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Decklisty

Decklisty Commander

Marath, Will of the Wild

GhostRiderESP

MTGO Weekly Challenge

Maindeck

Creature 1 Dryad Arbor Dryad Arbor 1 Arbor Elf Arbor Elf 1 Avacyn's Pilgrim 1 Aven Mindcensor Aven Mindcensor 1 Birds of Paradise Birds of Paradise 1 Bloom Tender Bloom Tender 1 Elvish Mystic 1 Eternal Witness Eternal Witness 1 Fauna Shaman Fauna Shaman 1 Flametongue Kavu 1 Fyndhorn Elves Fyndhorn Elves 1 Gaddock Teeg Gaddock Teeg 1 Goblin Sharpshooter Goblin Sharpshooter 1 Grand Abolisher Grand Abolisher 1 Imperial Recruiter 1 Karmic Guide Karmic Guide 1 Kiki-Jiki, Mirror Breaker 1 Knight of the Reliquary Knight of the Reliquary 1 Linvala, Keeper of Silence Linvala, Keeper of Silence 1 Llanowar Elves Llanowar Elves 1 Lotus Cobra Lotus Cobra 1 Magus of the Moon Magus of the Moon 1 Mother of Runes Mother of Runes 1 Nightshade Peddler Nightshade Peddler 1 Oracle of Mul Daya Oracle of Mul Daya 1 Phyrexian Revoker Phyrexian Revoker 1 Primeval Titan Primeval Titan 1 Reclamation Sage Reclamation Sage 1 Restoration Angel Restoration Angel 1 Reveillark Reveillark 1 Scavenging Ooze Scavenging Ooze 1 Stoneforge Mystic Stoneforge Mystic 1 Thalia, Guardian of Thraben Thalia, Guardian of Thraben 1 Thalia, Heretic Cathar Thalia, Heretic Cathar 1 Village Bell-Ringer Village Bell-Ringer 1 Wood Elves Wood Elves 1 Zealous Conscripts Zealous Conscripts Instant & Sorceries 1 Council's Judgment 1 Eldritch Evolution Eldritch Evolution 1 Green Sun's Zenith Green Sun's Zenith 1 Life from the Loam 1 Steelshaper's Gift Steelshaper's Gift 1 Chord of Calling Chord of Calling 1 Crop Rotation Crop Rotation 1 Eladamri's Call Eladamri's Call 1 Enlightened Tutor Enlightened Tutor 1 Worldly Tutor Worldly Tutor
Land 1 Ancient Tomb Ancient Tomb 1 Arid Mesa Arid Mesa 1 Bloodstained Mire Bloodstained Mire 1 Cavern of Souls Cavern of Souls 1 Clifftop Retreat Clifftop Retreat 1 Copperline Gorge Copperline Gorge 1 Fire-Lit Thicket Fire-Lit Thicket 1 Flooded Strand Flooded Strand 5 Forest Forest 1 Gavony Township Gavony Township 1 Grove of the Burnwillows Grove of the Burnwillows 1 Homeward Path Homeward Path 1 Horizon Canopy Horizon Canopy 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 2 Plains Plains 1 Plateau Plateau 1 Rootbound Crag Rootbound Crag 1 Rugged Prairie Rugged Prairie 1 Sacred Foundry Sacred Foundry 1 Savannah Savannah 1 Scalding Tarn Scalding Tarn 1 Stirring Wildwood Stirring Wildwood 1 Stomping Ground Stomping Ground 1 Sunpetal Grove Sunpetal Grove 1 Taiga Taiga 1 Tectonic Edge Tectonic Edge 1 Temple Garden Temple Garden 1 Verdant Catacombs Verdant Catacombs 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Palace Jailer 1 Basilisk Collar Basilisk Collar 1 Birthing Pod Birthing Pod 1 Crucible of Worlds Crucible of Worlds 1 Mox Diamond Mox Diamond 1 Skullclamp Skullclamp 1 Sword of Feast and Famine 1 Aura Shards Aura Shards 1 Blood Moon Blood Moon 1 Earthcraft Earthcraft 1 Exploration Exploration 1 Splinter Twin Splinter Twin 1 Sylvan Library Sylvan Library 1 Utopia Sprawl Utopia Sprawl

Sideboard

1 Marath, Will of the Wild

Top8

Název decklistu Autor
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Skred Red TeamRockett
BW Tokens Hovsgaard
Dark Petiton Scapeshift oRS
UW Stoneblade pedroj
Jund Midrange qbturtle15
Esper Erayo ItIsUnfair
Dark Depths Reanimator Griselpuff

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Nightshade Peddler

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

Zealous Conscripts

Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Homeward Path

{T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns.

Marath, Will of the Wild

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Utopia Sprawl

Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Bloom Tender

{T}: For each color among permanents you control, add one mana of that color to your mana pool.

Steelshaper's Gift

Search your library for an equipment card, reveal that card, and put it into your hand.Then shuffle your library.

Dryad Arbor

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green.

Grove of the Burnwillows

{T}: Add {1} to your mana pool. {PT}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.

Magus of the Moon

Nonbasic lands are Mountains.

Fyndhorn Elves

{T}: Add {G} to your mana pool. Play this ability as an interrupt.

Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Gavony Township

{T}: Add {1} to your mana pool. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Aura Shards

Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.

Gaddock Teeg

Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with {X} in their mana costs can't be played.

Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.

Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Green Sun's Zenith

Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

Phyrexian Revoker

As Phyrexian Revoker enters the battlefield, name a nonland card. Activated abilities of sources with the chosen name can't be activated.

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Knight of the Reliquary

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Kiki-Jiki, Mirror Breaker

Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

Reveillark

Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Goblin Sharpshooter

Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player.

Eladamri's Call

Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Flametongue Kavu

When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Avacyn's Pilgrim

{T}: Add {W} to your mana pool.

Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.

Elvish Mystic

{T}: Add {G} to your mana pool.

Chord of Calling

Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Linvala, Keeper of Silence

Flying Activated abilities of creatures your opponents control can't be activated.

Splinter Twin

Enchant creature Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."

Copperline Gorge

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool.

Worldly Tutor

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Earthcraft

Tap an untapped creature you control: Untap target basic land.

Crucible of Worlds

You may play land cards from your graveyard.

Blood Moon

All non-basic lands are now basic mountains.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Savannah

Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.

Birds of Paradise

Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Karmic Guide

Flying; protection from black; echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) When Karmic Guide comes into play, choose target creature card in your graveyard and put that creature into play.

Crop Rotation

At the time you play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Shuffle your library afterwards.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Exploration

You may play an additional land each turn.

Arbor Elf

{T}: Untap target Forest.

Basilisk Collar

Equipped creature has deathtouch and lifelink. Equip {2}

Stirring Wildwood

Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.

Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Sacred Foundry

Scalding Tarn

Temple Garden

Verdant Catacombs

Windswept Heath

Wooded Foothills

Arid Mesa

Eternal Witness

Skullclamp

Wood Elves

Ancient Tomb

Fire-Lit Thicket

Horizon Canopy

Rugged Prairie

Tectonic Edge

Wasteland

Eldritch Evolution

Thalia, Heretic Cathar

Aven Mindcensor

Rootbound Crag

Sunpetal Grove

Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plains

({T}: Add {W}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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