Spolu s Throne of Eldraine vyjdou na podzim i nové decky zaměřené na formát Brawl. Každý z těch balíků bude obsahovat karty speciálně navržené pro tento formát, které nebudou součástí hlavního setu (přítomné v boosterech Throne of Eldraine). Brawl se také stal součástí Magic: The Gathering Areny, kde jsou tyto balíky už dostupné ke hraní.
Představení Eldraine Brawl decků
Brawl je poměrně nový casual formát, který si zatím nezískal popularitu u hráčů a to z několika důvodů: 1. formát dovoluje hrát jen karty legální na Standardu a to pouze v jedné kopii, což značně snižuje konzistenci a možnosti stavění balíků, 2. kvůli omezení na Standard není možnost vybudování kvalitní manabase, 3. balíky mají kvůli rotaci krátkou životnost, což moc nevyhovuje casual hraní.
Celkově při uvážení všech faktů působí Brawl jako beta-verze klasického Commanderu. Nicméně je možné, že se tento pocit brzy začne měnit, protože Wizardi tímto produktem ukazují, že to s formátem Brawl myslí vážně. Zaměřili se na výše vyjmenované problémy a snaží se dokázat, že Brawl nabízí úplně jiný plnohodnotný zážitek než Commander. Celou cestu designování těchto balíků popisuje Gavin na jejich stránkách.
1. Wild Bounty - GWU
Balík je zamýšlený jako value-engine: manaramp, braní karet a opakované hraní bytostí, proto hlavním tématem bude nová mechanika Adventures, kterou díky vracení na ruku je možné využít víckrát.
Samotný Chulane je nejsilnějším generálem do EDH z této sady, což dokazují vzniklé competitive strategie a infinite comba. Mezi nové karty bude patřit třeba první želví hydra.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.
Forbidding Spirit
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
End-Raze Forerunners
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Incubation Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Silhana Wayfinder
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Biomancer's Familiar
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Frilled Mystic
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Gyre Engineer
{T}: Add {G}{U}.
Sharktocrab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Incubation // Incongruity
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Prison Realm
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.
Paradise Druid
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Firemind Vessel
Firemind Vessel enters the battlefield tapped.
{T}: Add two mana of different colors.
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
Leafkin Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
Risen Reef
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Meteor Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Faerie Vandal
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Keeper of Fables
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Maraleaf Pixie
Flying
{T}: Add {G} or {U}.
Faerie Formation
Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Steelbane Hydra
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Thorn Mammoth
Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
Chulane, Teller of Tales
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Tome of Legends
Tome of Legends enters the battlefield with a page counter on it.
Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
{1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Blossoming Sands
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Thornwood Falls
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
2. Knights' Charge - RWB
Balík je klasické aggro využívající populární rytíře vylepšené equipmenty. Syr Gwyn je po různých snahách o knight lorda konečně právoplatným generálem tohoto tribu. Určitě ji přivítají i hráči Commanderu, a to hlavně díky nabízené karetní výhodě a equip aktivaci zdarma, čímž elegantně řeší hlavní problémy Mardu: slabé card draw a manaramp.
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Bond of Discipline
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Single Combat
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Ob Nixilis's Cruelty
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Despark
Exile target permanent with converted mana cost 4 or greater.
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Ancestral Blade
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Knight of the Ebon Legion
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
Mask of Immolation
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Corpse Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
Skyknight Vanguard
Flying
Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Icon of Ancestry
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Marauder's Axe
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Shining Armor
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Venerable Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
Belle of the Brawl
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player puts the top card of their library into their graveyard.
Crystal Slipper
Equipped creature gets +1/+0 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Inspiring Veteran
Other Knights you control get +1/+1.
Steelclaw Lance
Equipped creature gets +2/+2.
Equip Knight {1} ({1}: Attach to target Knight creature you control. Equip only as a sorcery.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Wintermoor Commander
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Fireborn Knight
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
Tournament Grounds
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip {3}
Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Embereth Skyblazer
As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Knights' Charge
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
Syr Gwyn, Hero of Ashvale
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight {0}.
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Bloodfell Caves
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Wind-Scarred Crag
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Plains
({T}: Add {W}.)
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
3. Savage Hunter - BRG
Tento deck se točí kolem obětování permanentů, a to zejména nových Food tokenů, čímž si hráč bude posilovat bytosti nebo získávat jiné výhody. Korvold je případným generálem pro jund aristocrat strategie v EDH, které mají dostatek synergických silných bytostí (Gitrog, Mazirek, Meren).
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Priest of Forgotten Gods
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
Vindictive Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
Judith, the Scourge Diva
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Krenko, Tin Street Kingpin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Evolution Sage
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Paradise Druid
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
Pollenbright Druid
When Pollenbright Druid enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Deathsprout
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Leyline Prowler
Deathtouch, lifelink
{T}: Add one mana of any color.
Mayhem Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Angrath, Captain of Chaos
Creatures you control have menace.
−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Bloodsoaked Altar
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.
Rapacious Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Woodland Champion
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
Cryptic Caves
{T}: Add {C}.
{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.
Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Bake into a Pie
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player puts the top card of their library into their graveyard.
Keeper of Fables
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Savvy Hunter
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice two Foods: Draw a card.
Golden Egg
When Golden Egg enters the battlefield, draw a card.
{1}, {T}, Sacrifice Golden Egg: Add one mana of any color.
{2}, {T}, Sacrifice Golden Egg: You gain 3 life.
Witch's Oven
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Chittering Witch
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Taste of Death
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Thorn Mammoth
Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
Gluttonous Troll
Trample
When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
Korvold, Fae-Cursed King
Flying
Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Bloodfell Caves
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Jungle Hollow
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
Rugged Highlands
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Swamp
({T}: Add {B}.)
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
4. Faerie Schemes - WUB
Faerie jsou zpět v plné síle! Celý balík se točí kolem létajících bytostí a synergií s artefakty a enchantmenty. Alela je rozhodně neobvyklý generál, nabízí různé možnosti strategií a stavění balíků a v kombinaci s oblíbenými faeriemi, si myslím, že bude populární i v Commanderu.
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool.
Watery Grave
Angelic Exaltation
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
Kaya's Wrath
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Lawmage's Binding
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Mortify
Destroy target creature or enchantment.
Scrabbling Claws
{T}: Target player exiles a card from their graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Prison Realm
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Guild Globe
When Guild Globe enters the battlefield, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
Mana Geode
When Mana Geode enters the battlefield, scry 1.
{T}: Add one mana of any color.
Emergence Zone
{T}: Add {C}.
{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Ancestral Blade
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sephara, Sky's Blade
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Winged Words
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Bloodsoaked Altar
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery.
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Corridor Monitor
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Frogify
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Witching Well
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{U}, Sacrifice Witching Well: Draw two cards.
Shinechaser
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
Arcanist's Owl
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Golden Egg
When Golden Egg enters the battlefield, draw a card.
{1}, {T}, Sacrifice Golden Egg: Add one mana of any color.
{2}, {T}, Sacrifice Golden Egg: You gain 3 life.
Heraldic Banner
As Heraldic Banner enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+0.
{T}: Add one mana of the chosen color.
Shambling Suit
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip {3}
Shimmer Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Workshop Elders
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Alela, Artful Provocateur
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Banish into Fable
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Dismal Backwater
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Každý z decků obsahuje Command Tower s novou ilustrací a Arcane Signet, který je považován za jeden z nejlepších manarocků vůbec, a jehož cena se zatím pohybuje na 19$.
Jestli se díky tomuto produktu Brawl uchytí, si budeme muset počkat. Každopádně formát nabral zajímavější směr a má k tomu více nakročeno. Každý z produktů si budete moci během září předobjednat na našem e-shopu Veselý Drak.
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