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Představení formátu French Duel EDH

Představení formátu French Duel EDH

29.05.2019 16:33 | Profil autora a články: Externí spolupracovníci

Zdravím všechny čtenáře CMUSu, dnes jsem si pro vás připravil jistou specialitu. Chci vám představit formát, o kterém pravděpodobně mnozí z vás nevědí: French Duel EDH. Jedná se o variantu klasického Commanderu, uzpůsobenou pro competitive hry mezi dvěma hráči, která se, i přes notné krize a pády popularity, hraje s jistou pravidelností už od roku 2010.

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Foto: Wizards of the Coast

Představení formátu French Duel EDH

Hlavní rozdíly oproti multiplayer Commanderu spočívají ve dvaceti startovacích životech a mnohem rozsáhlejším banlistu, který po dlouhé a trnité cestě konečně v současnosti nabyl určitou formu a zajistil relativně stabilní a vyvážené prostředí, ve kterém jsou zhruba stejnou měrou hratelná aggra, kontroly i komba. Změna z původních třiceti životů na dvacet tehdy vyvolala obrovskou kontroverzi a velmi vyostřené reakce. Z toho chaosu povstaly dvě odlišné varianty Duel Commanderu: Leviathan a posléze i MTGO Duel Commander. Obě se na popularitě přiživovaly hlavně zachováním původních třiceti životů a tehdy French varianta zažila největšího propadu popularity. Monored aggro-burn se stal velmi levným a efektivním strašákem, se kterým se musely ostatní stávající balíky nějak popasovat. Situace se však časem ustálila (Leviathan tak trochu umřel), červenou zchladila prudká sprška banů a konečně se rozbouřené vody metagame jakžtakž ustálily.

To bylo trochu z historie formátu, abych jej představil o něco lépe, neznám lepší variantu než představit pár typických decklistů. Vybral jsem schválně protentokrát jen ty jednobarevné, které bývají díky absenci drahé manabase nejlevnější a plán jejich hry bývá nejpřímočařejší. Jsou tedy ideální volba pro začátečníky, kteří chtějí obstát proti top deckům formátu za relativně malou investici. Taky poznačím, že oba decklisty jsou z webu mtgtop8.com.

A čím jiným začít než samotnou babou jagou, červená barva má v tomto formátu celkem zajímavou historii. Monored balíky ve formátu zpočátku (tedy alespoň v top8 umístění) prakticky neexistovaly. Červená se hrála pouze jako podpora v agresivních decích, jako je Rakdos aggro a různých midrange zaměřených na bytosti jako Marath, Will of the Wild a Alesha, Who smiles at Death. To bylo poněkud stigma z multiplayer Commanderu, kde se obecně považovala červená jako nejslabší barva. Teprve v roce 2015 se čistě rudé decky začaly turnajově umisťovat a jejich boom nastal záhy v roce následujícím, přesněji v září 2016 s již zmíněním přechodem na dvacet startujících životů.

Mnoho hráčů pilotující v té době dominující balíky byli záplavou rudé celkem zaskočeni. Formát se velice zrychlil, vyloženě kontrolním deckům nastaly tuhé časy a bylo jasné, že je potřeba udělat pár úprav, aby dokázaly takovou agresi přežít. Největší síla červené však nebyla pouze rychlost, ale hlavně konzistence, nejen že měly vždy k dispozici jistý one-drop (generál Zurgo Bellstriker), ale také se jejich stavba poněkud lišila od většiny ostatních decků. Tím, že každá non-basic karta může být v decku pouze jednou, mají vícebarevné decky jen omezené množství těch nejlepších karet podporujících jejich strategii. Červená však naopak těžila z faktu, že jí po celé dlouhé historii Magicu vyšlo ohromné množství karet, které za dvě a méně many dokáží udělit tři zranění a řada jednomanových, co způsobí zranění dvě. Postavit něco takového tedy nedá až tolik práce a prakticky to ve hře znamená, že je téměř jisté, že takový balík bude mít vždy k dispozici dostatek karet podporujících jeho strategii. Pamatuji si, jak jsme se s mými pravidelnými spoluhráči v době největšího nárůstu červené bavili, že člověk mívá už na úvodní ruce dostačující množství karet na ubrání téměř všech dvaceti soupeřových životů.

dtk-169-zurgo-bellstriker.jpg aer-87-kari-zev-skyship-raider.jpg

Bylo nad slunce jasné, že i se soustředěnou obranou není moc fér být čtvrté kolo mrtvý, proto tuto strategii potkala v posledních pár letech pořádná řádka banů: Eidolon of the Great Revel, Fireblast, Price of Progress, Sulfuric Vortex a poslední ránou byl ban samotného generála Zurga. Nicméně v jeho funkci ho v současnosti srdnatě zastoupila Kari Zev, Skyship Raider.

Decklisty Vše

kari zev

Maindeck

Creature 1 Kari Zev, Skyship Raider Kari Zev, Skyship Raider 1 Ahn-Crop Crasher Ahn-Crop Crasher 1 Ash Zealot Ash Zealot 1 Ball Lightning Ball Lightning 1 Bomat Courier Bomat Courier 1 Chandra's Phoenix 1 Earthshaker Khenra Earthshaker Khenra 1 Falkenrath Gorger Falkenrath Gorger 1 Firebrand Archer Firebrand Archer 1 Goblin Guide Goblin Guide 1 Grim Lavamancer Grim Lavamancer 1 Hell's Thunder 1 Hellspark Elemental Hellspark Elemental 1 Keldon Marauders Keldon Marauders 1 Lathnu Hellion Lathnu Hellion 1 Monastery Swiftspear Monastery Swiftspear 1 Scab-Clan Berserker Scab-Clan Berserker 1 Soul-Scar Mage Soul-Scar Mage 1 Zurgo Bellstriker Zurgo Bellstriker Instant & Sorceries 1 Acidic Soil Acidic Soil 1 Arc Trail 1 Brimstone Volley Brimstone Volley 1 Burst Lightning Burst Lightning 1 Chain Lightning Chain Lightning 1 Char Char 1 Collateral Damage Collateral Damage 1 Collective Defiance Collective Defiance 1 Exquisite Firecraft Exquisite Firecraft 1 Fiery Confluence Fiery Confluence 1 Fire Ambush Fire Ambush 1 Firebolt 1 Flame Javelin Flame Javelin 1 Flame Rift Flame Rift 1 Flames of the Blood Hand Flames of the Blood Hand 1 Forked Bolt Forked Bolt 1 Galvanic Blast Galvanic Blast
1 Incendiary Flow Incendiary Flow 1 Incinerate Incinerate 1 Landslide Landslide 1 Lava Spike Lava Spike 1 Light Up the Stage Light Up the Stage 1 Lightning Bolt Lightning Bolt 1 Lightning Strike Lightning Strike 1 Magma Jet Magma Jet 1 Pulse of the Forge Pulse of the Forge 1 Reckless Abandon Reckless Abandon 1 Rift Bolt Rift Bolt 1 Searing Blaze Searing Blaze 1 Searing Blood Searing Blood 1 Searing Spear 1 Shard Volley Shard Volley 1 Shock Shock 1 Skullcrack Skullcrack 1 Staggershock Staggershock 1 Sudden Shock Sudden Shock 1 Tarfire Tarfire 1 Thunderbolt Thunderbolt 1 Volcanic Hammer 1 Wild Slash Wild Slash Land 1 Arid Mesa Arid Mesa 1 Barbarian Ring Barbarian Ring 1 Bloodstained Mire Bloodstained Mire 1 Mishra's Factory Mishra's Factory 1 Ramunap Ruins Ramunap Ruins 1 Wooded Foothills Wooded Foothills Other 29 Mountain 1 Goblin Chainwhirler 1 Loyal Apprentice 1 Territorial Hellkite 1 Blood Moon Blood Moon 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Pyrostatic Pillar Pyrostatic Pillar

Sideboard

Searing Blood

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Pulse of the Forge

Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.

Zurgo Bellstriker

Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Collateral Damage

As an additional cost to cast Collateral Damage, sacrifice a creature. Collateral Damage deals 3 damage to target creature or player.

Wild Slash

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to target creature or player.

Skullcrack

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.

Brimstone Volley

Brimstone Volley deals 3 damage to target creature or player. Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.

Monastery Swiftspear

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Tarfire

Tarfire deals 2 damage to target creature or player.

Exquisite Firecraft

Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

Scab-Clan Berserker

Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.

Lava Spike

Lava Spike deals 3 damage to target player.

Shard Volley

As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player.

Flame Rift

Flame Rift deals 4 damage to each player.

Fire Ambush

Fire Ambush deals 3 damage to any one creature or player.

Barbarian Ring

{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Chain Lightning

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Flames of the Blood Hand

Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.

Keldon Marauders

Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.

Firebolt

Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Chandra's Phoenix

Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Searing Spear

Searing Spear deals 3 damage to target creature or player.

Char

Char deals 4 damage to target creature or player and 2 damage to you.

Mishra's Factory

{T}: Add one colorless mana to your mana pool. {1}: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. {T}: Target Assembly Worker gets +1/+1 until end of turn.

Ash Zealot

First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

Forked Bolt

Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.

Staggershock

Staggershock deals 2 damage to target creature or player. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Galvanic Blast

Galvanic Blast deals 2 damage to target creature or player. Metalcraft — Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.

Pyrostatic Pillar

Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Flame Javelin

({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player.

Hellspark Elemental

Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Arc Trail

Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

Hell's Thunder

Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Volcanic Hammer

Volcanic Hammer deals 3 damage to target creature or player.

Incinerate

Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

Ball Lightning

Trample Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned.

Blood Moon

All non-basic lands are now basic mountains.

Magma Jet

Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Rift Bolt

Rift Bolt deals 3 damage to target creature or player. Suspend 1—{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Sudden Shock

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player.

Grim Lavamancer

{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Reckless Abandon

As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player.

Landslide

Sacrifice any number of mountains. Landslide deals that much damage to target player.

Acidic Soil

Acidic Soil deals 1 damage to each player for each land he or she controls.

Thunderbolt

Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying.

Searing Blaze

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

Burst Lightning

Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

Goblin Guide

Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

Bloodstained Mire

Wooded Foothills

Arid Mesa

Fiery Confluence

Falkenrath Gorger

Collective Defiance

Incendiary Flow

Bomat Courier

Chandra, Torch of Defiance

Lathnu Hellion

Kari Zev, Skyship Raider

Ahn-Crop Crasher

Soul-Scar Mage

Earthshaker Khenra

Firebrand Archer

Ramunap Ruins

Lightning Strike

1R

Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Shock

Shock deals 2 damage to any target.

K decklistu samotnému toho není mnoho co dodat, velmi nízký počet zemí, extrémně nízká manová křivka (většina za jednu nebo dvě many) a velký důraz na to být konzistentně agresivní. Co se týče financí, nejedná se o nic zvlášť drahého: Fetchlandy nejsou téměř zapotřebí, jelikož v balíku slouží jen pro nepatrné snížení šance líznout si zemi v pozdějších fázích hry, ani Chandra není nijak nepostradatelná. Vysoce účinný balík je tedy téměř za hubičku. Plán hry je jasný: zničit soupeře co nejrychleji. Co nezvládne vykonat prvotní nápor agresivních bytostí, to dodělají blesky.

a25-141-lightning-bolt.jpg m19-152-lightning-strike.jpg uma-136-lava-spike.jpg

Další představený balík je mi jako hráči o poznání bližší, vždyť je to generál, kterého už pár let velmi rád hraji: Titania, Protector of Argoth. Ta již není tolik přímočará a dá se hrát na pár rozdílných způsobů. Může se postavit jako agresivní zelený deck plný silných levných bytostí a hrát Titanii jako zaručený pětimanový drop, který většinou přináší dohromady deset síly ve dvou bytostech. Můj oblíbenější způsob je ovšem hra se zaměřením na rampu, synergie kolem landfall mechaniky, obětování zemí, vše vylepšené několika drahými finishery, jako je třeba Karn Liberated a Ugin, the Spirit Dragon. Obě varianty se však shodují v potřebě mít Titanii ve hře co nejdříve, proto se hraje hodně manových elfů a dalších způsobů, jak dostat rychle co nejvíc zemí z ruky na stůl (Exploration nebo Burgeoning). Titania ve třetím kole přinášející na stůl další dvě 5/3 těla dokáže soupeři velice zatopit.

Decklisty Vše

Titania

Maindeck

Creature 1 Titania, Protector of Argoth 1 Dryad Arbor Dryad Arbor 1 Acidic Slime Acidic Slime 1 Arbor Elf Arbor Elf 1 Birds of Paradise Birds of Paradise 1 Boreal Druid 1 Courser of Kruphix Courser of Kruphix 1 Craterhoof Behemoth Craterhoof Behemoth 1 Devoted Druid Devoted Druid 1 Elvish Mystic 1 Eternal Witness Eternal Witness 1 Fierce Empath Fierce Empath 1 Fyndhorn Elves Fyndhorn Elves 1 Joraga Treespeaker Joraga Treespeaker 1 Llanowar Elves Llanowar Elves 1 Lotus Cobra Lotus Cobra 1 Oracle of Mul Daya Oracle of Mul Daya 1 Priest of Titania Priest of Titania 1 Primeval Titan Primeval Titan 1 Ramunap Excavator Ramunap Excavator 1 Reclamation Sage Reclamation Sage 1 Rofellos, Llanowar Emissary Rofellos, Llanowar Emissary 1 Sakura-Tribe Elder Sakura-Tribe Elder 1 Scavenging Ooze Scavenging Ooze 1 Sylvan Safekeeper Sylvan Safekeeper 1 Thought-Knot Seer Thought-Knot Seer 1 Thragtusk Thragtusk 1 Wall of Roots 1 Wood Elves Wood Elves 1 Woodland Bellower Woodland Bellower 1 Wurmcoil Engine Wurmcoil Engine Instant & Sorceries 1 Beast Within Beast Within 1 Chord of Calling Chord of Calling 1 Constant Mists Constant Mists 1 Crop Rotation Crop Rotation 1 Eldritch Evolution Eldritch Evolution 1 Explore Explore 1 Green Sun's Zenith Green Sun's Zenith 1 Into the North 1 Nature's Lore 1 Realms Uncharted Realms Uncharted 1 Restore Restore
1 Sylvan Scrying Sylvan Scrying 1 Triumph of the Hordes Triumph of the Hordes 1 Worldly Tutor Worldly Tutor Land 1 Ancient Tomb Ancient Tomb 1 Bant Panorama Bant Panorama 1 Cavern of Souls Cavern of Souls 1 City of Traitors City of Traitors 1 Command Beacon Command Beacon 1 Crystal Vein Crystal Vein 1 Dust Bowl Dust Bowl 1 Evolving Wilds Evolving Wilds 1 Ghost Quarter Ghost Quarter 1 Havenwood Battleground Havenwood Battleground 1 Homeward Path Homeward Path 1 Jund Panorama Jund Panorama 1 Misty Rainforest Misty Rainforest 1 Mouth of Ronom 1 Naya Panorama Naya Panorama 1 Nykthos, Shrine to Nyx Nykthos, Shrine to Nyx 1 Petrified Field Petrified Field 1 Rishadan Port Rishadan Port 1 Tectonic Edge Tectonic Edge 1 Terramorphic Expanse Terramorphic Expanse 1 Verdant Catacombs Verdant Catacombs 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills 1 Yavimaya Hollow Yavimaya Hollow Other 17 Snow-Covered Forest 1 Birthing Pod Birthing Pod 1 Burgeoning Burgeoning 1 Concordant Crossroads Concordant Crossroads 1 Crucible of Worlds Crucible of Worlds 1 Exploration Exploration 1 Gaea's Touch Gaea's Touch 1 Garruk Wildspeaker Garruk Wildspeaker 1 Song of the Dryads 1 Sylvan Library Sylvan Library 1 Tangle Wire Tangle Wire 1 Utopia Sprawl Utopia Sprawl 1 Wild Growth Wild Growth 1 Zuran Orb Zuran Orb

Sideboard

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Craterhoof Behemoth

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Courser of Kruphix

Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Whenever a land enters the battlefield under your control, you gain 1 life.

Boreal Druid

{T}: Add {1} to your mana pool.

Into the North

Search your library for a snow land card and put it into play tapped. Then shuffle your library.

Mouth of Ronom

{T}: Add {1} to your mana pool. {4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

Homeward Path

{T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns.

Restore

Put target land card from a graveyard onto the battlefield under your control.

Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Titania, Protector of Argoth

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.

Utopia Sprawl

Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

City of Traitors

If you play any land, sacrifice City of Traitors. {T}: Add two colorless mana to your mana pool.

Dryad Arbor

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green.

Zuran Orb

{0}: Sacrifice a land to gain 2 life.

Fyndhorn Elves

{T}: Add {G} to your mana pool. Play this ability as an interrupt.

Sylvan Safekeeper

Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn.

Concordant Crossroads

Creatures may attack or use abilities that include the {T} symbol during the turn they are brought into play.

Garruk Wildspeaker

+1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn.

Thragtusk

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.

Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Woodland Bellower

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

Rishadan Port

{T}: Add one colorless mana to your mana pool. {1}, {T}: Tap target land.

Green Sun's Zenith

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Tangle Wire

Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Triumph of the Hordes

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Petrified Field

{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Beast Within

Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Elvish Mystic

{T}: Add {G} to your mana pool.

Chord of Calling

Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G} to your mana pool. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G} to your mana pool."

Realms Uncharted

Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Wurmcoil Engine

Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

Fierce Empath

When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

Devoted Druid

{T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Bant Panorama

{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

Jund Panorama

{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.

Naya Panorama

{T}: Add 1 Mana to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.

Worldly Tutor

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Havenwood Battleground

Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.

Crystal Vein

{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.

Nature's Lore

Search your library for a forest card and put that card into play. Then shuffle your library.

Burgeoning

Whenever any opponent plays a land, you may choose a land card from your hand and put it into play.

Constant Mists

Buyback - Sacrifice a land (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Creatures deal no combat damage this turn.

Crucible of Worlds

You may play land cards from your graveyard.

Gaea's Touch

You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add {G}{G} to your mana pool. This ability is played as an interrupt.

Nykthos, Shrine to Nyx

{T}: Add {1} to your mana pool. {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Wall of Roots

Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.

Wild Growth

When tapped, target land provides 1 green mana in addition to the mana it normally provides.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Rofellos, Llanowar Emissary

{T}: Add one green mana to your mana pool for each forest you control.

Yavimaya Hollow

{T}: Add one colorless mana to your mana pool. {G}, {T}: Regenerate target creature.

Crop Rotation

At the time you play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Shuffle your library afterwards.

Priest of Titania

{T}: Add {G} to your mana pool for each Elf in play. Play this ability as a mana source.

Exploration

You may play an additional land each turn.

Arbor Elf

{T}: Untap target Forest.

Explore

You may play an additional land this turn. Draw a card.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card.

Misty Rainforest

Verdant Catacombs

Windswept Heath

Wooded Foothills

Sylvan Scrying

Acidic Slime

Command Beacon

Eternal Witness

Ghost Quarter

Sakura-Tribe Elder

Terramorphic Expanse

Wood Elves

Thought-Knot Seer

Ancient Tomb

Dust Bowl

Tectonic Edge

Wasteland

Eldritch Evolution

Ramunap Excavator

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

V této strategii se hraje zemí o poznání více, také tu hrají Fetchlandy podstatnou roli, protože díky nim má Titania karty na tahání z hrobu a vyrábění jednoho tokenu za druhým. I tenhle deck dokáže velmi rychle vyvinout na soupeře tlak, agresivnější decky přetlačí často jak počtem, tak i silou bytostí (Primeval Titan nebo Wurmcoil Engine), proti těm kontrolním zase výrazně pomáhá fakt, že Titania ve většině případů úspěšného seslání přijde i se zemí, která pomůže jejímu dalšímu seslání. Často je tak soupeř vystaven nutnosti zbavovat se jí každé kolo. Jedna z nejdůležitějších karet je Zuran Orb, který v kombinaci s generálem dokáže za každou vyloženou zemi vytvořit token na konci soupeřova kola a v tomto formátu je jen malé množství instantních odpovědí na takovou armádu.

c14-50-titania-protector-of-argoth.jpg image.ashx.jpg ima-183-primeval-titan.jpg

A to je pro tento článek vše. Další informace o formátu se dají nalézt na stránkách duelcommander.com a doufejme i v mém příštím článku. Děkuji, jestli jste dočetli až sem a těším se na příště.

29.05.2019 16:33 | Profil autora a články: Externí spolupracovníci
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