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Commander Anthology Volume II - informace o produktu

Commander Anthology Volume II - informace o produktu

04.06.2018 08:00 | Profil autora a články: Klára

Již 8. června 2018 nás čeká druhé vydání Commander Anthology, tedy produktu, ve kterém vyjdou čtyři dříve vydané Commander balíčky.

Commander Anthology 2
Foto: Wizards of the Coast

Magic: the Gathering Commander Anthology Volume II

Již 8. června 2018 nás čeká druhé vydání Commander Anthology - kompilačního produktu, ve kterém vyjdou čtyři dříve vydané představěné stokaretní balíčky včetně dohromady 13-ti premium foil Commanderů. Balení bude také obsahovat čtyři počítadla na až sto životů a příslušné tokeny.

Důležité odkazy (budou postupně doplňovány):

  • Koupě Commander Anthology Volume II
  • Recenze Commander Anthology Volume II
  • Decklisty Commander Anthology Volume II
  • Produktová stránka na Wizards

Update 19. květen 2018

Commander Anthology II si můžete předobjednat v našem partnerském e-shopu Veselý drak a přispějete tak na provoz CMUSu. Tento speciální produkt na Commander vychází 8. června 2018 a všechny předobjednávky budou vyexpedovány ihned po naskladnění.

Update 16. květen 2018

Máme tu odhalení balíčků, budou jimi Devour for Power, Built from Scratch, Wade into Battle a Breed Lethality. Decklisty a obrázky vybraných karet můžete nalézt zde.

Všechny legendární bytosti budou mít nový rámeček, který byl představen s Dominarií.

The Mineoplasm Atraxa, Praetors Voice

 

Decklisty Commander

Devour for Power

Maindeck

Creature 1 The Mimeoplasm The Mimeoplasm 1 Acidic Slime Acidic Slime 1 Artisan of Kozilek Artisan of Kozilek 1 Avatar of Woe 1 Brawn Brawn 1 Butcher of Malakir Butcher of Malakir 1 Damia, Sage of Stone 1 Dark Hatchling Dark Hatchling 1 Desecrator Hag Desecrator Hag 1 Dreamborn Muse Dreamborn Muse 1 Eternal Witness Eternal Witness 1 Extractor Demon Extractor Demon 1 Fleshbag Marauder Fleshbag Marauder 1 Gravedigger Gravedigger 1 Lhurgoyf Lhurgoyf 1 Mortivore Mortivore 1 Mulldrifter Mulldrifter 1 Nezumi Graverobber 1 Patron of the Nezumi 1 Riddlekeeper 1 Scythe Specter 1 Sewer Nemesis 1 Skullbriar, the Walking Grave 1 Slipstream Eel Slipstream Eel 1 Solemn Simulacrum Solemn Simulacrum 1 Szadek, Lord of Secrets 1 Troll Ascetic Troll Ascetic 1 Vorosh, the Hunter Vorosh, the Hunter 1 Vulturous Zombie Vulturous Zombie 1 Wonder 1 Wrexial, the Risen Deep Wrexial, the Risen Deep 1 Yavimaya Elder Yavimaya Elder Instant & Sorceries 1 Buried Alive Buried Alive 1 Cultivate 1 Living Death Living Death 1 Minds Aglow 1 Rise from the Grave Rise from the Grave 1 Shared Trauma
1 Sign in Blood 1 Stitch Together Stitch Together 1 Syphon Flesh 1 Syphon Mind 1 Unnerve Unnerve 1 Windfall Windfall 1 Fact or Fiction Fact or Fiction 1 Relic Crush Relic Crush 1 Spell Crumple 1 Tribute to the Wild Tribute to the Wild Land 1 Barren Moor Barren Moor 1 Command Tower Command Tower 1 Dimir Aqueduct Dimir Aqueduct 1 Dreadship Reef Dreadship Reef 8 Forest Forest 1 Golgari Rot Farm Golgari Rot Farm 8 Island Island 1 Jwar Isle Refuge Jwar Isle Refuge 1 Lonely Sandbar Lonely Sandbar 1 Rupture Spire Rupture Spire 1 Simic Growth Chamber Simic Growth Chamber 1 Svogthos, the Restless Tomb Svogthos, the Restless Tomb 1 Temple of the False God Temple of the False God 1 Terramorphic Expanse Terramorphic Expanse 1 Tranquil Thicket Tranquil Thicket Other 1 Triskelavus Triskelavus 1 Dimir Signet Dimir Signet 1 Golgari Signet Golgari Signet 1 Lightning Greaves Lightning Greaves 1 Oblivion Stone Oblivion Stone 1 Simic Signet Simic Signet 1 Sol Ring Sol Ring 1 Grave Pact Grave Pact 1 Memory Erosion Memory Erosion 1 Vow of Flight 1 Vow of Malice Vow of Malice 1 Vow of Wildness 11 Swamp Vulturous Zombie

Sideboard

Damia, Sage of Stone

Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Minds Aglow

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Nezumi Graverobber

{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. ——— Nighteyes the Desecrator Legendary Creature — Rat Wizard 4/2 {4}{B}: Put target creature card from a graveyard onto the battlefield under your control.

Patron of the Nezumi

Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

Riddlekeeper

Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.

Scythe Specter

Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.

Sewer Nemesis

As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.

Shared Trauma

Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.

Skullbriar, the Walking Grave

Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

Spell Crumple

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

Syphon Flesh

Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.

Vow of Flight

Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.

Vow of Wildness

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.

The Mimeoplasm

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

Desecrator Hag

When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.

Lhurgoyf

Lhurgoyf has power equal to the total number of creatures in all graveyards, and toughness equal to 1 plus the total number of creatures in all graveyards.

Stitch Together

Return target creature card from your graveyard to your hand. Threshold - Instead, return that card from your graveyard to play. (You have threshold if seven or more cards are in your graveyard.)

Brawn

Trample As long as Brawn is in your graveyard and you control a forest, creatures you control have trample.

Oblivion Stone

{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Lonely Sandbar

Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

Slipstream Eel

Slipstream Eel can't attack unless defending player controls an island. Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)

Tranquil Thicket

Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)

Vorosh, the Hunter

Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.

Rupture Spire

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.

Wonder

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Sign in Blood

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Dimir Aqueduct

Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.

Dimir Signet

{1}, {T}: Add {U}{B} to your mana pool.

Svogthos, the Restless Tomb

{T}: Add {1} to your mana pool. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Szadek, Lord of Secrets

Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

Artisan of Kozilek

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Memory Erosion

Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.

Fleshbag Marauder

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Living Death

Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.

Dreamborn Muse

At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Grave Pact

Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

Mortivore

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Troll Ascetic

Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Avatar of Woe

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play. Fear {T}: Destroy target creature. It can't be regenerated.

Dreadship Reef

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.

Triskelavus

Flying Triskelavus comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Yavimaya Elder

When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card.

Unnerve

Each of your opponents choose and discards two cards.

Dark Hatchling

Flying When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.

Buried Alive

Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.

Wrexial, the Risen Deep

Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

Relic Crush

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.

Acidic Slime

Barren Moor

Butcher of Malakir

Eternal Witness

Extractor Demon

Fact or Fiction

Golgari Rot Farm

Golgari Signet

Lightning Greaves

Mulldrifter

Simic Growth Chamber

Simic Signet

Sol Ring

Solemn Simulacrum

Temple of the False God

Terramorphic Expanse

Tribute to the Wild

Vow of Malice

Vulturous Zombie

Windfall

Rise from the Grave

Gravedigger

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

Decklisty Commander

Built from Scratch

Maindeck

Creature 1 Goblin Welder Goblin Welder 1 Bottle Gnomes Bottle Gnomes 1 Cathodion Cathodion 1 Junk Diver Junk Diver 1 Pilgrim's Eye Pilgrim's Eye 1 Tuktuk the Explorer Tuktuk the Explorer 1 Dualcaster Mage 1 Feldon of the Third Path 1 Solemn Simulacrum Solemn Simulacrum 1 Flametongue Kavu 1 Beetleback Chief 1 Ingot Chewer Ingot Chewer 1 Steel Hellkite Steel Hellkite 1 Wurmcoil Engine Wurmcoil Engine 1 Spitebellows Spitebellows 1 Hoard-Smelter Dragon Hoard-Smelter Dragon 1 Warmonger Hellkite 1 Myr Battlesphere Myr Battlesphere 1 Tyrant's Familiar 1 Bosh, Iron Golem Bosh, Iron Golem 1 Bogardan Hellkite Bogardan Hellkite Instant & Sorceries 1 Faithless Looting Faithless Looting 1 Whipflare Whipflare 1 Scrap Mastery 1 Incite Rebellion 1 Blasphemous Act Blasphemous Act 1 Impact Resonance 1 Chaos Warp Chaos Warp 1 Volcanic Offering 1 Word of Seizing Word of Seizing 1 Magmaquake Magmaquake 1 Starstorm Starstorm Land 1 Arcane Lighthouse 1 Buried Ruin Buried Ruin 1 Dormant Volcano Dormant Volcano
1 Flamekin Village 1 Forgotten Cave Forgotten Cave 1 Ghost Quarter Ghost Quarter 1 Phyrexia's Core Phyrexia's Core 1 Reliquary Tower Reliquary Tower 1 Smoldering Crater Smoldering Crater 1 Temple of the False God Temple of the False God Other 1 Daretti, Scrap Savant 1 Epochrasite Epochrasite 1 Myr Retriever Myr Retriever 1 Myr Sire Myr Sire 1 Palladium Myr Palladium Myr 1 Pentavus Pentavus 1 Everflowing Chalice Everflowing Chalice 1 Panic Spellbomb Panic Spellbomb 1 Sol Ring Sol Ring 1 Wayfarer's Bauble Wayfarer's Bauble 1 Fire Diamond Fire Diamond 1 Ichor Wellspring Ichor Wellspring 1 Liquimetal Coating Liquimetal Coating 1 Mind Stone Mind Stone 1 Mycosynth Wellspring Mycosynth Wellspring 1 Ruby Medallion Ruby Medallion 1 Swiftfoot Boots Swiftfoot Boots 1 Commander's Sphere 1 Jalum Tome Jalum Tome 1 Pristine Talisman 1 Unstable Obelisk 1 Trading Post Trading Post 1 Caged Sun Caged Sun 1 Dreamstone Hedron Dreamstone Hedron 1 Loreseeker's Stone 1 Spine of Ish Sah Spine of Ish Sah 1 Darksteel Citadel Darksteel Citadel 1 Great Furnace Great Furnace 1 Bitter Feud 29 Mountain

Sideboard

Arcane Lighthouse

{T}: Add {1} to your mana pool. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Bitter Feud

As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Commander's Sphere

{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Daretti, Scrap Savant

+2: Discard up to two cards, then draw that many cards. -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

Dualcaster Mage

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Feldon of the Third Path

{2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Flamekin Village

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R} to your mana pool. {R}, {T}: Target creature gains haste until end of turn.

Impact Resonance

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Incite Rebellion

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.

Loreseeker's Stone

{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.

Scrap Mastery

Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.

Tyrant's Familiar

Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

Unstable Obelisk

{T}: Add {1} to your mana pool. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Volcanic Offering

Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.

Warmonger Hellkite

Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn.

Chaos Warp

The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Blasphemous Act

Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Ingot Chewer

When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Buried Ruin

{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Trading Post

{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.

Ichor Wellspring

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

Myr Sire

When Myr Sire is put into a graveyard from the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield.

Spine of Ish Sah

When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Epochrasite

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

Myr Retriever

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Darksteel Citadel

Indestructible (Effects that say "destroy" don't destroy this land.) {T}: Add {1} to your mana pool.

Spitebellows

When Spitebellows leaves play, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Whipflare

Whipflare deals 2 damage to each nonartifact creature.

Caged Sun

As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

Mycosynth Wellspring

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Phyrexia's Core

{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice an artifact: You gain 1 life.

Starstorm

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

Bosh, Iron Golem

Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

Great Furnace

(Great Furnace isn't a spell.) {T}: Add {R} to your mana pool.

Pentavus

Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Flametongue Kavu

When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Pristine Talisman

{T}: Add {1} to your mana pool. You gain 1 life.

Tuktuk the Explorer

Haste When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

Hoard-Smelter Dragon

Flying {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.

Liquimetal Coating

{T}: Target permanent becomes an artifact in addition to its other types until end of turn.

Myr Battlesphere

When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Palladium Myr

{T}: Add {2} to your mana pool.

Panic Spellbomb

{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.

Steel Hellkite

Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Wurmcoil Engine

Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

Fire Diamond

Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool.

Jalum Tome

{2}, {T}: Draw a card, then choose and discard a card from your hand.

Beetleback Chief

When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Ruby Medallion

Your red spells cost {1} less to play.

Bottle Gnomes

Sacrifice Bottle Gnomes: You gain 3 life.

Bogardan Hellkite

Flash (You may play this spell any time you could play an instant.) Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Junk Diver

Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

Goblin Welder

{T}: Choose a player. Exchange target artifact that player controls with target artifact in that player's graveyard.

Cathodion

When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.

Dormant Volcano

Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, return an untapped mountain you control to owner's hand or bury Dormant Volcano. {T}: Add {R} and one colorless mana to your mana pool.

Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.

Pilgrim's Eye

Dreamstone Hedron

Faithless Looting

Forgotten Cave

Ghost Quarter

Magmaquake

Mind Stone

Reliquary Tower

Smoldering Crater

Sol Ring

Solemn Simulacrum

Swiftfoot Boots

Temple of the False God

Wayfarer's Bauble

Word of Seizing

Decklisty Commander

Wade into Battle

Wizards

Maindeck

Creature 1 Kalemne, Disciple of Iroas Kalemne, Disciple of Iroas 1 Oreskos Explorer Oreskos Explorer 1 Magus of the Wheel Magus of the Wheel 1 Stinkdrinker Daredevil Stinkdrinker Daredevil 1 Taurean Mauler Taurean Mauler 1 Dawnglare Invoker Dawnglare Invoker 1 Desolation Giant Desolation Giant 1 Fumiko the Lowblood Fumiko the Lowblood 1 Hunted Dragon Hunted Dragon 1 Stoneshock Giant Stoneshock Giant 1 Thundercloud Shaman Thundercloud Shaman 1 Warchief Giant Warchief Giant 1 Herald of the Host Herald of the Host 1 Kalemne's Captain Kalemne's Captain 1 Sunrise Sovereign Sunrise Sovereign 1 Hammerfist Giant Hammerfist Giant 1 Inferno Titan Inferno Titan 1 Dawnbreak Reclaimer Dawnbreak Reclaimer 1 Sun Titan Sun Titan 1 Hostility Hostility 1 Jareth, Leonine Titan Jareth, Leonine Titan 1 Victory's Herald Victory's Herald 1 Sandstone Oracle Sandstone Oracle 1 Hamletback Goliath Hamletback Goliath 1 Arbiter of Knollridge Arbiter of Knollridge 1 Borderland Behemoth Borderland Behemoth 1 Dream Pillager Dream Pillager 1 Magma Giant Magma Giant 1 Angel of Serenity Angel of Serenity 1 Gisela, Blade of Goldnight Gisela, Blade of Goldnight Instant & Sorceries 1 Fall of the Hammer Fall of the Hammer 1 Crib Swap Crib Swap 1 Orim's Thunder Orim's Thunder 1 Breath of Darigaaz Breath of Darigaaz 1 Fiery Confluence Fiery Confluence 1 Disaster Radius Disaster Radius 1 Earthquake Earthquake 1 Meteor Blast Meteor Blast Land
1 Ancient Amphitheater Ancient Amphitheater 1 Blasted Landscape Blasted Landscape 1 Boros Garrison Boros Garrison 1 Boros Guildgate Boros Guildgate 1 Command Tower Command Tower 1 Drifting Meadow Drifting Meadow 1 Evolving Wilds Evolving Wilds 1 Forgotten Cave Forgotten Cave 1 Secluded Steppe Secluded Steppe 1 Smoldering Crater Smoldering Crater 1 Terramorphic Expanse Terramorphic Expanse 1 Vivid Crag Vivid Crag 1 Vivid Meadow Vivid Meadow 1 Wind-Scarred Crag Wind-Scarred Crag Other 1 Anya, Merciless Angel 1 Sol Ring Sol Ring 1 Blade of Selves Blade of Selves 1 Boros Signet Boros Signet 1 Coldsteel Heart Coldsteel Heart 1 Fellwar Stone Fellwar Stone 1 Lightning Greaves Lightning Greaves 1 Mind Stone Mind Stone 1 Thought Vessel Thought Vessel 1 Basalt Monolith Basalt Monolith 1 Boros Cluestone Boros Cluestone 1 Darksteel Ingot Darksteel Ingot 1 Loxodon Warhammer Loxodon Warhammer 1 Urza's Incubator Urza's Incubator 1 Worn Powerstone Worn Powerstone 1 Seer's Sundial Seer's Sundial 1 Dreamstone Hedron Dreamstone Hedron 1 Staff of Nin Staff of Nin 1 Curse of the Nightly Hunt Curse of the Nightly Hunt 1 Banishing Light Banishing Light 1 Faith's Fetters Faith's Fetters 1 Rite of the Raging Storm Rite of the Raging Storm 1 Warstorm Surge Warstorm Surge 14 Mountain 11 Plains

Sideboard

Ancient Amphitheater

Angel of Serenity

Arbiter of Knollridge

Basalt Monolith

Blade of Selves

Blasted Landscape

Borderland Behemoth

Boros Cluestone

Boros Garrison

Boros Guildgate

Boros Signet

Breath of Darigaaz

Coldsteel Heart

Crib Swap

Curse of the Nightly Hunt

Darksteel Ingot

Dawnbreak Reclaimer

Dawnglare Invoker

Desolation Giant

Disaster Radius

Dream Pillager

Dreamstone Hedron

Drifting Meadow

Earthquake

Faith's Fetters

Fall of the Hammer

Fellwar Stone

Fiery Confluence

Forgotten Cave

Fumiko the Lowblood

Gisela, Blade of Goldnight

Hamletback Goliath

Hammerfist Giant

Herald of the Host

Hostility

Hunted Dragon

Inferno Titan

Jareth, Leonine Titan

Kalemne's Captain

Kalemne, Disciple of Iroas

Lightning Greaves

Loxodon Warhammer

Magma Giant

Magus of the Wheel

Meteor Blast

Mind Stone

Oreskos Explorer

Orim's Thunder

Rite of the Raging Storm

Sandstone Oracle

Secluded Steppe

Seer's Sundial

Smoldering Crater

Sol Ring

Staff of Nin

Stinkdrinker Daredevil

Stoneshock Giant

Sun Titan

Sunrise Sovereign

Taurean Mauler

Terramorphic Expanse

Thought Vessel

Thundercloud Shaman

Urza's Incubator

Victory's Herald

Vivid Crag

Vivid Meadow

Warchief Giant

Warstorm Surge

Worn Powerstone

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Banishing Light

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Decklisty Commander

Breed Lethality

Maindeck

Creature 1 Thrummingbird Thrummingbird 1 Festercreep Festercreep 1 Scavenging Ooze Scavenging Ooze 1 Abzan Falconer Abzan Falconer 1 Tuskguard Captain Tuskguard Captain 1 Necroplasm Necroplasm 1 Champion of Lambholt Champion of Lambholt 1 Vorel of the Hull Clade Vorel of the Hull Clade 1 Custodi Soulbinders 1 Forgotten Ancient Forgotten Ancient 1 Bane of the Living Bane of the Living 1 Corpsejack Menace Corpsejack Menace 1 Fathom Mage 1 Master Biomancer Master Biomancer 1 Elite Scaleguard Elite Scaleguard 1 Reveillark Reveillark 1 Kalonian Hydra Kalonian Hydra 1 Vulturous Zombie Vulturous Zombie 1 Juniper Order Ranger Juniper Order Ranger 1 Ghave, Guru of Spores 1 Enduring Scalelord Enduring Scalelord Instant & Sorceries 1 Languish Languish 1 Tezzeret's Gambit Tezzeret's Gambit 1 Merciless Eviction Merciless Eviction 1 Spitting Image Spitting Image 1 Duneblast Duneblast 1 Treasure Cruise Treasure Cruise 1 Disdainful Stroke Disdainful Stroke 1 Solidarity of Heroes Solidarity of Heroes 1 Inspiring Call Inspiring Call 1 Mortify Mortify 1 Putrefy Putrefy 1 Mirrorweave Mirrorweave Land 1 Arcane Sanctum Arcane Sanctum 1 Azorius Chancery Azorius Chancery 1 Command Tower Command Tower 1 Darkwater Catacombs Darkwater Catacombs 1 Dreadship Reef Dreadship Reef 1 Evolving Wilds Evolving Wilds 1 Exotic Orchard Exotic Orchard 1 Golgari Rot Farm Golgari Rot Farm
1 Murmuring Bosk Murmuring Bosk 1 Opal Palace Opal Palace 1 Opulent Palace Opulent Palace 1 Sandsteppe Citadel Sandsteppe Citadel 1 Seaside Citadel Seaside Citadel 1 Sungrass Prairie Sungrass Prairie 1 Temple of the False God Temple of the False God 1 Terramorphic Expanse Terramorphic Expanse 1 Underground River Underground River 5 Plains Plains 4 Island Island 5 Swamp Swamp 7 Forest Forest Other 1 Atraxa, Praetors' Voice 1 Orzhov Advokist 1 Reyhan, Last of the Abzan 1 Crystalline Crawler 1 Ishai, Ojutai Dragonspeaker 1 Deepglow Skate 1 Ikra Shidiqi, the Usurper 1 Manifold Insights 1 Migratory Route 1 Sublime Exhalation 1 Grip of Phyresis 1 Ancient Excavation 1 Sylvan Reclamation 1 Sol Ring Sol Ring 1 Fellwar Stone Fellwar Stone 1 Golgari Signet Golgari Signet 1 Orzhov Signet Orzhov Signet 1 Simic Signet Simic Signet 1 Commander's Sphere 1 Darksteel Ingot Darksteel Ingot 1 Cauldron of Souls Cauldron of Souls 1 Astral Cornucopia Astral Cornucopia 1 Hardened Scales Hardened Scales 1 Brave the Sands Brave the Sands 1 Duelist's Heritage 1 Bred for the Hunt Bred for the Hunt 1 Citadel Siege Citadel Siege 1 Cathars' Crusade 1 Ash Barrens

Sideboard

Champion of Lambholt

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Astral Cornucopia

Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.

Ghave, Guru of Spores

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.

Opal Palace

{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Cathars' Crusade

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Commander's Sphere

{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Custodi Soulbinders

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Bred for the Hunt

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Vorel of the Hull Clade

{G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.

Enduring Scalelord

Flying Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Spitting Image

Put a token into play that's a copy of target creature. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Citadel Siege

As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Elite Scaleguard

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Master Biomancer

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

Merciless Eviction

Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

Solidarity of Heroes

Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Brave the Sands

Creatures you control have vigilance. Each creature you control can block an additional creature.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Duneblast

Choose up to one creature. Destroy the rest.

Hardened Scales

If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U} to your mana pool.

Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G} to your mana pool.

Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Tuskguard Captain

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

Juniper Order Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Bane of the Living

Morph {X}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Kalonian Hydra

Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Languish

All creatures get -4/-4 until end of turn.

Festercreep

Festercreep comes into play with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Murmuring Bosk

({T}: Add {G} to your mana pool.) As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.

Reveillark

Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Tezzeret's Gambit

({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Sungrass Prairie

{1}, {T}: Add {G}{W} to your mana pool.

Darkwater Catacombs

{1}, {T}: Add {U}{B} to your mana pool.

Exotic Orchard

{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Fathom Mage

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

Necroplasm

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Corpsejack Menace

If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.

Thrummingbird

Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Cauldron of Souls

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Mirrorweave

Each other creature becomes a copy of target nonlegendary creature until end of turn.

Arcane Sanctum

Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.

Seaside Citadel

Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.

Underground River

{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Dreadship Reef

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.

Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.

Darksteel Ingot

Fellwar Stone

Forgotten Ancient

Golgari Rot Farm

Golgari Signet

Orzhov Signet

Putrefy

Simic Signet

Sol Ring

Temple of the False God

Terramorphic Expanse

Vulturous Zombie

Mortify

Destroy target creature or enchantment.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Forest

({T}: Add {G}.)

 

Technické informace:

  • Název edice: Commander Anthology Volume II
  • Znak edice: Commander Anthology Volume II symbol
  • Počet karet: 400
  • Release date: 8. červen 2018
  • Zkratka edice: CM2
  • Twitter hashtag: #MTGCMA2

Další podrobnosti budou postupně přidávány.

04.06.2018 08:00 | Profil autora a články: Klára
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Turnaje

14.6.  Destination Qualifier Schleswig – 14. až 15. června – Modern (4 sloty), Pioneer (4 sloty), Schleswig
Modern (4 sloty), Pioneer (4 sloty)
20.6.  MagicCon: Las Vegas, Las Vegas, USA
různé
26.9.  MagicCon: Atlanta, Atlanta, USA
různé

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