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Decklisty

Decklisty Commander

Maelstrom Wanderer

Bahra

MTGO Weekly Challenge

Maindeck

Creature 1 Inferno Titan Inferno Titan 1 Primeval Titan Primeval Titan 1 Thragtusk Thragtusk 1 Wurmcoil Engine Wurmcoil Engine Instant & Sorceries 1 Ancestral Vision Ancestral Vision 1 Anger of the Gods Anger of the Gods 1 Burning of Xinye Burning of Xinye 1 Capture of Jingzhou Capture of Jingzhou 1 Compulsive Research Compulsive Research 1 Destructive Force Destructive Force 1 Devastation 1 Flame Slash Flame Slash 1 Mizzium Mortars Mizzium Mortars 1 Nature's Lore 1 Personal Tutor Personal Tutor 1 Plea for Power 1 Ponder Ponder 1 Preordain Preordain 1 Pyroclasm Pyroclasm 1 Slagstorm Slagstorm 1 Sweltering Suns Sweltering Suns 1 Temporal Manipulation Temporal Manipulation 1 Three Visits Three Visits 1 Time Warp Time Warp 1 Upheaval Upheaval 1 Whipflare Whipflare 1 Wildfire Wildfire 1 Brainstorm Brainstorm 1 Cyclonic Rift Cyclonic Rift 1 Fact or Fiction Fact or Fiction 1 Thirst for Knowledge Land 1 Arid Mesa Arid Mesa 1 Breeding Pool Breeding Pool 1 Cascade Bluffs Cascade Bluffs 1 Cavern of Souls Cavern of Souls 1 Cinder Glade Cinder Glade 1 Command Tower Command Tower 1 Crystal Vein Crystal Vein 1 Dwarven Ruins Dwarven Ruins 1 Fire-Lit Thicket Fire-Lit Thicket 1 Flooded Grove Flooded Grove 1 Flooded Strand Flooded Strand 3 Forest Forest 1 Havenwood Battleground Havenwood Battleground 1 High Market High Market 1 Hinterland Harbor Hinterland Harbor
1 Homeward Path Homeward Path 4 Island Island 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Reflecting Pool Reflecting Pool 1 Rootbound Crag Rootbound Crag 1 Scalding Tarn Scalding Tarn 1 Shrine of the Forsaken Gods Shrine of the Forsaken Gods 1 Steam Vents Steam Vents 1 Stomping Ground Stomping Ground 1 Sulfur Falls Sulfur Falls 1 Svyelunite Temple Svyelunite Temple 1 Taiga Taiga 1 Tropical Island Tropical Island 1 Verdant Catacombs Verdant Catacombs 1 Volcanic Island Volcanic Island 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Chandra, Flamecaller Chandra, Flamecaller 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Garruk Wildspeaker Garruk Wildspeaker 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Karn Liberated Karn Liberated 1 Kiora, the Crashing Wave Kiora, the Crashing Wave 1 Ral Zarek Ral Zarek 1 Ugin, the Spirit Dragon Ugin, the Spirit Dragon 1 Jace, Vryn's Prodigy 1 Basalt Monolith Basalt Monolith 1 Coalition Relic 1 Everflowing Chalice Everflowing Chalice 1 Fellwar Stone Fellwar Stone 1 Fractured Powerstone Fractured Powerstone 1 Gruul Signet 1 Hedron Archive Hedron Archive 1 Izzet Signet Izzet Signet 1 Lion's Eye Diamond Lion's Eye Diamond 1 Lotus Bloom Lotus Bloom 1 Mind Stone Mind Stone 1 Prismatic Lens Prismatic Lens 1 Scroll Rack Scroll Rack 1 Simic Signet Simic Signet 1 Talisman of Impulse Talisman of Impulse 1 Thran Dynamo Thran Dynamo 1 Worn Powerstone Worn Powerstone 1 Blood Moon Blood Moon 1 Parallax Tide Parallax Tide 1 Sylvan Library Sylvan Library

Sideboard

1 Maelstrom Wanderer Maelstrom Wanderer

Top8

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Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Homeward Path

{T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns.

Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Ral Zarek

+1: Tap target permanent, then untap another target permanent. -2: Ral Zarek deals 3 damage to target creature or player. -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Kiora, the Crashing Wave

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -1: Draw a card. You may play an additional land this turn. -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield."

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -X: Exile each permanent with converted mana cost X or less that's one or more colors. -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Gruul Signet

{1}, {T}: Add {R}{G} to your mana pool.

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Destructive Force

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

Garruk Wildspeaker

+1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn.

Thragtusk

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.

Lion's Eye Diamond

Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.

Talisman of Impulse

{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.

Slagstorm

Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.

Parallax Tide

Fading 5 Remove a fade counter from Parallax Tide: Remove target land from the game. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.

Karn Liberated

+4: Target player exiles a card from his or her hand. -3: Exile target permanent. -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Whipflare

Whipflare deals 2 damage to each nonartifact creature.

Upheaval

Return all permanents to their owners' hands.

Coalition Relic

{T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Fractured Powerstone

{T}: Add {1} to your mana pool. {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.

Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Personal Tutor

Search your deck for a sorcery and reveal that card to all players. Shuffle your deck and put the revealed card on top of it.

Temporal Manipulation

You take an extra turn after this one.

Three Visits

Search your library for a forest card and put that forest into play. Shuffle your library afterward.

Capture of Jingzhou

You take another turn after this one.

Burning of Xinye

You destroy four of your lands and your opponent destroys four of his or her lands. Then Burning of Xinye deals 4 damage to each creature. (This includes your creatures.)

Ponder

Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Compulsive Research

Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Wurmcoil Engine

Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

Dwarven Ruins

Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.

Havenwood Battleground

Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.

Svyelunite Temple

Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

Crystal Vein

{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.

Flame Slash

Flame Slash deals 4 damage to target creature.

Nature's Lore

Search your library for a forest card and put that card into play. Then shuffle your library.

Devastation

Destroy all creatures and all lands. (This includes your creatures and lands.)

Time Warp

Target player takes another turn after this one.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Scroll Rack

{1}, {T}: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order.

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Blood Moon

All non-basic lands are now basic mountains.

Anger of the Gods

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Lotus Bloom

Suspend 3—{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Prismatic Lens

{T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Tropical Island

Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Thran Dynamo

{T}: Add three colorless mana to your mana pool.

Wildfire

Each player sacrifices four lands, then Wildfire deals 4 damage to each creature.

Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Flooded Strand

Misty Rainforest

Scalding Tarn

Steam Vents

Verdant Catacombs

Windswept Heath

Wooded Foothills

Arid Mesa

Cinder Glade

Hedron Archive

Shrine of the Forsaken Gods

Basalt Monolith

Brainstorm

Fact or Fiction

Fellwar Stone

High Market

Inferno Titan

Izzet Signet

Mind Stone

Mizzium Mortars

Preordain

Simic Signet

Worn Powerstone

Chandra, Flamecaller

Cascade Bluffs

Fire-Lit Thicket

Flooded Grove

Wasteland

Chandra, Torch of Defiance

Sweltering Suns

Rootbound Crag

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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