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Představení Commander Anthology

Představení Commander Anthology

07.06.2017 08:00 | Profil autora a články: STsung

Další Anthology produkt je zde a tentokrát potěší všechny milovníky formátu Commander. Uvnitř této krabice najdete čtyři balíčky, čtyři luxusní počítadla životů a tokeny. Vše uloženo v tomto parádním boxu.

Představení Commander Anthology

Před několika lety Wizards of the Coast začalo propagovat Commander formát aktivněji a mimo jiné začalo vydávat Commander produkty. Stalo se tak, že před šesti lety vyšel první Commander produkt. Jednalo se o pět Commander decků - Heavenly Inferno v čele s Kaalií of the Vast, Mirror Mastery s Riku of Two Reflections, Counterpunch s Ghave, Guru of Spores, Political Puppets se Zedruu the Greathearted a Devour for Power s The Mimeoplasm. Tyto produkty nejenom přinášejí reprinty starých a špatně sehnatelných karet, ale také nové karty, které jsou legální na Legacy a Vintage. Některé z nich se pak začaly regulérně hrát jako třeba Scavenging Ooze a Flusterstorm.

Teď po šesti letech podobně jako s jinými produkty (např. Duel Decky) vyjde 9.6. 2017 produkt s názvem Commander Anthology.

anthology.png

Tento produkt obsahuje čtyři Commander decky z různých Commander setů - Heavenly Inferno (Kaalia of the Vast) z původního Commanderu, Evasive Maneuvers (Derevi, Empyrial Tactician) z Commander 2013, Guided by Nature (Freyalise, Llanowar's Fury) z Commander 2014 a Plunder the Graves (Meren of Clan Nel Toth) z Commander 2015. Dále v balení najdete 4 počítadla životů (podobné těm z Commander's Arsenal). Generálové v decku jsou ve foil provedení a každý deck navíc obsahuje tokeny, které vyrábí.

Heavenly Inferno

Kaalia of the Vast v Mardu barvách je generál andělů, draků a démonů a stala se jedním z nejoblíbenějších generálů. Možná právě proto, že když Kaalia zaútočí může do hry dát nějakého anděla, draka nebo démona a to jsou velmi oblíbené creature typy. Vzhledem k tomu, že je relativně levná (4 many) a lítá, její schopnost si dost často najde nějakého soupeře, který si s ní neumí poradit. Když se u stolu najde hráč Kaalie, tak většinou zbytek stolu se nějak spolčí a Kaalii se snaží opakovaně zabít, aby se nedostala k jedinému útoku. Deck kromě velkých oblud obsahuje akceleraci, zabíjení a občasný life gain.

Decklisty Commander

Heavenly Inferno

Maindeck

Creature 1 Akroma, Angel of Fury Akroma, Angel of Fury 1 Angel of Despair 1 Angelic Arbiter Angelic Arbiter 1 Anger Anger 1 Archangel of Strife 1 Avatar of Slaughter 1 Basandra, Battle Seraph 1 Bladewing the Risen Bladewing the Risen 1 Boros Guildmage Boros Guildmage 1 Dragon Whelp Dragon Whelp 1 Dread Cacodemon 1 Duergar Hedge-Mage 1 Fallen Angel Fallen Angel 1 Furnace Whelp Furnace Whelp 1 Gwyllion Hedge-Mage Gwyllion Hedge-Mage 1 Lightkeeper of Emeria Lightkeeper of Emeria 1 Malfegor 1 Mana-Charged Dragon 1 Mother of Runes Mother of Runes 1 Oni of Wild Places 1 Oros, the Avenger 1 Orzhov Guildmage 1 Razorjaw Oni Razorjaw Oni 1 Reiver Demon Reiver Demon 1 Serra Angel Serra Angel 1 Shattered Angel Shattered Angel 1 Tariel, Reckoner of Souls 1 Voice of All Voice of All Instant & Sorceries 1 Akroma's Vengeance Akroma's Vengeance 1 Death by Dragons 1 Diabolic Tutor Diabolic Tutor 1 Earthquake Earthquake 1 Evincar's Justice Evincar's Justice 1 Syphon Flesh 1 Syphon Mind 1 Bathe in Light Bathe in Light 1 Cleansing Beam Cleansing Beam 1 Comet Storm Comet Storm 1 Congregate Congregate
1 Master Warcraft Master Warcraft 1 Mortify Mortify 1 Orim's Thunder Orim's Thunder 1 Path to Exile Path to Exile 1 Return to Dust Return to Dust 1 Sulfurous Blast Sulfurous Blast 1 Terminate Terminate 1 Wrecking Ball Land 1 Akoum Refuge Akoum Refuge 1 Barren Moor Barren Moor 1 Bojuka Bog Bojuka Bog 1 Boros Garrison Boros Garrison 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Forgotten Cave Forgotten Cave 1 Molten Slagheap Molten Slagheap 8 Mountain Mountain 1 Orzhov Basilica Orzhov Basilica 8 Plains Plains 1 Rakdos Carnarium Rakdos Carnarium 1 Rupture Spire Rupture Spire 1 Secluded Steppe Secluded Steppe 8 Swamp Swamp 1 Vivid Meadow Vivid Meadow 1 Zoetic Cavern Zoetic Cavern Other 1 Armillary Sphere Armillary Sphere 1 Boros Signet Boros Signet 1 Darksteel Ingot Darksteel Ingot 1 Lightning Greaves Lightning Greaves 1 Orzhov Signet Orzhov Signet 1 Rakdos Signet Rakdos Signet 1 Sol Ring Sol Ring 1 Pyrohemia Pyrohemia 1 Righteous Cause Righteous Cause 1 Soul Snare 1 Stranglehold 1 Vow of Duty Vow of Duty 1 Vow of Lightning 1 Vow of Malice Vow of Malice

Sideboard

1 Kaalia of the Vast Kaalia of the Vast

Avatar of Slaughter

All creatures have double strike and attack each turn if able.

Death by Dragons

Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Dread Cacodemon

When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

Mana-Charged Dragon

Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

Soul Snare

{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

Stranglehold

Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.

Syphon Flesh

Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.

Tariel, Reckoner of Souls

Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

Vow of Lightning

Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.

Kaalia of the Vast

Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

Basandra, Battle Seraph

Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.

Rakdos Signet

{1}, {T}: Add {B}{R} to your mana pool.

Archangel of Strife

Flying ;As Archangel of Strife enters the battlefield, each player chooses war or peace. ;Creatures controlled by players who chose war get +3/+0. ;Creatures controlled by players who chose peace get +0/+3.

Gwyllion Hedge-Mage

When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play. When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

Angel of Despair

Flying When Angel of Despair comes into play, destroy target permanent.

Orzhov Guildmage

({W/B} can be paid with either {W} or {B}.) {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.

Angelic Arbiter

Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

Reiver Demon

Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

Wrecking Ball

Destroy target creature or land.

Shattered Angel

Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

Righteous Cause

Whenever a creature attacks, you gain 1 life.

Akroma, Angel of Fury

Akroma, Angel of Fury can't be countered. Flying, trample, protection from white, protection from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)

Pyrohemia

At end of turn, if no creatures are in play, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.

Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Rupture Spire

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.

Oros, the Avenger

Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.

Duergar Hedge-Mage

When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.

Malfegor

Flying When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Bathe in Light

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Boros Guildmage

({R/W} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.

Cleansing Beam

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Master Warcraft

({R/W} can be paid with either {R} or {W}.) Play Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn.

Razorjaw Oni

Black creatures can't block.

Bladewing the Risen

Flying When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play. {B}{R}: All Dragons get +1/+1 until end of turn.

Fallen Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Rakdos Carnarium

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.

Terminate

Destroy target creature. It can't be regenerated.

Oni of Wild Places

Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.

Evincar's Justice

Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Evincar's Justice deals 2 damage to each creature and player.

Voice of All

Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)

Furnace Whelp

Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn.

Molten Slagheap

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.

Return to Dust

Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Sulfurous Blast

Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Serra Angel

Flying Does not tap when attacking.

Dragon Whelp

Flying. {R}: +1/+0 until end of turn. If more than {R}{R}{R} is spent in this way, Dragon Whelp is destroyed at end of turn.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Congregate

Target player gains 2 life for each creature in play.

Anger

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Armillary Sphere

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Lightkeeper of Emeria

Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.

Akoum Refuge

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.

Barren Moor

Boros Garrison

Boros Signet

Comet Storm

Darksteel Ingot

Earthquake

Forgotten Cave

Lightning Greaves

Orim's Thunder

Orzhov Basilica

Orzhov Signet

Secluded Steppe

Sol Ring

Vivid Meadow

Vow of Duty

Vow of Malice

Zoetic Cavern

Diabolic Tutor

Mortify

Destroy target creature or enchantment.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Evasive Maneuvers

Evasive Maneuvers má v čele Derevi, Empyrial Tactician. Jedná se o Bant generála, který se stal hrozbou na 1v1 Commanderu a byl postupně na těchto formátech zabanován. Derevi v Commander Anthology metě plní roli controlu - deck se snaží udržet jakousi rovnováhu mezi ostatními decky. Jedná se o deck, který vytváří value buď blinkováním vlastních bytostí s comes into play abilitama nebo odtapováním permanentů s nějakými schopnostmi vyžadující tapnutí jako jsou například Azami, Lady of Scrolls, Djinn of Infinite Deceits, Thunderstaff.

Decklisty Commander

Evasive Maneuvers

Maindeck

Creature 1 Acidic Slime Acidic Slime 1 Aerie Mystics 1 Angel of Finality Angel of Finality 1 Azami, Lady of Scrolls Azami, Lady of Scrolls 1 Bane of Progress Bane of Progress 1 Deceiver Exarch Deceiver Exarch 1 Diviner Spirit Diviner Spirit 1 Djinn of Infinite Deceits Djinn of Infinite Deceits 1 Dungeon Geists Dungeon Geists 1 Farhaven Elf Farhaven Elf 1 Fiend Hunter Fiend Hunter 1 Flickerwisp Flickerwisp 1 Hada Spy Patrol Hada Spy Patrol 1 Karmic Guide Karmic Guide 1 Kazandu Tuskcaller Kazandu Tuskcaller 1 Lu Xun, Scholar General Lu Xun, Scholar General 1 Mirror Entity 1 Mistmeadow Witch Mistmeadow Witch 1 Murkfiend Liege Murkfiend Liege 1 Phantom Nantuko Phantom Nantuko 1 Pilgrim's Eye Pilgrim's Eye 1 Roon of the Hidden Realm Roon of the Hidden Realm 1 Rubinia Soulsinger Rubinia Soulsinger 1 Selesnya Guildmage Selesnya Guildmage 1 Skyward Eye Prophets 1 Stonecloaker 1 Thornwind Faeries Thornwind Faeries 1 Winged Coatl Winged Coatl 1 Wonder Instant & Sorceries 1 Borrowing 100,000 Arrows Borrowing 100,000 Arrows 1 Kirtar's Wrath Kirtar's Wrath 1 Restore Restore 1 Tempt with Glory Tempt with Glory 1 Wash Out Wash Out 1 Aethermage's Touch Aethermage's Touch 1 Arcane Denial Arcane Denial 1 Blue Sun's Zenith Blue Sun's Zenith 1 Krosan Grip Krosan Grip 1 Selesnya Charm Selesnya Charm 1 Unexpectedly Absent Unexpectedly Absent Land
1 Azorius Chancery Azorius Chancery 1 Azorius Guildgate Azorius Guildgate 1 Bant Panorama Bant Panorama 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Faerie Conclave Faerie Conclave 6 Forest Forest 7 Island Island 1 Opal Palace Opal Palace 7 Plains Plains 1 Rupture Spire Rupture Spire 1 Saltcrusted Steppe Saltcrusted Steppe 1 Seaside Citadel Seaside Citadel 1 Secluded Steppe Secluded Steppe 1 Sejiri Refuge Sejiri Refuge 1 Selesnya Guildgate Selesnya Guildgate 1 Selesnya Sanctuary Selesnya Sanctuary 1 Simic Guildgate Simic Guildgate 1 Temple of the False God Temple of the False God 1 Terramorphic Expanse Terramorphic Expanse 1 Transguild Promenade Transguild Promenade Other 1 Azorius Keyrune Azorius Keyrune 1 Basalt Monolith Basalt Monolith 1 Conjurer's Closet Conjurer's Closet 1 Darksteel Ingot Darksteel Ingot 1 Leonin Bladetrap Leonin Bladetrap 1 Selesnya Signet Selesnya Signet 1 Simic Signet Simic Signet 1 Sol Ring Sol Ring 1 Surveyor's Scope Surveyor's Scope 1 Swiftfoot Boots Swiftfoot Boots 1 Sword of the Paruns 1 Thousand-Year Elixir Thousand-Year Elixir 1 Thunderstaff Thunderstaff 1 Control Magic Control Magic 1 Curse of Inertia Curse of Inertia 1 Curse of Predation Curse of Predation 1 Curse of the Forsaken Curse of the Forsaken 1 Darksteel Mutation Darksteel Mutation 1 Flickerform Flickerform 1 Leafdrake Roost Leafdrake Roost 1 Presence of Gond Presence of Gond

Sideboard

1 Derevi, Empyrial Tactician Derevi, Empyrial Tactician

Angel of Finality

Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.

Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Curse of Inertia

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.

Curse of Predation

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Curse of the Forsaken

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Darksteel Mutation

Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.

Derevi, Empyrial Tactician

Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Diviner Spirit

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Djinn of Infinite Deceits

Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

Opal Palace

{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Restore

Put target land card from a graveyard onto the battlefield under your control.

Roon of the Hidden Realm

Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Surveyor's Scope

{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

Tempt with Glory

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Winged Coatl

Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Aerie Mystics

Flying {1}{G}{U}: Creatures you control gain shroud until end of turn.

Skyward Eye Prophets

Vigilance {T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.

Thunderstaff

If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.

Aethermage's Touch

Reveal the top four cards of your library. You may put a creature card from among them into play with "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Leafdrake Roost

Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying into play."

Murkfiend Liege

Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.

Sword of the Paruns

As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: Tap or untap equipped creature. Equip {3}

Wash Out

Return all permanents of the color of your choice to their owners' hands.

Phantom Nantuko

Trample Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko.

Rubinia Soulsinger

{T}: Gain control of target creature. Rubinia does not tap or untap this creature. If Rubinia becomes untapped you lose control of this creature; you may choose not to untap Rubinia as normal during your untap phase. You also lose control of target creature if either Rubinia leaves play or you lose control of Rubinia.

Thousand-Year Elixir

You may play the activated abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Leonin Bladetrap

You may play Leonin Bladetrap any time you could play an instant. {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

Flickerwisp

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Mirror Entity

Changeling (This card is every creature type at all times.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Deceiver Exarch

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.

Kirtar's Wrath

Destroy all creatures. They can't be regenerated. Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.)

Borrowing 100,000 Arrows

For each tapped creature your opponent has in play, you draw a card.

Lu Xun, Scholar General

Horsemanship When Lu Xun successfully damages your opponent, you may draw a card.

Rupture Spire

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.

Wonder

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Flickerform

Enchant creature {2}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control enchanting that creature.

Selesnya Guildmage

({G/W} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token into play. {3}{W}: Creatures you control get +1/+1 until end of turn.

Selesnya Sanctuary

Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.

Selesnya Signet

{1}, {T}: Add {G}{W} to your mana pool.

Azorius Keyrune

{T}: Add {W} or {U} to your mana pool. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Selesnya Charm

Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.

Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.

Transguild Promenade

Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.

Hada Spy Patrol

Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol is unblockable. LEVEL 3+ 3/3 Shroud Hada Spy Patrol is unblockable.

Kazandu Tuskcaller

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Put a 3/3 green Elephant creature token onto the battlefield. LEVEL 6+ 1/1 {T}: Put two 3/3 green Elephant creature tokens onto the battlefield.

Farhaven Elf

When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

Presence of Gond

Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."

Bant Panorama

{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

Seaside Citadel

Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.

Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Stonecloaker

Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.

Saltcrusted Steppe

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.

Control Magic

You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.

Karmic Guide

Flying; protection from black; echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) When Karmic Guide comes into play, choose target creature card in your graveyard and put that creature into play.

Thornwind Faeries

Flying {T}: Thornwind Faeries deals 1 damage to target creature or player.

Faerie Conclave

Faerie Conclave comes into play tapped. {T}: Add one blue mana to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.

Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.

Mistmeadow Witch

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Sejiri Refuge

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool.

Pilgrim's Eye

Acidic Slime

Bane of Progress

Basalt Monolith

Blue Sun's Zenith

Darksteel Ingot

Krosan Grip

Secluded Steppe

Simic Signet

Sol Ring

Swiftfoot Boots

Temple of the False God

Terramorphic Expanse

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Dungeon Geists

Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

Guided by Nature

Guided by Nature je z Commander setu, kde místo legendárních bytostí jako generála máme jednobarevného Planeswalkera. V tomto případě se jedná o Freyalise, Llanowar's Fury. Jedná se o postavu již dříve existující, která však do Commanderu 2014 neměla svoji vlastní kartu. Jedná se o jasného Elfího generála. Za plusovou abilitu vyrábí 'Llanowar Elfy', za -2 boří artefakt nebo enchantment a její ultimátní abilita líže kartu za každou zelenou bytost pod vaší kontrolou. Deck obsahuje spoustu elfů, které spolu spolupracují a následně velké zelené bytosti, které potrápí oponenta, který si poradil s armádou menších bytostí. Někdy však i tyto 'malé' bytosti mohou vyrůst ať už za pomoci lordů jako jsou Imperious Perfect nebo Joraga Warcaller nebo Overrun efektů (Overrun, Ezuri, Renegade Leader, Overwhelming Stampede, Beastmaster Ascension)

Decklisty Commander

Guided by Nature

Maindeck

Creature 1 Elvish Mystic 1 Elvish Skysweeper Elvish Skysweeper 1 Essence Warden Essence Warden 1 Joraga Warcaller Joraga Warcaller 1 Llanowar Elves Llanowar Elves 1 Sylvan Safekeeper Sylvan Safekeeper 1 Elvish Visionary Elvish Visionary 1 Priest of Titania Priest of Titania 1 Sylvan Ranger 1 Thornweald Archer Thornweald Archer 1 Wellwisher Wellwisher 1 Farhaven Elf Farhaven Elf 1 Imperious Perfect Imperious Perfect 1 Reclamation Sage Reclamation Sage 1 Timberwatch Elf Timberwatch Elf 1 Titania's Chosen Titania's Chosen 1 Wood Elves Wood Elves 1 Elvish Archdruid Elvish Archdruid 1 Ezuri, Renegade Leader Ezuri, Renegade Leader 1 Drove of Elves Drove of Elves 1 Immaculate Magistrate Immaculate Magistrate 1 Wren's Run Packmaster 1 Lys Alana Huntmaster Lys Alana Huntmaster 1 Masked Admirers Masked Admirers 1 Wolfbriar Elemental Wolfbriar Elemental 1 Creeperhulk 1 Silklash Spider Silklash Spider 1 Titania, Protector of Argoth 1 Grave Sifter 1 Primordial Sage Primordial Sage 1 Rampaging Baloths Rampaging Baloths 1 Soul of the Harvest 1 Thunderfoot Baloth 1 Siege Behemoth 1 Tornado Elemental Tornado Elemental 1 Terastodon Terastodon 1 Lifeblood Hydra Instant & Sorceries 1 Hunting Triad Hunting Triad
1 Whirlwind Whirlwind 1 Overwhelming Stampede Overwhelming Stampede 1 Overrun Overrun 1 Grim Flowering Grim Flowering 1 Collective Unconscious Collective Unconscious 1 Desert Twister Desert Twister 1 Wave of Vitriol 1 Praetor's Counsel Praetor's Counsel 1 Sylvan Offering 1 Harrow Harrow 1 Fresh Meat Fresh Meat Land 1 Crystal Vein Crystal Vein 1 Evolving Wilds Evolving Wilds 1 Gargoyle Castle 1 Ghost Quarter Ghost Quarter 1 Haunted Fengraf Haunted Fengraf 1 Havenwood Battleground Havenwood Battleground 1 Jungle Basin Jungle Basin 1 Myriad Landscape 1 Oran-Rief, the Vastwood Oran-Rief, the Vastwood 1 Slippery Karst Slippery Karst 1 Terramorphic Expanse Terramorphic Expanse 1 Tranquil Thicket Tranquil Thicket Other 1 Skullclamp Skullclamp 1 Sol Ring Sol Ring 1 Emerald Medallion Emerald Medallion 1 Moss Diamond Moss Diamond 1 Swiftfoot Boots Swiftfoot Boots 1 Commander's Sphere 1 Assault Suit 1 Seer's Sundial Seer's Sundial 1 Predator, Flagship Predator, Flagship 1 Loreseeker's Stone 1 Beastmaster Ascension Beastmaster Ascension 1 Song of the Dryads 1 Wolfcaller's Howl 25 Forest

Sideboard

1 Freyalise, Llanowar's Fury

Assault Suit

Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Commander's Sphere

{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Creeperhulk

Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

Freyalise, Llanowar's Fury

+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -2: Destroy target artifact or enchantment. -6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

Grave Sifter

When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.

Lifeblood Hydra

Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Loreseeker's Stone

{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.

Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Siege Behemoth

Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Soul of the Harvest

Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Sylvan Offering

Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.

Thunderfoot Baloth

Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

Titania, Protector of Argoth

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.

Wave of Vitriol

Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

Wolfcaller's Howl

At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.

Haunted Fengraf

{T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Thornweald Archer

Reach (This creature can block creatures with flying.) Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Grim Flowering

Draw a card for each creature card in your graveyard.

Sylvan Safekeeper

Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn.

Timberwatch Elf

{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

Immaculate Magistrate

{T}: Put a +1/+1 counter on target creature for each Elf you control.

Lys Alana Huntmaster

Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.

Gargoyle Castle

{T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Collective Unconscious

Draw a card for each creature you control.

Praetor's Counsel

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

Masked Admirers

When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.

Hunting Triad

Put three 1/1 green Elf Warrior creature tokens into play. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)

Predator, Flagship

{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.

Fresh Meat

Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.

Silklash Spider

Silklash Spider may block as though it had flying. {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

Wellwisher

{T}: You gain 1 life for each Elf in play.

Tranquil Thicket

Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)

Essence Warden

Whenever another creature comes into play, you gain 1 life.

Tornado Elemental

When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.

Wren's Run Packmaster

Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.) {2}{G}: Put a 2/2 green Wolf creature token into play. Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)

Imperious Perfect

Other elf creatures you control gain +1/+1. {G}{T}: Put a 1/1 green Elf Warrior creature token into play.

Sylvan Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Elvish Mystic

{T}: Add {G} to your mana pool.

Elvish Skysweeper

{4}{G}, Sacrifice a creature: Destroy target creature with flying.

Primordial Sage

Whenever you play a creature spell, you may draw a card.

Ezuri, Renegade Leader

{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

Drove of Elves

Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control.

Farhaven Elf

When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.

Havenwood Battleground

Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.

Moss Diamond

Moss Diamond comes into play tapped. {T}: Add {G} to your mana pool.

Crystal Vein

{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.

Emerald Medallion

Your green spells cost {1} less to play.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Priest of Titania

{T}: Add {G} to your mana pool for each Elf in play. Play this ability as a mana source.

Whirlwind

Destroy all creatures with flying.

Titania's Chosen

Whenever a player successfully casts a green spell, put a +1/+1 counter on Titania's Chosen.

Jungle Basin

Jungle Basin comes into play tapped. When Jungle Basin comes into play, return an untapped forest you control to owner's hand or bury Jungle Basin. {T}: Add {G} and one colorless mana to your mana pool.

Joraga Warcaller

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

Wolfbriar Elemental

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Harrow

As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

Rampaging Baloths

Trample Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

Beastmaster Ascension

Desert Twister

Elvish Visionary

Ghost Quarter

Oran-Rief, the Vastwood

Overrun

Overwhelming Stampede

Seer's Sundial

Skullclamp

Slippery Karst

Sol Ring

Swiftfoot Boots

Terastodon

Terramorphic Expanse

Wood Elves

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Plunder the Graves

Plunder the Graves má v čele Meren of Clan Nel Toth, která má také silnou a velmi unikátní schopnost. Když vám umře bytost dostanete Experience counter. Na konci vašeho kola zacílujete bytost v hrobě a pokud její mana cost je menší nebo roven počtu Experience counterů dáte ji do hry, jinak si ji vrátíte do ruky. Tato schopnost je natolik silná, že je výhodné hrát bytosti, které i sami zemřou nebo sami umí umřít (Shriekmaw) a když se vrátí do hry zase něco udělají. Deck tak obsahuje karty, které nějakým způsobem využívají karty v hrobě nebo mají schopnost, která se spustí při příchodu do hry nebo odchodu ze hry (Eternal Witness, Viridian Emissary, Corpse Augur).

Decklisty Commander

Plunder the Graves

Maindeck

Creature 1 Sakura-Tribe Elder Sakura-Tribe Elder 1 Satyr Wayfinder Satyr Wayfinder 1 Viridian Emissary Viridian Emissary 1 Wall of Blossoms Wall of Blossoms 1 Viridian Zealot Viridian Zealot 1 Korozda Guildmage Korozda Guildmage 1 Lotleth Troll Lotleth Troll 1 Blood Bairn Blood Bairn 1 Phyrexian Rager Phyrexian Rager 1 Skullwinder Skullwinder 1 Wood Elves Wood Elves 1 Eternal Witness Eternal Witness 1 Corpse Augur Corpse Augur 1 Centaur Vinecrasher Centaur Vinecrasher 1 Bloodspore Thrinax Bloodspore Thrinax 1 Jarad, Golgari Lich Lord Jarad, Golgari Lich Lord 1 Shriekmaw Shriekmaw 1 Indrik Stomphowler Indrik Stomphowler 1 Kessig Cagebreakers Kessig Cagebreakers 1 Banshee of the Dread Choir Banshee of the Dread Choir 1 Phyrexian Plaguelord Phyrexian Plaguelord 1 Acidic Slime Acidic Slime 1 Mycoloth Mycoloth 1 Mazirek, Kraul Death Priest Mazirek, Kraul Death Priest 1 Vulturous Zombie Vulturous Zombie 1 Great Oak Guardian Great Oak Guardian 1 Champion of Stray Souls Champion of Stray Souls 1 Extractor Demon Extractor Demon 1 Thief of Blood Thief of Blood 1 Pathbreaker Ibex Pathbreaker Ibex 1 Cloudthresher Cloudthresher 1 Butcher of Malakir Butcher of Malakir 1 Eater of Hope Eater of Hope 1 Scourge of Nel Toth Scourge of Nel Toth 1 Caller of the Pack Caller of the Pack 1 Terastodon Terastodon 1 Verdant Force Verdant Force Instant & Sorceries 1 Mulch Mulch
1 Victimize Victimize 1 Primal Growth Primal Growth 1 Ambition's Cost Ambition's Cost 1 Sever the Bloodline Sever the Bloodline 1 Barter in Blood Barter in Blood 1 Rise from the Grave Rise from the Grave 1 Spider Spawning Spider Spawning 1 Overwhelming Stampede Overwhelming Stampede 1 Dread Summons Dread Summons 1 Altar's Reap Altar's Reap 1 Tribute to the Wild Tribute to the Wild 1 Golgari Charm Golgari Charm 1 Grisly Salvage Grisly Salvage 1 Putrefy Putrefy 1 Wretched Confluence Wretched Confluence Land 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Golgari Guildgate Golgari Guildgate 1 Golgari Rot Farm Golgari Rot Farm 1 Grim Backwoods Grim Backwoods 1 High Market High Market 1 Jungle Hollow Jungle Hollow 1 Polluted Mire Polluted Mire 1 Slippery Karst Slippery Karst 1 Tainted Wood Tainted Wood 1 Terramorphic Expanse Terramorphic Expanse 1 Vivid Grove Vivid Grove 1 Vivid Marsh Vivid Marsh Other 1 Skullclamp Skullclamp 1 Sol Ring Sol Ring 1 Golgari Signet Golgari Signet 1 Lightning Greaves Lightning Greaves 1 Thought Vessel Thought Vessel 1 Bonehoard Bonehoard 1 Eldrazi Monument Eldrazi Monument 1 Diabolic Servitude Diabolic Servitude 13 Swamp 12 Forest

Sideboard

1 Meren of Clan Nel Toth Meren of Clan Nel Toth

Acidic Slime

Altar's Reap

Ambition's Cost

Banshee of the Dread Choir

Barter in Blood

Blood Bairn

Bloodspore Thrinax

Bonehoard

Butcher of Malakir

Caller of the Pack

Centaur Vinecrasher

Champion of Stray Souls

Cloudthresher

Corpse Augur

Diabolic Servitude

Dread Summons

Eater of Hope

Eldrazi Monument

Eternal Witness

Extractor Demon

Golgari Charm

Golgari Guildgate

Golgari Rot Farm

Golgari Signet

Great Oak Guardian

Grim Backwoods

Grisly Salvage

High Market

Indrik Stomphowler

Jarad, Golgari Lich Lord

Kessig Cagebreakers

Korozda Guildmage

Lightning Greaves

Lotleth Troll

Mazirek, Kraul Death Priest

Meren of Clan Nel Toth

Mulch

Mycoloth

Overwhelming Stampede

Pathbreaker Ibex

Phyrexian Plaguelord

Phyrexian Rager

Polluted Mire

Primal Growth

Putrefy

Sakura-Tribe Elder

Satyr Wayfinder

Scourge of Nel Toth

Sever the Bloodline

Shriekmaw

Skullclamp

Skullwinder

Slippery Karst

Sol Ring

Spider Spawning

Tainted Wood

Terastodon

Terramorphic Expanse

Thief of Blood

Thought Vessel

Tribute to the Wild

Verdant Force

Victimize

Viridian Emissary

Viridian Zealot

Vivid Grove

Vivid Marsh

Vulturous Zombie

Wall of Blossoms

Wood Elves

Wretched Confluence

Rise from the Grave

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Podívejte se na video unboxing Commander Anthology přímo od Wizards a uvidíte, co vše v této krabici najdete.

Commander Anthology si můžete zakoupit v našem e-shopu zde a určitě by tento produkt neměl chybět žádnému správnému fanouškovi formátu Commander. Přip. pokud s ním chcete začít, tak je to parádní balení do začátku nebo jen tak jako dárek.

07.06.2017 08:00 | Profil autora a články: STsung
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Komentáře

Caranthir

07.06.2017 21:42

Správný fanoušek Commanderu má ty decky dávno doma, a kupoval by to jen kvůli počitadlům :) Jinak hezky napsáno.

0 hlasů

stsung

08.06.2017 12:43

priznam se, ze tohle byla take moje prvni reakce, kdyz jsem se o tomhle produktu dozvedela. ale jako produkt se mi to libi. jedna se o dobrou kombinaci decku a ti, kteri chteji foilovou kaalii ji maji kde konecne vzit :-)

0 hlasů

Caranthir

08.06.2017 20:07

Budu trošku hnidopich, ale foilová Kaalia vyšla už v Commander's Arsenalu. Asi nejde úplně snadno sehnat, ale existuje ;)

0 hlasů

stsung

08.06.2017 22:44

narazim na jeji cenu a tezkou sehnatelnost. lidi jen brblaji, ze nebudou davat sedm stovek za kaalii. priste uz radsi nic komentovat nebudu.
vseobecne ten produkt je zameren na to, co lidi dost chteli a shaneji. co maji, nebo nepotrebuji muzou ignorovat nebo to treba nekomu koupit jako pekny darek.

samozrejme je spousta takovych, co predesle produkty ma doma, stejne tak jako karty z arsenalu a podobne, ale wotc vytisklo neco, po cem se lidi shaneji a z meho pohledu je tohle dobre. nevim jak moc velky maji tyhle produkty dopad, ale reprint heavenly inferna a guided by nature bylo neco co bylo fakt treba, protoze se ty karty dost rozutekly mezi lidi. meren k tomu smeruje a derevi je spise takovy milacek (a je to jeden z nejoblibenejsich typu decku).

0 hlasů

stsung

08.06.2017 22:44

narazim na jeji cenu a tezkou sehnatelnost. lidi jen brblaji, ze nebudou davat sedm stovek za kaalii. priste uz radsi nic komentovat nebudu.
vseobecne ten produkt je zameren na to, co lidi dost chteli a shaneji. co maji, nebo nepotrebuji muzou ignorovat nebo to treba nekomu koupit jako pekny darek.

samozrejme je spousta takovych, co predesle produkty ma doma, stejne tak jako karty z arsenalu a podobne, ale wotc vytisklo neco, po cem se lidi shaneji a z meho pohledu je tohle dobre. nevim jak moc velky maji tyhle produkty dopad, ale reprint heavenly inferna a guided by nature bylo neco co bylo fakt treba, protoze se ty karty dost rozutekly mezi lidi. meren k tomu smeruje a derevi je spise takovy milacek (a je to jeden z nejoblibenejsich typu decku).

0 hlasů

Caranthir

09.06.2017 10:35

V pohodě, nemyslel jsem to vůbec zle. Jen že sis vybrala jak na potvoru jedinou kartu z těch 4 main generálů, která ve foilu k dispozici už reálně je. Freyalise, Derevi i Meren existovaly jen v nefoil (normal-sized)verzích.

0 hlasů

Přispívat mohou pouze přihlášení uživatelé. Pokud chcete vložit komentář, přihlaste se ZDE.


Turnaje

17.5.  Old school Viennageddon, Vienna
Old School
17.5.  Destination Qualifier Hof, Hof
Modern (4 sloty), Sealed Deck (4 sloty)
17.5.  Kvalifikace na European Legacy Masters , Pardubice
Legacy
18.5.  Austrian Premodern Championship, Vienna
Premodern
18.5.  Regional Championship Tchaj-wan, Tchaj-wan
Standard
18.5.  Regional Championship Čína, Čína
Standard
18.5.  Regional Championship USA II (Hartford), Hartford
Standard
18.5.  CommandFest Birmingham, Birmingham
CommandFest
18.5.  Arena Open, Magic Arena
Tarkir: Dragonstorm Limited
20.6.  MagicCon: Las Vegas, Las Vegas, USA
různé

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