Balíčky Commander 2017 obsahují čtveřici předpřipravených balíčků pro zábavný Magicový formát Commander. Každý z nich je postaven okolo vybraného tribalu z Magicu a reprezentuje jej generál z této rasy. V balení najdete 100karetní balíček připravený ihned ke hře a Commander 2017 je v prodeji od 25. srpna 2017.
Letošní Commander 2017 balíčky vycházejí 25. srpna 2017 a na Magic Online se objeví někdy v listopadu 2017. Na rozdíl od předchozích let, kdy byla témata balíčků určena pěti různými barevnými kombinacemi, budou ty letošní s tribal tématikou a budou pouze čtyři. Jako každý rok budou obsahovat 56 nových karet, které budou legální na Legacy a Vintage.
Podle WotC budou balíčky s tématiku některých "nejpopulárnějších a nejzajímavějších" Magicových tribes. Leak z jednoho japonského časopisu prozrazuje konkrétní druhy balíčků:
Každý z decků obsahuje 100karetní balíček postavený okolo vybraného tribalu. Dále zde najdete obří foilovou kartu příslušného generála, 10 oboustranných tokenů, papírovou krabičku na balíček a strategického průvodce hrou.
Commander 2017 obsahuje 56 zbrusu nových karet, které jsou různě namíchány ve všech balíčcích. Kromě formátu Commander jsou tyhle nové karty legální na Vintage a Legacy.
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Behemoth Sledge
Equipped creature gets +2/+2 and has lifelink and trample. Equip {3}
Opal Palace
{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Jazal Goldmane
First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Myriad Landscape
Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
Soul's Majesty
Draw cards equal to the power of target creature you control.
Crushing Vines
Choose one — Destroy target creature with flying; or destroy target artifact.
Leonin Shikari
You may play equip abilities any time you could play an instant.
Spirit of the Hearth
Flying You can't be the target of spells or abilities your opponents control.
Hero's Blade
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4}
Temur Sabertooth
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Raksha Golden Cub
Attacking doesn't cause Raksha Golden Cub to tap. As long as Raksha is equipped, Cats you control get +2/+2 and have double strike.
Seht's Tiger
Flash (You may play this spell any time you could play an instant.) When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Divine Reckoning
Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rout
You may play Rout any time you could play an instant if you pay {2} more to play it. Destroy all creatures. They can't be regenerated.
Phantom Nishoba
Trample Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sword of the Animist
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip {2}
Grasslands
Grasslands comes into play tapped. {T}, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.
Leonin Relic-Warder
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
White Sun's Zenith
Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.
Taj-Nar Swordsmith
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
Tranquil Thicket
Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)
Elfhame Palace
Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.
Jedit Ojanen of Efrava
Forestwalk Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.
Krosan Verge
Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Harmonize
Mirari's Wake
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Qasali Pridemage
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Selesnya Sanctuary
Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.
Selesnya Guildgate
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.
At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.
Leonin Arbiter
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
Sunspear Shikari
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Wing Shards
Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.)
Quietus Spike
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. Equip {3}
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Fleecemane Lion
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Saltcrusted Steppe
{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
Abundance
Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.
Stirring Wildwood
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Relic Crush
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Grappling Hook
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Graypelt Refuge
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W} to your mana pool.
Blighted Woodland
Hedron Archive
Dreamstone Hedron
Jareth, Leonine Titan
Lightning Greaves
Loxodon Warhammer
Mosswort Bridge
Oreskos Explorer
Rogue's Passage
Secluded Steppe
Skullclamp
Sol Ring
Staff of Nin
Swiftfoot Boots
Sword of Vengeance
Temple of the False God
Terramorphic Expanse
Vivid Grove
Vivid Meadow
Tranquil Expanse
Zendikar Resurgent
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Blossoming Sands
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Plains
({T}: Add {W}.)
Forest
({T}: Add {G}.)
Feline Ferocity je bílozelený balíček s kočičím tribalem. Jedná se o relativně agresivní balíček, který se snaží zaplavit bojiště bytostmi a ty následně posílit anthem efekty nebo equipmenty, kterých je v decku hned několik.
Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
Rain of Thorns
Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Tyrant's Familiar
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Deathbringer Regent
Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Dragon Tempest
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
Dragonlord's Servant
Dragon spells you cast cost {1} less to cast.
Haven of the Spirit Dragon
{T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Orator of Ojutai
As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card.
Savage Ventmaw
Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
Sunscorch Regent
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Atarka, World Render
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Crucible of the Spirit Dragon
{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Crux of Fate
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Dromoka, the Eternal
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Frontier Siege
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Kolaghan, the Storm's Fury
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Monastery Siege
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Ojutai, Soul of Winter
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Palace Siege
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Silumgar, the Drifting Death
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Fist of Suns
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play.
Frontier Bivouac
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R} to your mana pool.
Opulent Palace
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U} to your mana pool.
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G} to your mana pool.
Scourge of Valkas
Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. {R}: Scourge of Valkas gets +1/+0 until end of turn.
Elemental Bond
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Intet, the Dreamer
Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.
Teneb, the Harvester
Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard into play under your control.
Crosis, the Purger
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
Ryusei, the Falling Star
Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Niv-Mizzet, Dracogenius
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.
Utvara Hellkite
Flying Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.
Nihil Spellbomb
{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Steel Hellkite
Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
Bladewing the Risen
Flying When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play. {B}{R}: All Dragons get +1/+1 until end of turn.
Dragonspeaker Shaman
Dragon spells you play cost {2} less to play.
Arcane Sanctum
Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.
Broodmate Dragon
Flying When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
Crucible of Fire
Enchantment
Crumbling Necropolis
Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool.
Jungle Shrine
Jungle Shrine comes into play tapped. {T}: Add {R}, {G}, or {W} to your mana pool.
Savage Lands
Savage Lands comes into play tapped. {T}: Add {B}, {R}, or {G} to your mana pool.
Seaside Citadel
Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.
Mystic Monastery
Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W} to your mana pool.
Nomad Outpost
Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B} to your mana pool.
Scion of the Ur-Dragon
Flying {2}: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
Armillary Sphere
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Hellkite Charger
Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Painful Truths
Darksteel Ingot
Dreamstone Hedron
Earthquake
Kodama's Reach
Lightning Greaves
Sol Ring
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Wayfarer's Bauble
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
Draconic Domination je pětibarevný balíček s dračí tématikou. Kromě starých i nových draků a karet s dračími synergiemi obsahuje také několik ramp kousků, které vám pomohou je co nejrychleji zahrát a zafixovat pětibarevnou manabase.
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Dark Impostor
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.
Opal Palace
{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Stromkirk Captain
First strike Other Vampire creatures you control get +1/+1 and have first strike.
Well of Lost Dreams
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Rakdos Signet
{1}, {T}: Add {B}{R} to your mana pool.
Blood Baron of Vizkopa
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Tithe Drinker
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Damnable Pact
Target player draws X cards and loses X life.
Outpost Siege
As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.
Blind Obedience
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
Merciless Eviction
Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Falkenrath Noble
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Urborg Volcano
Urborg Volcano comes into play tapped. {T} Add {B} or {R} to your mana pool.
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
Captivating Vampire
Other Vampire creatures you control get +1/+1. {T} five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Sangromancer
Flying Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
Skeletal Vampire
Flying When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire.
Skeletal Scrying
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life.
Door of Destinies
As Door of Destinies comes into play, choose a creature type. Whenever you play a spell of that type, put a charge counter on Door of Destinies. Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
Go for the Throat
Destroy target nonartifact creature.
Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Consuming Vapors
Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Drana, Kalastria Bloodchief
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Pawn of Ulamog
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Vein Drinker
Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.
Nomad Outpost
Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B} to your mana pool.
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Return to Dust
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Bloodhusk Ritualist
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Bojuka Bog
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.
Blood Tribute
Kicker—{T} an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Malakir Bloodwitch
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Vampire Nighthawk
Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Blade of the Bloodchief
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Akoum Refuge
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.
Kabira Crossroads
Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool.
Ambition's Cost
Black Market
Boros Garrison
Boros Guildgate
Boros Signet
Butcher of Malakir
Orzhov Basilica
Orzhov Signet
Skullclamp
Sol Ring
Terramorphic Expanse
Underworld Connections
Worn Powerstone
Forsaken Sanctuary
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
Stone Quarry
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
Cinder Barrens
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
Mortify
Destroy target creature or enchantment.
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Bloodfell Caves
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Wind-Scarred Crag
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Plains
({T}: Add {W}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Vampiric Bloodlust je upíří balíček v Mardu barvách (tedy bílo-červeno-černý). Kromě upířích lordů a generálů také obsahuje řadu lifegain karet, se kterými jsou v balíčku silné synergie, nebo které vám umožní zaplatit životy za lízání karet navíc.
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Necromantic Selection
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Unstable Obelisk
{T}: Add {1} to your mana pool. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Chaos Warp
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Havengul Lich
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Clone Legion
For each creature target player controls, put a token onto the battlefield that's a copy of that creature.
Silumgar's Command
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Reality Shift
Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Magus of the Abyss
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Cauldron Dance
Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. (It may attack and {T} the turn it comes under your control.) Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.
Izzet Chronarch
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Merchant of Secrets
When Merchant of Secrets comes into play, draw a card.
Mystifying Maze
{T}: Add {1} to your mana pool. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Spelltwine
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Archaeomancer
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Harbinger of the Tides
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
Body Double
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.
Serendib Sorcerer
{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
Exotic Orchard
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Vela the Night-Clad
Intimidate Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Crosis's Charm
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
Niv-Mizzet, the Firemind
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card.
Go for the Throat
Destroy target nonartifact creature.
Dimir Aqueduct
Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.
Mercurial Chemister
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
Nivix Guildmage
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Rakdos Charm
Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
Sea Gate Oracle
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Memory Plunder
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
Puppeteer Clique
Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Crumbling Necropolis
Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool.
Grixis Panorama
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.
Terminate
Destroy target creature. It can't be regenerated.
Arcanis the Omnipotent
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Shadowmage Infiltrator
Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Nevinyrral's Disk
{1}: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.
Apprentice Necromancer
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and {T} the turn it comes under your control.)
Opportunity
Target player draws four cards.
Into the Roil
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
Jwar Isle Refuge
Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.
Comet Storm
Corpse Augur
Darksteel Ingot
Etherium-Horn Sorcerer
Fellwar Stone
Izzet Boilerworks
Sol Ring
Temple of the False God
Terramorphic Expanse
Vivid Crag
Vivid Creek
Vivid Marsh
Worn Powerstone
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Dismal Backwater
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Swiftwater Cliffs
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Arcane Wizardry je balíček v Grixis barvách (tedy modro-červeno-černý) s wizardí tématikou. Jedná se o kontrolnější balíček, v němž většina bytostí není "velká", za to ale mají spousty zajímavých abilit. Tento balíček ví jak získávat karetní výhodu a obsahuje také synergie se hřbitovem.
Jak se vám jednotlivé balíčky líbí a který je váš favorit?
Update 10. srpna 2017
Vybrané čtvrteční spoilery (všechny najdete v odkazu výše):
Update 9. srpna 2017
Je venku další várka spoilerů (včetně upířího generála), zde jsou některé vybrané kousky:
Update 8. srpna 2017
Bylo potvrzeno hned několik reprintů, především s dračí tématikou, ale také Leonin Arbiter a tradiční Sol Ring:
Dále je známa další várka nových karet, potvrzuje se zde i část leaků:
Update 7. srpna 2017
Kromě tradičního reprintu Command Tower jsou známé i některé nové karty z Cat tribalu:
Mechaniky v Commander 2017
Eminence - je abilita, která se zaměřuje na legendární příšery. Pokud je legendární příšera s touhle mechanikou v commander zóně nebo na battlefieldu , tak přináší výhody pro vybranou příšeru nebo příšery.
Ilustrace generálů z Commander 2017
Dále jsou již známé ilustrace jednotlivých Commanderů a přesná podoba Commanderů z bílozeleného a dračího decku.
Ilustrace generála Arahbo, Roar of the World
Ilustrace generála Inalla, Archmage Ritualist
Ilustrace generála Edgar Markov
Ilustrace generála The Ur-Dragon
Nepotvrzené leaky
Na internetu s objevila řada fotek z neoficiálních zdrojů, které vypadají jako velká část jednoho z nových Commander balíčků. Jedná se především o reprinty draků z Fate Reforged, ale také o některé nové legendární draky.
Na prvních dvou obrázcích vidíme reprinty následujících karet: Broodmate Dragon, Steel Hellkite, Haven of the Spirit Dragon, Spellbound Dragon, Tyrant's Familiar, Crucible of the Spirit Dragon, Ojutai, Soul of Winter, Silumgar, the Drifting Death, Kolaghan, the Storm's Fury, Dromoka, the Eternal, Atarka, World Render.
Dále jsou již fotky nových karet.
O-Kagachi, Vengful Kami
1WUBRG Legendary Creature — Dragon Spirit
Flying, trample Whenever O-Kagachi, Vengful Kami deals combat damage to a player, if that player attacked you during his or her last turn, exile target nonland permanent that player controls.
At his behest the Kami War began to regain That Which Was Taken.
6/6
Ramos, Dragon Engine
6 Legendary Artifact Creature — Dragon
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} to your mana pool. Activate this ability only once each turn.
4/4
Taigam, Ojutai Master
2WU Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/4
The Ur-Dragon
4WUBRG Legendary Creature — Dragon Avatar
Eminence — As longa s the Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
Wasitora, Nekoru Queen
2BRG Legendary Creature — Cat Dragon
Flying, trample Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacsrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Once a fierce foe, she would become of Madara's greatest protectors.
5/4
Technické informace
Název edice: Commander (2017 edition)
Znak edice:
Počet karet: čtyři 100karetní představěné balíčky (dohromady 56 nových karet)
Release date: 25. srpen 2017 (listopad 2017 na Magic Online)
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