Exotic Orchard

{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Vela the Night-Clad

Intimidate Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Crosis's Charm

Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.

Niv-Mizzet, the Firemind

Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card.

Go for the Throat

Destroy target nonartifact creature.

Dimir Aqueduct

Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.

Mercurial Chemister

{U}, {T}: Draw two cards. {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.

Nivix Guildmage

{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Rakdos Charm

Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.

Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Memory Plunder

You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

Puppeteer Clique

Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Crumbling Necropolis

Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool.

Grixis Panorama

{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.

Terminate

Destroy target creature. It can't be regenerated.

Arcanis the Omnipotent

{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Shadowmage Infiltrator

Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Nevinyrral's Disk

{1}: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.

Apprentice Necromancer

{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and {T} the turn it comes under your control.)

Opportunity

Target player draws four cards.

Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.

Comet Storm

Corpse Augur

Darksteel Ingot

Etherium-Horn Sorcerer

Fellwar Stone

Izzet Boilerworks

Sol Ring

Temple of the False God

Terramorphic Expanse

Vivid Crag

Vivid Creek

Vivid Marsh

Worn Powerstone

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Swiftwater Cliffs

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Arcane Wizardry je balíček v Grixis barvách (tedy modro-červeno-černý) s wizardí tématikou. Jedná se o kontrolnější balíček, v němž většina bytostí není "velká", za to ale mají spousty zajímavých abilit. Tento balíček ví jak získávat karetní výhodu a obsahuje také synergie se hřbitovem.

Jak se vám jednotlivé balíčky líbí a který je váš favorit?

Update 10.  srpna 2017

Vybrané čtvrteční spoilery (všechny najdete v odkazu výše):

Izzet Chemister Kess, Dissident Mage Kheru, Mind Eater Magus of the Mind Mairsil, the Pretender Marchesa, the Black Rose Shifting Shadow Taigam, Sidisi's Hand Vindictive Lich

Update 9.  srpna 2017

Je venku další várka spoilerů (včetně upířího generála), zde jsou některé vybrané kousky:

Unstable Obelisk Bloodsworn Steward Crimson Honor Guard Licia, Sanguine Tribune Mathas, Fiend Seeker Patron of the Vein Scion of the Ur-Dragon Teferi's Protection Edgar Markov

Update 8.  srpna 2017

Bylo potvrzeno hned několik reprintů, především s dračí tématikou, ale také Leonin Arbiter a tradiční Sol Ring:

Crucible of the Spirit Dragon Crux of Fate Haven of the Spirit Dragon Leonin Arbiter Scourge of Valkas Sol Ring

Dále je známa další várka nových karet, potvrzuje se zde i část leaků:

Bloodline Necromancer Boneyard Scourge Wasitora, Nekoru Queen Cat Dragon token Fractured Identity O-Kagachi, Vengful Kami Path of Ancestry Ramos, Dragon Engine Scalelord Reckoner Taigam, Ojutai Master Territorial Hellkite The Ur-Dragon

Update 7.  srpna 2017

Kromě tradičního reprintu Command Tower jsou známé i některé nové karty z Cat tribalu:

Alms Collector Arahbo, Roar of the World Balan, Wandering Knight Hungry Lynx Mirri, Weatherlight Duelist Nazahn, Revered Bladesmith Hammer of Nazahn Seth's Tiger Stalking Leonin

Mechaniky v Commander 2017

  • Eminence - je abilita, která se zaměřuje na legendární příšery. Pokud je legendární příšera s touhle mechanikou v commander zóně nebo na battlefieldu , tak přináší výhody pro vybranou příšeru nebo příšery.

Ilustrace generálů z Commander 2017

Dále jsou již známé ilustrace jednotlivých Commanderů a přesná podoba Commanderů z bílozeleného a dračího decku.

Cat Commander

Ilustrace generála Arahbo, Roar of the World

Wizard Commander

Ilustrace generála Inalla, Archmage Ritualist

Vampire Commander

Ilustrace generála Edgar Markov

Dragon Commander

Ilustrace generála The Ur-Dragon

Magic the Gathering Commander 2017 - Feline Ferocity Arahbo, Roar of the World

Magic the Gathering Commander 2017 - Draconic Domination The Ur-Dragon

Magic the Gathering Commander 2017 - Vampiric Bloodlust Edgar Markov

Magic the Gathering Commander 2017 - Arcane Wizardry Inalla, Archmage Ritualist

Nepotvrzené leaky

Na internetu s objevila řada fotek z neoficiálních zdrojů, které vypadají jako velká část jednoho z nových Commander balíčků. Jedná se především o reprinty draků z Fate Reforged, ale také o některé nové legendární draky.

Fate Reforged draci

Další reprinty draků v Commander 2017

Na prvních dvou obrázcích vidíme reprinty následujících karet: Broodmate Dragon, Steel Hellkite, Haven of the Spirit Dragon, Spellbound Dragon, Tyrant's Familiar, Crucible of the Spirit Dragon, Ojutai, Soul of Winter, Silumgar, the Drifting Death, Kolaghan, the Storm's Fury, Dromoka, the Eternal, Atarka, World Render.

Dále jsou již fotky nových karet.

O-Kagachi, Vengful Kami Ramos, Dragon Engine

O-Kagachi, Vengful Kami

1WUBRG
Legendary Creature — Dragon Spirit

Flying, trample
Whenever O-Kagachi, Vengful Kami deals combat damage to a player, if that player attacked you during his or her last turn, exile target nonland permanent that player controls.

At his behest the Kami War began to regain That Which Was Taken.

6/6

Ramos, Dragon Engine

6
Legendary Artifact Creature — Dragon

Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} to your mana pool. Activate this ability only once each turn.

4/4

Taigam, Ojutai Master The Ur-Dragon

Taigam, Ojutai Master

2WU
Legendary Creature — Human Monk

Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

3/4

The Ur-Dragon

4WUBRG
Legendary Creature — Dragon Avatar

Eminence — As longa s the Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

Wasitora, Nekoru Queen Cat Dragon token

Wasitora, Nekoru Queen

2BRG
Legendary Creature — Cat Dragon

Flying, trample
Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacsrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

Once a fierce foe, she would become of Madara's greatest protectors.

5/4

Technické informace

  • Název edice: Commander (2017 edition)
  • Znak edice: Symbol edice Commander 2017
  • Počet karet: čtyři 100karetní představěné balíčky (dohromady 56 nových karet)
  • Release date: 25. srpen 2017 (listopad 2017 na Magic Online)
  • Zkratka edice: C17
  • Twitter hashtag: #MTGC17

Další podrobnosti budou postupně přidávány.

08.08.2017 08:32 | Profil autora a články: Klára
  • Send a link
  • Print
  • Add to bookmarks

Poslat článek na e-mail



Komentáře

Přispívat mohou pouze přihlášení uživatelé. Pokud chcete vložit komentář, přihlaste se ZDE.


Turnaje

14.6.  Destination Qualifier Schleswig – 14. až 15. června – Modern (4 sloty), Pioneer (4 sloty), Schleswig
Modern (4 sloty), Pioneer (4 sloty)
20.6.  MagicCon: Las Vegas, Las Vegas, USA
různé
26.9.  MagicCon: Atlanta, Atlanta, USA
různé

Diskuzní fórum

4.6.2025 18:45 - JAMAJČAN Magic Arena Re: Magic: The Gathering - Arena - nicky
 
4.6.2025 16:41 - JAMAJČAN Dotazy na pravidla Mechanika Crew 2
 
21.4.2025 17:07 - JAMAJČAN Diskuze o edicích Re: "Mobilni" spoiler/cardlist
 
12.12.2024 20:53 - Pilnaj Nákup a prodej všeho kromě kusových karet Kdo mi postaví a prodá Gobliní balík? spěchá
 
21.10.2024 22:09 - joza Nákup a prodej kusových karet Re: Karty na Standard, Pioneer, Modern i Legacy-jen prodej
 
4.2.2024 11:08 - joza Pozvánky na turnaje Special 30th Sealed v Beroune 17. unora
 
27.10.2023 23:01 - gorax Dotazy na pravidla Re: lze efekt obětování zvrátit?
 
12.7.2023 21:21 - Chainer Dotazy na pravidla Re: Tokeny
 
2.7.2023 21:03 - joza Nákup a prodej všeho kromě kusových karet MtG Lord of the Rings-preview kity a Cmd set
 
10.5.2023 07:07 - MartenInf Nákup a prodej kusových karet Predaj kusoviek (osobne Brno / ČP / Zásielkovňa)
 
22.3.2023 20:32 - MASAKA Nákup a prodej kusových karet Prodám karty z U/G Madness + další edice
 
21.3.2023 20:08 - Leeroy Pozvánky na turnaje Czech Vintage Series 2023: Back from the maws of death
 
12.12.2022 09:49 - joza Nákup a prodej všeho kromě kusových karet Re: preview kity Brother's War na prodej
 
27.11.2022 16:49 - glown Nákup a prodej kusových karet Prodej
 
17.11.2022 17:34 - joza Pozvánky na turnaje Game Day Brother's War v Berouně - sobota 10. prosince
 
30.10.2022 10:54 - glown Nákup a prodej všeho kromě kusových karet Booster boxy khans of tarkir, eternal masters, kusové boostery
 
26.10.2022 03:31 - Jakumiko Nákup a prodej kusových karet Re: Want/Have
 
13.10.2022 21:45 - Jakumiko Nákup a prodej kusových karet Sháním Radkos Gobliny
 
4.10.2022 16:29 - joza Pozvánky na turnaje Store champ Dvojdraft v Beroune 15. rijna
 
30.9.2022 06:36 - Jakumiko Nákup a prodej kusových karet Koupim dinosury :-)
 
1 2 3 4 5
Vstup do fóra
 

PARTNEŘI CMUS.CZ

Vesely drak eshop karty magic a pokémon
Pokemon-Guru.cz, kompletní informace v češtině ze světa karetní hry Pokémon Magic-Guru.cz, portál pro všechny začátečníky v karetní hře Magic: the Gathering Poker-Arena.cz, portál, který vás naučí hrát poker

Sociální sítě

  • FB
  • Youtube
  • Twitter
RSS  |  Kontakty / Contacts   |  Zpracování osobních údajů   |  Podmínky užívání 2010 - 2025 Web4Games; created by Sabre