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Představení Eldraine Brawl decků

Představení Eldraine Brawl decků

07.09.2019 16:42

Spolu s Throne of Eldraine vyjdou na podzim i nové decky zaměřené na formát Brawl. Každý z těch balíků bude obsahovat karty speciálně navržené pro tento formát, které nebudou součástí hlavního setu (přítomné v boosterech Throne of Eldraine). Brawl se také stal součástí Magic: The Gathering Areny, kde jsou tyto balíky už dostupné ke hraní.

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Představení Eldraine Brawl decků

Brawl je poměrně nový casual formát, který si zatím nezískal popularitu u hráčů a to z několika důvodů:
1. formát dovoluje hrát jen karty legální na Standardu a to pouze v jedné kopii, což značně snižuje konzistenci a možnosti stavění balíků,
2. kvůli omezení na Standard není možnost vybudování kvalitní manabase,
3. balíky mají kvůli rotaci krátkou životnost, což moc nevyhovuje casual hraní.

Celkově při uvážení všech faktů působí Brawl jako beta-verze klasického Commanderu. Nicméně je možné, že se tento pocit brzy začne měnit, protože Wizardi tímto produktem ukazují, že to s formátem Brawl myslí vážně. Zaměřili se na výše vyjmenované problémy a snaží se dokázat, že Brawl nabízí úplně jiný plnohodnotný zážitek než Commander. Celou cestu designování těchto balíků popisuje Gavin na jejich stránkách.

1. Wild Bounty - GWU

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Balík je zamýšlený jako value-engine: manaramp, braní karet a opakované hraní bytostí, proto hlavním tématem bude nová mechanika Adventures, kterou díky vracení na ruku je možné využít víckrát.

Samotný Chulane je nejsilnějším generálem do EDH z této sady, což dokazují vzniklé competitive strategie a infinite comba. Mezi nové karty bude patřit třeba první želví hydra.

steelbanehydra1.jpg thornmammoth2.jpg tomeoflegends2.jpg

Decklisty Vše

Wild Bounty

Maindeck

Creature 1 Chulane, Teller of Tales Chulane, Teller of Tales 1 Faerie Formation Faerie Formation 1 Steelbane Hydra Steelbane Hydra 1 Thorn Mammoth Thorn Mammoth 1 Faerie Vandal Faerie Vandal 1 Keeper of Fables Keeper of Fables 1 Maraleaf Pixie Maraleaf Pixie 1 End-Raze Forerunners End-Raze Forerunners 1 Incubation Druid Incubation Druid 1 Biomancer's Familiar Biomancer's Familiar 1 Forbidding Spirit Forbidding Spirit 1 Spectral Sailor Spectral Sailor 1 Silhana Wayfinder Silhana Wayfinder 1 Paradise Druid Paradise Druid 1 Frilled Mystic Frilled Mystic 1 Leafkin Druid Leafkin Druid 1 Gyre Engineer Gyre Engineer 1 Sharktocrab Sharktocrab 1 Risen Reef Risen Reef 1 Meteor Golem Meteor Golem Instant & Sorceries 1 Run Away Together Run Away Together 1 Time Wipe Time Wipe 1 Growth Spiral Growth Spiral 1 Incubation // Incongruity Incubation // Incongruity
Land 1 Hallowed Fountain Hallowed Fountain 1 Temple of Mystery Temple of Mystery 5 Plains Plains 4 Island Island 6 Forest Forest 1 Azorius Guildgate Azorius Guildgate 1 Blossoming Sands Blossoming Sands 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Selesnya Guildgate Selesnya Guildgate 1 Simic Guildgate Simic Guildgate 1 Tranquil Cove Tranquil Cove 1 Thornwood Falls Thornwood Falls Other 1 Tome of Legends Tome of Legends 1 Beanstalk Giant Command Tower 1 Rosethorn Acolyte 1 Arcane Signet Arcane Signet 1 District Guide 1 Kraul Harpooner 1 Circuitous Route 1 Flower // Flourish 1 Parhelion II Parhelion II 1 Firemind Vessel Firemind Vessel 1 Prison Realm Prison Realm

Sideboard

Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.

Forbidding Spirit

When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.

End-Raze Forerunners

Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Silhana Wayfinder

When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Frilled Mystic

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Gyre Engineer

{T}: Add {G}{U}.

Sharktocrab

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Incubation // Incongruity

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Parhelion II

Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Prison Realm

When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.

Paradise Druid

Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Firemind Vessel

Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors.

Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

Risen Reef

Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Meteor Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Faerie Vandal

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

Run Away Together

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Keeper of Fables

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

Maraleaf Pixie

Flying {T}: Add {G} or {U}.

Faerie Formation

Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Steelbane Hydra

Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Thorn Mammoth

Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

Chulane, Teller of Tales

Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.

Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Tome of Legends

Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Thornwood Falls

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

2. Knights' Charge - RWB

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Balík je klasické aggro využívající populární rytíře vylepšené equipmenty. Syr Gwyn je po různých snahách o knight lorda konečně právoplatným generálem tohoto tribu. Určitě ji přivítají i hráči Commanderu, a to hlavně díky nabízené karetní výhodě a equip aktivaci zdarma, čímž elegantně řeší hlavní problémy Mardu: slabé card draw a manaramp.

silverwingsquadron.jpg maceofthevaliant1.jpg knightscharge2.jpg

Decklisty Vše

knights brawl

Maindeck

Creature 1 Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale 1 Silverwing Squadron Silverwing Squadron 1 Embereth Skyblazer Embereth Skyblazer 1 Venerable Knight Venerable Knight 1 Belle of the Brawl Belle of the Brawl 1 Syr Konrad, the Grim Syr Konrad, the Grim 1 Inspiring Veteran Inspiring Veteran 1 Wintermoor Commander Wintermoor Commander 1 Fireborn Knight Fireborn Knight 1 Knight of the Ebon Legion Knight of the Ebon Legion 1 Skyknight Legionnaire Skyknight Legionnaire 1 Corpse Knight Corpse Knight 1 Skyknight Vanguard Skyknight Vanguard Instant & Sorceries 1 Single Combat Single Combat 1 Bond of Discipline Bond of Discipline 1 Ob Nixilis's Cruelty Ob Nixilis's Cruelty 1 Despark Despark 1 Mortify Mortify Land 1 Tournament Grounds Tournament Grounds 1 Godless Shrine Godless Shrine 1 Temple of Triumph Temple of Triumph 5 Plains Plains 3 Swamp Swamp 5 Mountain Mountain
1 Bloodfell Caves Bloodfell Caves 1 Boros Guildgate Boros Guildgate 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Orzhov Guildgate Orzhov Guildgate 1 Rakdos Guildgate Rakdos Guildgate 1 Scoured Barrens Scoured Barrens 1 Wind-Scarred Crag Wind-Scarred Crag Other 1 Mace of the Valiant Mace of the Valiant 1 Knights' Charge Knights' Charge 1 Shining Armor Shining Armor 1 Foulmire Knight 1 Order of Midnight Syr Gwyn, Hero of Ashvale 1 Arcane Signet Arcane Signet 1 Crystal Slipper Crystal Slipper 1 Embereth Shieldbreaker 1 Steelclaw Lance Steelclaw Lance 1 Midnight Reaper Command Tower 1 Response // Resurgence 1 Integrity // Intervention 1 Icon of Ancestry Icon of Ancestry 1 Ancestral Blade Ancestral Blade 1 Mask of Immolation Mask of Immolation 1 Colossus Hammer Colossus Hammer 1 Marauder's Axe Marauder's Axe

Sideboard

Skyknight Legionnaire

Flying, haste

Boros Guildgate

Mortify

Destroy target creature or enchantment.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Bond of Discipline

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Ob Nixilis's Cruelty

Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.

Despark

Exile target permanent with converted mana cost 4 or greater.

Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Ancestral Blade

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Knight of the Ebon Legion

{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Mask of Immolation

When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Corpse Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

Skyknight Vanguard

Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

Colossus Hammer

Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Marauder's Axe

Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Shining Armor

Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Venerable Knight

When Venerable Knight dies, put a +1/+1 counter on target Knight you control.

Belle of the Brawl

Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player puts the top card of their library into their graveyard.

Crystal Slipper

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Inspiring Veteran

Other Knights you control get +1/+1.

Steelclaw Lance

Equipped creature gets +2/+2. Equip Knight {1} ({1}: Attach to target Knight creature you control. Equip only as a sorcery.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Wintermoor Commander

Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Fireborn Knight

Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.

Tournament Grounds

{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

Mace of the Valiant

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip {3}

Silverwing Squadron

Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Embereth Skyblazer

As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

Knights' Charge

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

Syr Gwyn, Hero of Ashvale

Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}.

Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

3. Savage Hunter - BRG

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Tento deck se točí kolem obětování permanentů, a to zejména nových Food tokenů, čímž si hráč bude posilovat bytosti nebo získávat jiné výhody. Korvold je případným generálem pro jund aristocrat strategie v EDH, které mají dostatek synergických silných bytostí (Gitrog, Mazirek, Meren).

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Decklisty Vše

savage brawl

Maindeck

Creature 1 Korvold, Fae-Cursed King Korvold, Fae-Cursed King 1 Chittering Witch Chittering Witch 1 Thorn Mammoth Thorn Mammoth 1 Gluttonous Troll Gluttonous Troll 1 Syr Konrad, the Grim Syr Konrad, the Grim 1 Keeper of Fables Keeper of Fables 1 Savvy Hunter Savvy Hunter 1 Priest of Forgotten Gods Priest of Forgotten Gods 1 Krenko, Tin Street Kingpin Krenko, Tin Street Kingpin 1 Judith, the Scourge Diva Judith, the Scourge Diva 1 Orzhov Enforcer Orzhov Enforcer 1 Vindictive Vampire Vindictive Vampire 1 Rapacious Dragon Rapacious Dragon 1 Evolution Sage Evolution Sage 1 Paradise Druid Paradise Druid 1 Pollenbright Druid Pollenbright Druid 1 Thrashing Brontodon Thrashing Brontodon 1 Leyline Prowler Leyline Prowler 1 Mayhem Devil Mayhem Devil 1 Woodland Champion Woodland Champion Instant & Sorceries 1 Taste of Death Taste of Death 1 Bake into a Pie Bake into a Pie 1 Deathsprout Deathsprout Land 1 Temple of Malady Temple of Malady
1 Stomping Ground Stomping Ground 6 Swamp Swamp 2 Mountain Mountain 6 Forest Forest 1 Bloodfell Caves Bloodfell Caves 1 Cryptic Caves Cryptic Caves 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Golgari Guildgate Golgari Guildgate 1 Gruul Guildgate Gruul Guildgate 1 Jungle Hollow Jungle Hollow 1 Rugged Highlands Rugged Highlands 1 Rakdos Guildgate Rakdos Guildgate Other 1 Golden Egg Golden Egg 1 Witch's Oven Witch's Oven 1 Arcane Signet Arcane Signet 1 Angrath, Captain of Chaos Angrath, Captain of Chaos 1 Plaguecrafter 1 Goblin Cratermaker Command Tower 1 Golgari Findbroker 1 Find // Finality 1 Bloodsoaked Altar Bloodsoaked Altar 1 Dreadhorde Invasion Dreadhorde Invasion 1 Rhythm of the Wild Rhythm of the Wild 1 Moldervine Reclamation Moldervine Reclamation

Sideboard

Golgari Guildgate

Orzhov Enforcer

Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Priest of Forgotten Gods

{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.

Vindictive Vampire

Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

Judith, the Scourge Diva

Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Krenko, Tin Street Kingpin

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

Evolution Sage

Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Paradise Druid

Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Pollenbright Druid

When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Deathsprout

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Leyline Prowler

Deathtouch, lifelink {T}: Add one mana of any color.

Mayhem Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.

Angrath, Captain of Chaos

Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Bloodsoaked Altar

{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.

Rapacious Dragon

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Thrashing Brontodon

{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

Woodland Champion

Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.

Moldervine Reclamation

Whenever a creature you control dies, you gain 1 life and draw a card.

Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Temple of Malady

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.

Bake into a Pie

Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player puts the top card of their library into their graveyard.

Keeper of Fables

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

Savvy Hunter

Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card.

Golden Egg

When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life.

Witch's Oven

{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Chittering Witch

When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

Taste of Death

Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Thorn Mammoth

Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

Gluttonous Troll

Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

Korvold, Fae-Cursed King

Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Rugged Highlands

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

4. Faerie Schemes - WUB

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Faerie jsou zpět v plné síle! Celý balík se točí kolem létajících bytostí a synergií s artefakty a enchantmenty. Alela je rozhodně neobvyklý generál, nabízí různé možnosti strategií a stavění balíků a v kombinaci s oblíbenými faeriemi, si myslím, že bude populární i v Commanderu.

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Decklisty Vše

Faerie brawl

Maindeck

Creature 1 Alela, Artful Provocateur Alela, Artful Provocateur 1 Shimmer Dragon Shimmer Dragon 1 Workshop Elders Workshop Elders 1 Corridor Monitor Corridor Monitor 1 Shinechaser Shinechaser 1 Arcanist's Owl Arcanist's Owl 1 Shambling Suit Shambling Suit 1 Sephara, Sky's Blade Sephara, Sky's Blade 1 Massacre Girl Massacre Girl 1 Empyrean Eagle Empyrean Eagle Instant & Sorceries 1 Banish into Fable Banish into Fable 1 Kaya's Wrath Kaya's Wrath 1 Winged Words Winged Words 1 Mortify Mortify Land 1 Temple of Silence Temple of Silence 1 Watery Grave Watery Grave 6 Plains Plains 5 Island Island 4 Swamp Swamp 1 Azorius Guildgate Azorius Guildgate 1 Command Tower Command Tower 1 Dimir Guildgate Dimir Guildgate 1 Dismal Backwater Dismal Backwater
1 Emergence Zone Emergence Zone 1 Evolving Wilds Evolving Wilds 1 Orzhov Guildgate Orzhov Guildgate 1 Scoured Barrens Scoured Barrens 1 Tranquil Cove Tranquil Cove Other 1 Mace of the Valiant Mace of the Valiant 1 All That Glitters All That Glitters 1 Animating Faerie 1 Frogify Frogify 1 Witching Well Witching Well 1 Golden Egg Golden Egg 1 Arcane Signet Arcane Signet 1 Heraldic Banner Heraldic Banner 1 Chemister's Insight 1 Bag of Holding Bag of Holding 1 Ancestral Blade Ancestral Blade 1 Bloodsoaked Altar Bloodsoaked Altar 1 Scrabbling Claws Scrabbling Claws 1 Guild Globe Guild Globe 1 Mana Geode Mana Geode 1 Smothering Tithe Smothering Tithe 1 Angelic Exaltation Angelic Exaltation 1 Conclave Tribuna Command Tower 1 Prison Realm Prison Realm 1 Lawmage's Binding Lawmage's Binding

Sideboard

Dimir Guildgate

Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool.

Watery Grave

Angelic Exaltation

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

Kaya's Wrath

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Lawmage's Binding

Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Mortify

Destroy target creature or enchantment.

Scrabbling Claws

{T}: Target player exiles a card from their graveyard. {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Prison Realm

When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.

Massacre Girl

Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Guild Globe

When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.

Mana Geode

When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color.

Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Ancestral Blade

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Sephara, Sky's Blade

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Winged Words

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Bloodsoaked Altar

{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.

Empyrean Eagle

Flying Other creatures you control with flying get +1/+1.

Bag of Holding

Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Temple of Silence

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.

All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Corridor Monitor

When Corridor Monitor enters the battlefield, untap target artifact or creature you control.

Frogify

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Witching Well

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.

Shinechaser

Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment.

Arcanist's Owl

Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Golden Egg

When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life.

Heraldic Banner

As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Shambling Suit

Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.

Mace of the Valiant

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip {3}

Shimmer Dragon

Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card.

Workshop Elders

Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

Alela, Artful Provocateur

Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

Banish into Fable

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

Každý z decků obsahuje Command Tower s novou ilustrací a Arcane Signet, který je považován za jeden z nejlepších manarocků vůbec, a jehož cena se zatím pohybuje na 19$.

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Jestli se díky tomuto produktu Brawl uchytí, si budeme muset počkat. Každopádně formát nabral zajímavější směr a má k tomu více nakročeno. Každý z produktů si budete moci během září předobjednat na našem e-shopu Veselý Drak.

Miloš

07.09.2019 16:42
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