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Decklisty

Decklisty Commander

Narset, Enlightened Master

purin_sho

MTGO Weekly Challenge

Maindeck

Creature 1 Generator Servant Generator Servant Instant & Sorceries 1 Capture of Jingzhou Capture of Jingzhou 1 Chain Lightning Chain Lightning 1 Day's Undoing Day's Undoing 1 Flame Slash Flame Slash 1 Gitaxian Probe 1 Mind's Desire Mind's Desire 1 Order of Succession Order of Succession 1 Oust Oust 1 Part the Waterveil Part the Waterveil 1 Ponder Ponder 1 Preordain Preordain 1 Serum Visions 1 Spelltwine Spelltwine 1 Temporal Manipulation Temporal Manipulation 1 Temporal Mastery Temporal Mastery 1 Temporal Trespass Temporal Trespass 1 Terminus 1 Time Spiral Time Spiral 1 Time Warp Time Warp 1 Timetwister Timetwister 1 Walk the Aeons Walk the Aeons 1 Wheel of Fortune Wheel of Fortune 1 Artificer's Epiphany Artificer's Epiphany 1 Brainstorm Brainstorm 1 Commit // Memory Commit // Memory 1 Cryptic Command Cryptic Command 1 Enlightened Tutor Enlightened Tutor 1 Force of Will Force of Will 1 Lightning Bolt Lightning Bolt 1 Lightning Helix Lightning Helix 1 Mystical Tutor Mystical Tutor 1 Pact of Negation Pact of Negation 1 Peek Peek 1 Swords to Plowshares Swords to Plowshares 1 Thirst for Knowledge Land 1 Adarkar Wastes Adarkar Wastes 1 Ancient Tomb Ancient Tomb 1 Arid Mesa Arid Mesa 1 Battlefield Forge Battlefield Forge 1 Cascade Bluffs Cascade Bluffs 1 Cavern of Souls Cavern of Souls 1 City of Brass City of Brass 1 Command Tower Command Tower 1 Dwarven Ruins Dwarven Ruins 1 Flooded Strand Flooded Strand 1 Hall of the Bandit Lord
1 Hallowed Fountain Hallowed Fountain 5 Island Island 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Mystic Gate Mystic Gate 1 Nimbus Maze Nimbus Maze 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Ruins of Trokair Ruins of Trokair 1 Sacred Foundry Sacred Foundry 1 Scalding Tarn Scalding Tarn 1 Shivan Reef Shivan Reef 1 Steam Vents Steam Vents 1 Svyelunite Temple Svyelunite Temple 1 Tundra Tundra 1 Volcanic Island Volcanic Island 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Ajani Vengeant Ajani Vengeant 1 Dack Fayden 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Narset Transcendent Narset Transcendent 1 Ral Zarek Ral Zarek 1 Tezzeret the Seeker Tezzeret the Seeker 1 Azorius Signet Azorius Signet 1 Basalt Monolith Basalt Monolith 1 Chrome Mox Chrome Mox 1 Coalition Relic 1 Defense Grid Defense Grid 1 Expedition Map Expedition Map 1 Eye of Ramos Eye of Ramos 1 Fellwar Stone Fellwar Stone 1 Grim Monolith Grim Monolith 1 Izzet Signet Izzet Signet 1 Lion's Eye Diamond Lion's Eye Diamond 1 Mox Diamond Mox Diamond 1 Scroll Rack Scroll Rack 1 Talisman of Progress Talisman of Progress 1 Wayfarer's Bauble Wayfarer's Bauble 1 Annex Annex 1 Control Magic Control Magic 1 Darksteel Mutation Darksteel Mutation 1 Decree of Silence Decree of Silence 1 Dictate of Kruphix 1 Fevered Visions Fevered Visions 1 Journey to Nowhere Journey to Nowhere 1 Hanweir Battlements

Sideboard

1 Narset, Enlightened Master Narset, Enlightened Master

Top8

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Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Hall of the Bandit Lord

Hall of the Bandit Lord comes into play tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Darksteel Mutation

Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.

Order of Succession

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Azorius Signet

{1}, {T}: Add {W}{U} to your mana pool.

Ral Zarek

+1: Tap target permanent, then untap another target permanent. -2: Ral Zarek deals 3 damage to target creature or player. -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Narset Transcendent

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -9: You get an emblem with "Your opponents can't cast noncreature spells."

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Terminus

Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Nimbus Maze

{T}: Add {1} to your mana pool. {T}: Add {W} to your mana pool. Play this ability only if you control an Island. {T}: Add {U} to your mana pool. Play this ability only if you control a Plains.

Narset, Enlightened Master

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Generator Servant

{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

Artificer's Epiphany

Draw two cards. If you control no artifacts, discard a card.

Day's Undoing

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Eye of Ramos

{T}: Add one blue mana to your mana pool. Sacrifice Eye of Ramos: Add one blue mana to your mana pool.

Lion's Eye Diamond

Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.

Talisman of Progress

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Annex

You control enchanted land.

Coalition Relic

{T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Chain Lightning

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Ponder

Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Cryptic Command

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Dictate of Kruphix

Flash At the beginning of each player's draw step, that player draws an additional card.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Decree of Silence

Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} When you cycle Decree of Silence, you may counter target spell.

Mind's Desire

Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you play this spell, copy it for each spell played before it this turn.)

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

Tezzeret the Seeker

+1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn.

Dwarven Ruins

Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Mystical Tutor

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Svyelunite Temple

Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Ruins of Trokair

Ruins of Trokair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.

Flame Slash

Flame Slash deals 4 damage to target creature.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Time Warp

Target player takes another turn after this one.

Scroll Rack

{1}, {T}: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order.

Peek

Look at target player's hand. Draw a card.

Adarkar Wastes

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Battlefield Forge

{T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Shivan Reef

{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Walk the Aeons

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Control Magic

You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Timetwister

Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Wheel of Fortune

Both players must discard their hands and draw seven new cards.

Defense Grid

During each player's turn, spells played by another player cost an additional {3}.

Grim Monolith

Grim Monolith does not untap during your untap phase. {4}: Untap Grim Monolith. {T}: Add three colorless mana to your mana pool. Play this ability as a mana source.

Time Spiral

Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Journey to Nowhere

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Flooded Strand

Marsh Flats

Misty Rainforest

Polluted Delta

Sacred Foundry

Scalding Tarn

Steam Vents

Windswept Heath

Wooded Foothills

Arid Mesa

Part the Waterveil

Basalt Monolith

Brainstorm

Fellwar Stone

Izzet Signet

Preordain

Wayfarer's Bauble

Ancient Tomb

Cascade Bluffs

Mana Confluence

Mystic Gate

Fevered Visions

Commit // Memory

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Island

({T}: Add {U}.)

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