Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G} to your mana pool.
Disdainful Stroke
Counter target spell with converted mana cost 4 or greater.
Llanowar Elves
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
Overgrown Tomb
Watery Grave
Vraska's Contempt
2BB
Carnage Tyrant
4GG
Crushing Canopy
2G
Drowned Catacomb
Merfolk Branchwalker
1G
Seekers' Squire
1B
Wildgrowth Walker
1G
Memorial to Folly
Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Ravenous Chupacabra
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Jadelight Ranger
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Cry of the Carnarium
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Negate
Counter target noncreature spell.
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Forest
({T}: Add {G}.)
Čo sa stane keď do najlepšieho balíku z minulého formátu nasplashujeme najlepší mythic z novej sady?
Vďaka tomuto samcovi sa Golgari už nemusí obávať floodu. Midrange matchupy budú definované tým, kto zahrá viacej a väčších Krasisov. A proti controlu sa možno na board nedostane, ale counterspell jeho polovičnú Sphinx’s Revelation nezastaví. Aj proti agresívnym balíkom, kde takéto karty zvyčajne nie sú veľmi dobré, vie aspoň stabilizovať a nastaviť rýchly clock.
Splash modrej okrem toho ešte trochu doladí sideboard. Ku Duressu pribudne aj Negate/Disdainful Stroke a ešte viac zlepší matchup s controlom a combom. Aggra sa tiež netreba obávať, playset Wildgrowth Walkerov vie podržať, naviac máme lifegain z Krasisa a Contemptu a veľa lacných príšer na podhodenie. Myslím, že tento balík sa nikam nechystá a budeme mať tú radosť hrať s ním a proti nemu po dĺžku celého formátu.
Counter target spell with converted mana cost 4 or greater.
Watery Grave
Vraska's Contempt
2BB
Drowned Catacomb
Glacial Fortress
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Syncopate
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Cry of the Carnarium
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Absorb
Counter target spell. You gain 3 life.
Kaya's Wrath
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Mortify
Destroy target creature or enchantment.
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Negate
Counter target noncreature spell.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Nielen Golgari dostal nové hračky. “Esper Mana Symbol Tribal” síce vyzerá že by nemal fungovať, no zrejme je mana proste tak dobrá, že UUW a WWBB spelly v jednom balíku nepredstavujú žiadny problém.
Absorb je veľmi silný Cancel. 3 životy sa nezdá ako veľa, ale keď je kontrol pod tlakom, často sa dostáva do situácií, kde musí robiť neoptimálne playe aby prežil. Vďaka Absorbu môže liberálnejšie využívať svoje životy. 4-manový Wrath of God tiež poteší. Teferi sa stal už Modern a Legacy staple kartou, čiže na standarde tiež ujde. Mortify ponúka decku poistku proti otravným enchantmentom ako Experimental Frenzy alebo nový Wilderness Reclamation.
No ale okrem týchto kariet si môže Esper doplniť zvyšných 20 ako chce. Na doplnenie removalu máme Cast Down, Moment of Craving, Eldest Reborn, Vraska’s Contempt. Counterspelly ako Negate a Syncopate. Card Advantage karty ako Chemister’s Insight, Notion Rain, Azcanta, Dawn of Hope, dokonca niektorí blázni skúšajú aj Precognitive Perception. Každý si môže tieto ingrediencie namiešať podľa vlastnej chuti, správna odpoveď zatiaľ neexistuje.
Som si takmer istý, že tieto dva balíky uvidíme na top stoloch počas celého formátu. Naviac sa im v prvých turnajoch formátu (MTGO Standard PTQ a SCG Standard Open) najviac darilo. Nasledujúce balíky sú buď úplne nové, a tým pádom ešte nedopečené, alebo sa im darilo trochu menej.
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Light Up the Stage
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Skewer the Critics
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Shock
Shock deals 2 damage to any target.
Chainwhirler tiež dostal posily. Najmä ide o nový bolt, Skewer the Critics, a červený ancestrál (alebo Thoughtcast) Light up the Stage. Ale aj keď tieto karty sú fakt silné, výsledky Mono Redu boli prvý týždeň netradične slabé. Väčšinou na začiatku dominuje, keďže ostatné balíky sú ešte nedostavané. No príde mi že tentoraz robí zvyšok formátu veľmi silné veci, a náhodou pri tom získava ešte veľa života. Esper má Absorb, Moment of Craving a Vraska’s Contempt. Golgari/Sultai má Wildgrowth Walkera a Krasisa. Ostatné balíky sú na tom podobne, skoro v každom nájdete life gain v main decku.
Myslím si, že Mono Red je príliš silný a populárny na to, aby sa nehral vôbec, ale nemám pocit že bude top voľbou pre tento formát.
Wilderness Reclamation
Sada poriadne ešte ani nevyšla, a mnoho ľudí si už myslí, že táto karta dostane ban. Ak viete hrať instantne, je prakticky zadarmo, a každé ďalšie kolo je to free untap step naviac. No je tu jeden problém - postaviť okolo nej balík je dosť ťažké. Ak radi robíte nefér veci a tešíte sa, keď sa váš oponent nemôže zapojiť do hry, teraz je váš čas ukázať svetu svoj geniálny deckbuilding, lebo s touto kartou sa dá robiť všeličo.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.
Disdainful Stroke
Counter target spell with converted mana cost 4 or greater.
Temple Garden
Glacial Fortress
Settle the Wreckage
2WW
Sunpetal Grove
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
Root Snare
Prevent all combat damage that would be dealt this turn.
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Frilled Mystic
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Negate
Counter target noncreature spell.
Anticipate
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
Toto je Nexus deck aký sme už videli, iba vylepšený novou dvojmanovou rampou Growth Spiral a samozrejme s Reclamation. Inovácia a fantázia sa však lepšie prejavuje v tomto deckliste:
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.
Temple Garden
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
Gates Ablaze
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Emergency Powers
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Warrant // Warden
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Plaza of Harmony
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.
{T}: Add {C}.
{T}: Add one mana of any type that a Gate you control could produce.
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Gift of Paradise
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "{T}: Add two mana of any one color."
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
V tomto balíku nám netreba nejakého špatného Teferiho a fogy. Miesto toho hráme Guildgates! Gates Ablaze je prakticky 3 manový Wrath of God. Guild Summit ťahá kartu za každú položenú Gate - čiže aj tie položené cez Growth Spiral alebo Circuitous Route.
Plán balíku je vyrampiť sa na 7 many, a potom vďaka mane z Wilderness Reclamation a kartám z Guild Summitu a Arch of Orazca už oponenta nepustiť na kolo. Keby náhodou došlo palivo, hráme 7 manové instantné Timetwistery (Emergency Powers). Keďže tá karta zamieša celý hrob do balíka, nemusíme sa obávať, že by nám došli win conditiony. Tie sú v tomto balíku 2 - sfinga z Warrant // Warden a Hydroid Krasis.
Tento balík má ešte ďaleko od hotového - treba nájsť správny mix rampy, card drawu, survivalu a win conditionov. Ale ten kto na to príde, by nejaký ten turnaj vyhrať mohol!
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.
Disdainful Stroke
Counter target spell with converted mana cost 4 or greater.
Temple Garden
Crushing Canopy
2G
Glacial Fortress
Settle the Wreckage
2WW
Spell Pierce
U
Sunpetal Grove
Blink of an Eye
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Memorial to Genius
Memorial to Genius enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Seal Away
Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Syncopate
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Baffling End
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Angel of Grace
Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
Mass Manipulation
Gain control of X target creatures and/or planeswalkers.
Growth-Chamber Guardian
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.
Deputy of Detention
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Frilled Mystic
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
Depose // Deploy
Warrant // Warden
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Negate
Counter target noncreature spell.
Plains
({T}: Add {W}.)
Forest
({T}: Add {G}.)
Veľmi zaujímavý nový balíček. Tento midrange balík mi trochu pripomína Bant Company - keď bola Avacyn, Spell Queller atď. Snaží sa dobre začať - Growth Chamber Guardian a History of Benalia, a potom hrať už iba instantne. Nechcel by som hrať proti tomuto balíku, keď ma v 5. kole pustí hrať s 5 manami. Reprezentuje tým asi 8 rôznych kariet, a ak sa ich budem snažiť obohrať, tak na mňa vyskočí 5/4 flyer. Som zvedavý ako sa tento balík vyvinie ďalej.
Toto sú teda balíky ktoré sa dobre ukázali prvý týždeň. To však neznamená, že sa budeme hrať iba s nimi do ďalšej rotácie. Na záver ukážem nejaké balíky, ktoré ešte môžu preraziť:
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Mist-Cloaked Herald
Mist-Cloaked Herald can't be blocked.
Warkite Marauder
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Essence Capture
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Negate
Counter target noncreature spell.
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.
Disdainful Stroke
Counter target spell with converted mana cost 4 or greater.
Steam Vents
Enigma Drake
Chart a Course
1U
Dive Down
U
Entrancing Melody
XUU
Fiery Cannonade
2R
Spell Pierce
U
Star of Extinction
5RR
Shivan Fire
Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.
Pteramander
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Shock
Shock deals 2 damage to any target.
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Counter target spell with converted mana cost 4 or greater.
Watery Grave
Vraska's Contempt
2BB
Drowned Catacomb
Glacial Fortress
Hostage Taker
2UB
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
Hero of Precinct One
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Basilica Bell-Haunt
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
Deputy of Detention
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Dovin, Grand Arbiter
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.
−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Mortify
Destroy target creature or enchantment.
Seraph of the Scales
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Negate
Counter target noncreature spell.
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Snubhorn Sentry
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
Tithe Taker
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Deputy of Detention
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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