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Pohled na Standard s Ravnica Allegiance

Pohled na Standard s Ravnica Allegiance

29.01.2019 09:00 | Profil autora a články: Externí spolupracovníci

Lukáš Paugsch si pro vás připravil rozbor raného Standardu s novou sadou Ravnica Allegiance a vytipoval adepty na Tier 1 decky.

Hydroid Krasis Art

Pohled na Standard s Ravnica Allegiance

Máme za sebou release novej sady a prvé výsledky. Poďme sa pozrieť, ktoré decky sa pravdepodobne zaradia do Tier 1 nového formátu.

Sultai Midrange

Decklisty Standard

Sultai Midrange

Maindeck

Creature 2 Carnage Tyrant Carnage Tyrant 3 Hydroid Krasis Hydroid Krasis 4 Jadelight Ranger Jadelight Ranger 4 Llanowar Elves Llanowar Elves 4 Merfolk Branchwalker Merfolk Branchwalker 2 Ravenous Chupacabra Ravenous Chupacabra 1 Seekers' Squire Seekers' Squire 4 Wildgrowth Walker Wildgrowth Walker Instant & Sorceries 2 Vraska's Contempt Vraska's Contempt Land 4 Forest Forest
1 Island Island 2 Swamp Swamp 4 Breeding Pool Breeding Pool 1 Drowned Catacomb Drowned Catacomb 2 Memorial to Folly Memorial to Folly 4 Overgrown Tomb Overgrown Tomb 2 Watery Grave Watery Grave 4 Woodland Cemetery Woodland Cemetery Other 2 Midnight Reaper 3 Vivien Reid 2 Cast Down 3 Find // Finality

Sideboard

1 Tendershoot Dryad Tendershoot Dryad
2 The Eldest Reborn
1 Crushing Canopy Crushing Canopy
1 Disdainful Stroke Disdainful Stroke
2 Negate Negate
1 Vraska's Contempt Vraska's Contempt
3 Cry of the Carnarium Cry of the Carnarium
4 Duress Duress

Woodland Cemetery

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G} to your mana pool.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Overgrown Tomb

Watery Grave

Vraska's Contempt

2BB

Carnage Tyrant

4GG

Crushing Canopy

2G

Drowned Catacomb

Merfolk Branchwalker

1G

Seekers' Squire

1B

Wildgrowth Walker

1G

Memorial to Folly

Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Ravenous Chupacabra

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Jadelight Ranger

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Tendershoot Dryad

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

Cry of the Carnarium

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Forest

({T}: Add {G}.)

Čo sa stane keď do najlepšieho balíku z minulého formátu nasplashujeme najlepší mythic z novej sady?

Hydroid Krasis

Vďaka tomuto samcovi sa Golgari už nemusí obávať floodu. Midrange matchupy budú definované tým, kto zahrá viacej a väčších Krasisov. A proti controlu sa možno na board nedostane, ale counterspell jeho polovičnú Sphinx’s Revelation nezastaví. Aj proti agresívnym balíkom, kde takéto karty zvyčajne nie sú veľmi dobré, vie aspoň stabilizovať a nastaviť rýchly clock.

Splash modrej okrem toho ešte trochu doladí sideboard. Ku Duressu pribudne aj Negate/Disdainful Stroke a ešte viac zlepší matchup s controlom a combom. Aggra sa tiež netreba obávať, playset Wildgrowth Walkerov vie podržať, naviac máme lifegain z Krasisa a Contemptu a veľa lacných príšer na podhodenie. Myslím, že tento balík sa nikam nechystá a budeme mať tú radosť hrať s ním a proti nemu po dĺžku celého formátu.

Esper Control

Decklisty Standard

Esper Control

Maindeck

Instant & Sorceries 4 Absorb Absorb 1 Moment of Craving Moment of Craving 2 Mortify Mortify 1 Negate Negate 3 Precognitive Perception Precognitive Perception 4 Syncopate Syncopate 4 Vraska's Contempt Vraska's Contempt 3 Kaya's Wrath Kaya's Wrath Land 1 Island Island 1 Plains Plains 2 Swamp Swamp
4 Drowned Catacomb Drowned Catacomb 4 Glacial Fortress Glacial Fortress 3 Godless Shrine Godless Shrine 4 Hallowed Fountain Hallowed Fountain 4 Isolated Chapel Isolated Chapel 4 Watery Grave Watery Grave Other 1 Chromium, the Mutable 4 Teferi, Hero of Dominaria 3 Cast Down 1 Chemister's Insight 2 Search for Azcanta

Sideboard

3 Thief of Sanity
2 Lyra Dawnbringer
3 Thought Erasure
1 Disdainful Stroke Disdainful Stroke
3 Moment of Craving Moment of Craving
1 Negate Negate
1 Cry of the Carnarium Cry of the Carnarium
1 Kaya's Wrath Kaya's Wrath

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Watery Grave

Vraska's Contempt

2BB

Drowned Catacomb

Glacial Fortress

Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Syncopate

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Moment of Craving

Target creature gets -2/-2 until end of turn. You gain 2 life.

Precognitive Perception

Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Cry of the Carnarium

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

Absorb

Counter target spell. You gain 3 life.

Kaya's Wrath

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Mortify

Destroy target creature or enchantment.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Nielen Golgari dostal nové hračky. “Esper Mana Symbol Tribal” síce vyzerá že by nemal fungovať, no zrejme je mana proste tak dobrá, že UUW a WWBB spelly v jednom balíku nepredstavujú žiadny problém.

Absorb je veľmi silný Cancel. 3 životy sa nezdá ako veľa, ale keď je kontrol pod tlakom, často sa dostáva do situácií, kde musí robiť neoptimálne playe aby prežil. Vďaka Absorbu môže liberálnejšie využívať svoje životy. 4-manový Wrath of God tiež poteší. Teferi sa stal už Modern a Legacy staple kartou, čiže na standarde tiež ujde. Mortify ponúka decku poistku proti otravným enchantmentom ako Experimental Frenzy alebo nový Wilderness Reclamation.

Absorb Kaya's Wrath

No ale okrem týchto kariet si môže Esper doplniť zvyšných 20 ako chce. Na doplnenie removalu máme Cast Down, Moment of Craving, Eldest Reborn, Vraska’s Contempt. Counterspelly ako Negate a Syncopate. Card Advantage karty ako Chemister’s Insight, Notion Rain, Azcanta, Dawn of Hope, dokonca niektorí blázni skúšajú aj Precognitive Perception. Každý si môže tieto ingrediencie namiešať podľa vlastnej chuti, správna odpoveď zatiaľ neexistuje.

Som si takmer istý, že tieto dva balíky uvidíme na top stoloch počas celého formátu. Naviac sa im v prvých turnajoch formátu (MTGO Standard PTQ a SCG Standard Open) najviac darilo. Nasledujúce balíky sú buď úplne nové, a tým pádom ešte nedopečené, alebo sa im darilo trochu menej.

Mono Red

Decklisty Standard

Mono Red

Maindeck

Creature 4 Fanatical Firebrand Fanatical Firebrand Instant & Sorceries 4 Lightning Strike Lightning Strike 4 Shock Shock 4 Light Up the Stage Light Up the Stage 4 Skewer the Critics Skewer the Critics Other
4 Ghitu Lavarunner 4 Goblin Chainwhirler 4 Viashino Pyromancer 20 Mountain 3 Risk Factor 4 Wizard's Lightning 1 Lava Coil

Sideboard

3 Electrostatic Field
1 Experimental Frenzy
1 Risk Factor
2 Direct Current
3 Lava Coil
3 Fiery Cannonade Fiery Cannonade
2 Act of Treason Act of Treason

Fiery Cannonade

2R

Lightning Strike

1R

Fanatical Firebrand

Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Skewer the Critics

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.

Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Shock

Shock deals 2 damage to any target.

Chainwhirler tiež dostal posily. Najmä ide o nový bolt, Skewer the Critics, a červený ancestrál (alebo Thoughtcast) Light up the Stage. Ale aj keď tieto karty sú fakt silné, výsledky Mono Redu boli prvý týždeň netradične slabé. Väčšinou na začiatku dominuje, keďže ostatné balíky sú ešte nedostavané. No príde mi že tentoraz robí zvyšok formátu veľmi silné veci, a náhodou pri tom získava ešte veľa života. Esper má Absorb, Moment of Craving a Vraska’s Contempt. Golgari/Sultai má Wildgrowth Walkera a Krasisa. Ostatné balíky sú na tom podobne, skoro v každom nájdete life gain v main decku.

Light Up the Stage Skewer the Critics

Myslím si, že Mono Red je príliš silný a populárny na to, aby sa nehral vôbec, ale nemám pocit že bude top voľbou pre tento formát.

Wilderness Reclamation

Sada poriadne ešte ani nevyšla, a mnoho ľudí si už myslí, že táto karta dostane ban. Ak viete hrať instantne, je prakticky zadarmo, a každé ďalšie kolo je to free untap step naviac. No je tu jeden problém - postaviť okolo nej balík je dosť ťažké. Ak radi robíte nefér veci a tešíte sa, keď sa váš oponent nemôže zapojiť do hry, teraz je váš čas ukázať svetu svoj geniálny deckbuilding, lebo s touto kartou sa dá robiť všeličo.

Wilderness Reclamation

Bant Nexus

Decklisty Standard

Bant Nexus

Maindeck

Creature 1 Hydroid Krasis Hydroid Krasis Instant & Sorceries 1 Anticipate Anticipate 4 Growth Spiral Growth Spiral 4 Root Snare Root Snare 3 Settle the Wreckage Settle the Wreckage Land 2 Forest Forest 1 Island Island 1 Arch of Orazca Arch of Orazca 4 Breeding Pool Breeding Pool 3 Glacial Fortress Glacial Fortress
4 Hallowed Fountain Hallowed Fountain 4 Hinterland Harbor Hinterland Harbor 3 Sunpetal Grove Sunpetal Grove 2 Temple Garden Temple Garden Other 3 Teferi, Hero of Dominaria 1 Dawn of Hope 4 Wilderness Reclamation Wilderness Reclamation 4 Chemister's Insight 4 Nexus of Fate 4 Revitalize 3 Search for Azcanta

Sideboard

4 Frilled Mystic Frilled Mystic
1 Hydroid Krasis Hydroid Krasis
3 Knight of Autumn
3 Lyra Dawnbringer
1 Disdainful Stroke Disdainful Stroke
4 Negate Negate

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Temple Garden

Glacial Fortress

Settle the Wreckage

2WW

Sunpetal Grove

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

Root Snare

Prevent all combat damage that would be dealt this turn.

Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Frilled Mystic

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Anticipate

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

Toto je Nexus deck aký sme už videli, iba vylepšený novou dvojmanovou rampou Growth Spiral a samozrejme s Reclamation. Inovácia a fantázia sa však lepšie prejavuje v tomto deckliste:

Nexus of gates

Decklisty Standard

Nexus Gate

Maindeck

Creature 1 Hydroid Krasis Hydroid Krasis Instant & Sorceries 2 Gates Ablaze Gates Ablaze 1 Warrant // Warden Warrant // Warden 3 Emergency Powers Emergency Powers 4 Growth Spiral Growth Spiral Land 4 Plaza of Harmony Plaza of Harmony 1 Arch of Orazca Arch of Orazca 2 Gruul Guildgate Gruul Guildgate 4 Simic Guildgate Simic Guildgate 4 Azorius Guildgate Azorius Guildgate
4 Selesnya Guildgate Selesnya Guildgate 1 Hallowed Fountain Hallowed Fountain 4 Breeding Pool Breeding Pool 1 Temple Garden Temple Garden 1 Forest Forest 1 Island Island Other 3 Wilderness Reclamation Wilderness Reclamation 3 Circuitous Route 4 Guild Summit 4 Nexus of Fate 4 Gift of Paradise Gift of Paradise 4 Revitalize

Sideboard

Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.

Temple Garden

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

Gates Ablaze

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Emergency Powers

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Warrant // Warden

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plaza of Harmony

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.

Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Gift of Paradise

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

V tomto balíku nám netreba nejakého špatného Teferiho a fogy. Miesto toho hráme Guildgates! Gates Ablaze je prakticky 3 manový Wrath of God. Guild Summit ťahá kartu za každú položenú Gate - čiže aj tie položené cez Growth Spiral alebo Circuitous Route.

Gates Ablaze Emergency Powers

Plán balíku je vyrampiť sa na 7 many, a potom vďaka mane z Wilderness Reclamation a kartám z Guild Summitu a Arch of Orazca už oponenta nepustiť na kolo. Keby náhodou došlo palivo, hráme 7 manové instantné Timetwistery (Emergency Powers). Keďže tá karta zamieša celý hrob do balíka, nemusíme sa obávať, že by nám došli win conditiony. Tie sú v tomto balíku 2 - sfinga z Warrant // Warden a Hydroid Krasis.

Tento balík má ešte ďaleko od hotového - treba nájsť správny mix rampy, card drawu, survivalu a win conditionov. Ale ten kto na to príde, by nejaký ten turnaj vyhrať mohol!

Bant Midrange

Decklisty Standard

Bant Midrange

Maindeck

Creature 4 Angel of Grace Angel of Grace 4 Frilled Mystic Frilled Mystic 4 Growth-Chamber Guardian Growth-Chamber Guardian Instant & Sorceries 1 Blink of an Eye Blink of an Eye 2 Depose // Deploy Depose // Deploy 2 Settle the Wreckage Settle the Wreckage 2 Spell Pierce Spell Pierce 2 Syncopate Syncopate 1 Warrant // Warden Warrant // Warden Land 1 Forest Forest 1 Plains Plains
4 Breeding Pool Breeding Pool 4 Glacial Fortress Glacial Fortress 4 Hallowed Fountain Hallowed Fountain 3 Hinterland Harbor Hinterland Harbor 1 Memorial to Genius Memorial to Genius 4 Sunpetal Grove Sunpetal Grove 4 Temple Garden Temple Garden Other 1 Shalai, Voice of Plenty 2 Teferi, Hero of Dominaria 4 History of Benalia 3 Seal Away Seal Away 1 Chemister's Insight 1 March of the Multitudes

Sideboard

1 Deputy of Detention Deputy of Detention
3 Knight of Autumn
1 Lyra Dawnbringer
1 Shalai, Voice of Plenty
1 Cleansing Nova
1 Baffling End Baffling End
2 Crushing Canopy Crushing Canopy
2 Disdainful Stroke Disdainful Stroke
2 Negate Negate
1 Mass Manipulation Mass Manipulation

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Temple Garden

Crushing Canopy

2G

Glacial Fortress

Settle the Wreckage

2WW

Spell Pierce

U

Sunpetal Grove

Blink of an Eye

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Memorial to Genius

Memorial to Genius enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.

Seal Away

Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Syncopate

Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Baffling End

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Angel of Grace

Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.

Mass Manipulation

Gain control of X target creatures and/or planeswalkers.

Growth-Chamber Guardian

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.

Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Frilled Mystic

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

Depose // Deploy

Warrant // Warden

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Forest

({T}: Add {G}.)

Veľmi zaujímavý nový balíček. Tento midrange balík mi trochu pripomína Bant Company - keď bola Avacyn, Spell Queller atď. Snaží sa dobre začať - Growth Chamber Guardian a History of Benalia, a potom hrať už iba instantne. Nechcel by som hrať proti tomuto balíku, keď ma v 5. kole pustí hrať s 5 manami. Reprezentuje tým asi 8 rôznych kariet, a ak sa ich budem snažiť obohrať, tak na mňa vyskočí 5/4 flyer. Som zvedavý ako sa tento balík vyvinie ďalej.

Growth-Chamber Guardian Angel of Grace

Toto sú teda balíky ktoré sa dobre ukázali prvý týždeň. To však neznamená, že sa budeme hrať iba s nimi do ďalšej rotácie. Na záver ukážem nejaké balíky, ktoré ešte môžu preraziť:

Mono Blue

Decklisty Standard

Mono Blue

Maindeck

Creature 4 Mist-Cloaked Herald Mist-Cloaked Herald 4 Siren Stormtamer Siren Stormtamer 4 Warkite Marauder Warkite Marauder Instant & Sorceries 4 Dive Down Dive Down 2 Essence Capture Essence Capture 4 Opt Opt
2 Spell Pierce Spell Pierce Other 4 Merfolk Trickster 4 Tempest Djinn 4 Wizard's Retort 4 Curious Obsession Curious Obsession 20 Island

Sideboard

1 Essence Capture Essence Capture
1 Spell Pierce Spell Pierce
3 Negate Negate
1 Deep Freeze
2 Exclusion Mage
3 Surge Mare
2 Entrancing Melody Entrancing Melody
2 Sleep Sleep

Sleep

Dive Down

U

Entrancing Melody

XUU

Siren Stormtamer

U

Spell Pierce

U

Curious Obsession

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Mist-Cloaked Herald

Mist-Cloaked Herald can't be blocked.

Warkite Marauder

Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Essence Capture

Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.

Negate

Counter target noncreature spell.

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card.

Izzet Drakes

Decklisty Standard

Izzet Drakes

Maindeck

Creature 4 Enigma Drake Enigma Drake 4 Pteramander Pteramander Instant & Sorceries 3 Dive Down Dive Down 4 Opt Opt 4 Shock Shock 3 Spell Pierce Spell Pierce 4 Chart a Course Chart a Course Land
8 Island Island 4 Mountain Mountain 1 Blood Crypt Blood Crypt 4 Steam Vents Steam Vents 4 Sulfur Falls Sulfur Falls Other 4 Crackling Drake 1 Beacon Bolt 4 Discovery // Dispersal 4 Lava Coil

Sideboard

2 Treasure Map
2 Niv-Mizzet, Parun
2 Ral, Izzet Viceroy
2 Disdainful Stroke Disdainful Stroke
2 Fiery Cannonade Fiery Cannonade
2 Shivan Fire Shivan Fire
2 Entrancing Melody Entrancing Melody
1 Star of Extinction Star of Extinction

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Steam Vents

Enigma Drake

Chart a Course

1U

Dive Down

U

Entrancing Melody

XUU

Fiery Cannonade

2R

Spell Pierce

U

Star of Extinction

5RR

Shivan Fire

Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.

Pteramander

Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Shock

Shock deals 2 damage to any target.

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card.

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

Esper Midrange

Decklisty Standard

Esper Midrange

Maindeck

Creature 4 Basilica Bell-Haunt Basilica Bell-Haunt 4 Deputy of Detention Deputy of Detention 4 Hero of Precinct One Hero of Precinct One 2 Hostage Taker Hostage Taker 3 Seraph of the Scales Seraph of the Scales Instant & Sorceries 4 Mortify Mortify Land 1 Swamp Swamp 4 Drowned Catacomb Drowned Catacomb
4 Glacial Fortress Glacial Fortress 4 Godless Shrine Godless Shrine 3 Hallowed Fountain Hallowed Fountain 4 Isolated Chapel Isolated Chapel 4 Watery Grave Watery Grave Other 3 Thief of Sanity 2 Lyra Dawnbringer 2 Dovin, Grand Arbiter Dovin, Grand Arbiter 4 Discovery 4 Thought Erasure

Sideboard

1 The Eldest Reborn
1 Cast Down
2 Consecrate
2 Karn, Scion of Urza
1 Disdainful Stroke Disdainful Stroke
1 Moment of Craving Moment of Craving
3 Negate Negate
2 Vraska's Contempt Vraska's Contempt
2 Duress Duress

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Watery Grave

Vraska's Contempt

2BB

Drowned Catacomb

Glacial Fortress

Hostage Taker

2UB

Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Moment of Craving

Target creature gets -2/-2 until end of turn. You gain 2 life.

Hero of Precinct One

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

Basilica Bell-Haunt

When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.

Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Dovin, Grand Arbiter

+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

Mortify

Destroy target creature or enchantment.

Seraph of the Scales

Flying {W}: Seraph of the Scales gains vigilance until end of turn. {B}: Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Duress

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Swamp

({T}: Add {B}.)

White Weenies

Decklisty Standard

White Weenie

Maindeck

Creature 4 Deputy of Detention Deputy of Detention 4 Snubhorn Sentry Snubhorn Sentry 4 Tithe Taker Tithe Taker Instant & Sorceries 1 Unbreakable Formation Unbreakable Formation Land 4 Glacial Fortress Glacial Fortress 4 Hallowed Fountain Hallowed Fountain Other
4 Benalish Marshal 4 Dauntless Bodyguard 1 Healer's Hawk 4 Hunted Witness 4 Venerated Loxodon 13 Plains 1 Conclave Tribunal 4 History of Benalia 4 Legion's Landing

Sideboard

3 Tocatli Honor Guard Tocatli Honor Guard
3 Baffling End Baffling End
3 Negate Negate
2 Spell Pierce Spell Pierce
3 Ajani, Adversary of Tyrants
1 Island Island

Glacial Fortress

Spell Pierce

U

Tocatli Honor Guard

1W

Baffling End

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Snubhorn Sentry

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

Tithe Taker

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Island

({T}: Add {U}.)

Lukáš Paugsch

29.01.2019 09:00 | Profil autora a články: Externí spolupracovníci
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Turnaje

17.5.  Old school Viennageddon, Vienna
Old School
17.5.  Destination Qualifier Hof, Hof
Modern (4 sloty), Sealed Deck (4 sloty)
17.5.  Kvalifikace na European Legacy Masters , Pardubice
Legacy
18.5.  Austrian Premodern Championship, Vienna
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18.5.  Regional Championship Tchaj-wan, Tchaj-wan
Standard
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Standard
18.5.  Regional Championship USA II (Hartford), Hartford
Standard
18.5.  CommandFest Birmingham, Birmingham
CommandFest
18.5.  Arena Open, Magic Arena
Tarkir: Dragonstorm Limited
20.6.  MagicCon: Las Vegas, Las Vegas, USA
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