Na listopad pro nás Wizardi připravili již dvacátý produkt ze série Duel Decků, tentokrát s tématikou Merfolk vs. Goblins. Sada obsahuje dva šedesátikaretní balíčky a vychází 10. listopadu 2017. Více podrobností se dozvíte v tomto článku.
Duel Decks: Merfolk vs. Goblins - představení produktu
Merfolci a Goblini patří mezi ty nejstarší a nejikoničtější tribaly z Magicové historie. Dají se tedy očekávat velmi zábavné balíčky plné zajímavých reprintů.
Kromě staronových karet zde najdeme i karty, které dostaly novou ilustraci. Jde o těchto 7 karet: Master of Waves, Aquitect's Will, Tidal Courier, Warren Instigator, Gempalm Incinerator, Goblin Goon a Relentless Assault. Vzhledem k tomu, že jak merfolci, tak i goblini dělají tokeny, tak zde najdeme i nějaké tokeny.
When Tidal Courier comes into play, reveal the top four cards of your library. Put all merfolk cards revealed this way into your hand and the rest on the bottom of the library. {3}{U}: Tidal Courier gains flying until end of turn.
Wake Thrasher
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Aquitect's Will
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Inkfathom Divers
Islandwalk When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.
Streambed Aquitects
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn.
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature is unblockable this turn.
Master of the Pearl Trident
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)
Tidebinder Mage
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
Claustrophobia
Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Harbinger of the Tides
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
Misdirection
You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead.
Tidal Wave
Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn.
Mind Spring
Draw X cards.
Lonely Sandbar
Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card from your hand: Draw a card.)
Concentrate
Draw three cards.
Merrow Reejerey
Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent.
Tidal Warrior
{T}: Target land is an island until end of turn.
Rootwater Hunter
{T}: Rootwater Hunter deals 1 damage to target creature or player.
Merfolk Looter
{T}: Draw a card, then discard a card.
Master of Waves
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Triton Tactics
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Scroll Thief
Whenever Scroll Thief deals combat damage to a player, draw a card.
Merfolk Wayfinder
Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
Hordeling Outburst
Put three 1/1 red Goblin creature tokens onto the battlefield.
Ghostfire
Ghostfire is colorless. Ghostfire deals 3 damage to target creature or player.
Gempalm Incinerator
Cycling {1}{R} ({1}{R}, Discard this card from your hand: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
Goblin Goon
Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.
Tarfire
Tarfire deals 2 damage to target creature or player.
Haste (This creature can attack and {T} as soon as it comes under your control.)
;Other Goblin creatures you control get +1/+1 and have haste.
Goblin Grenade
As an additional cost to cast Goblin Grenade, sacrifice a Goblin. Goblin Grenade deals 5 damage to target creature or player.
Cleaver Riot
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Foundry Street Denizen
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Goblin Rabblemaster
Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Boggart Brute
Menace (This creature can't be blocked except by two or more creatures.)
Goblin Glory Chaser
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Battle Squadron
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
Goblin Charbelcher
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Goblin Wardriver
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Goblin Diplomats
{T}: Each creature attacks this turn if able.
Goblin Tunneler
{T}: Target creature with power 2 or less is unblockable this turn.
Krenko, Mob Boss
{T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.
Krenko's Command
Put two 1/1 red Goblin creature tokens onto the battlefield.
Relentless Assault
Untap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn.
Warren Instigator
Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Blighted Gorge
Forgotten Cave
Brute Strength
Ember Hauler
{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
Goblin Ringleader
Haste (This creature can attack and {T} as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Nové ilustrace karet v Duel Decks: Merfolk vs. Goblins
Review Duel Decks: Merfolk vs. Goblins
Souboj těchto tribalů bude svižný a agresivní a na žádné straně nehledejte kontrolní balíček. Každý balíček obsahuje jen karty jedné barvy, a tak nás čeká pořádné mono aggro.
Jako první zde máme pány moří, kteří jsou správné příšerkové aggro, ale snaží se i svého oponenta přechytračit. Najdeme zde spoustu levných merfolků, kteří škodí oponentovi nebo vám zajišťují karetní výhodu. A aby nebyli slabí, je zde i spousta lordů, kteří je globálně posilují příp. posilují sebe sama. Z kouzel je zde klasika v podobě lízání karet, získávání výhody a nechybí ani counterování.
U merfolků je potřeba přežít úvodní nápor a pak začít naplno využívat kvalit jednotlivých karet.
Potrhnutí goblini jsou pořádné červené peklo. Rozmnožují se, posilují se a pálí do oponenta nebo jeho příšer. Od jedné many můžete sázet jednoho goblina za druhým. Většina goblinů je schopna posílit sebe sama nebo i ostatní gobliny, a když to nezvládají, tak aspoň zvládají střílet nebo nějak škodit soupeři. Z posílovacích goblinů stojí za zmínku Goblin Chieftain a Goblin Wardriver, další gobliny do boje přivede Krenko, Mob Boss a Goblin Rabblemaster. Z kouzel je zde fritování na tisíc a jeden způsob a posilování útoku. Merfolkové jsou schopni mít protekci na červenou barvu a proti tomu je nejlepší Brittle Effigy a Goblin Charbelcher, který je schopný zabít i soupeře.
Pokud tedy milujete červenou barvu a rádi fritujete, tak si gobliny hned zamilujete.
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