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Decklisty

Decklisty Commander

Narset, Enlightened Master

Baetog

MTGO Weekly Challenge

Maindeck

Creature 1 Snapcaster Mage Snapcaster Mage Instant & Sorceries 1 Ancestral Vision Ancestral Vision 1 Capture of Jingzhou Capture of Jingzhou 1 Council's Judgment 1 Fiery Confluence Fiery Confluence 1 Flame Slash Flame Slash 1 Gitaxian Probe 1 Oust Oust 1 Part the Waterveil Part the Waterveil 1 Supreme Verdict Supreme Verdict 1 Sweltering Suns Sweltering Suns 1 Temporal Manipulation Temporal Manipulation 1 Temporal Mastery Temporal Mastery 1 Time Warp Time Warp 1 Vandalblast Vandalblast 1 Walk the Aeons Walk the Aeons 1 Wrath of God Wrath of God 1 Abrade Abrade 1 Commit // Memory Commit // Memory 1 Complicate Complicate 1 Condescend Condescend 1 Counterflux Counterflux 1 Counterspell Counterspell 1 Cryptic Command Cryptic Command 1 Cyclonic Rift Cyclonic Rift 1 Daze Daze 1 Evasive Action 1 Fact or Fiction Fact or Fiction 1 Forbid 1 Force of Will Force of Will 1 Force Spike Force Spike 1 Lightning Bolt Lightning Bolt 1 Logic Knot Logic Knot 1 Mana Leak Mana Leak 1 Mana Tithe 1 Memory Lapse Memory Lapse 1 Miscalculation Miscalculation 1 Mystical Tutor Mystical Tutor 1 Negate Negate 1 Pact of Negation Pact of Negation 1 Pyroblast Pyroblast 1 Remand Remand 1 Supreme Will Supreme Will 1 Swords to Plowshares Swords to Plowshares 1 Unexpectedly Absent Unexpectedly Absent Land 1 Adarkar Wastes Adarkar Wastes 1 Ancient Tomb Ancient Tomb 1 Arid Mesa Arid Mesa
1 Cavern of Souls Cavern of Souls 1 Celestial Colonnade Celestial Colonnade 1 City of Brass City of Brass 1 Clifftop Retreat Clifftop Retreat 1 Command Tower Command Tower 1 Dust Bowl Dust Bowl 1 Eiganjo Castle 1 Flagstones of Trokair Flagstones of Trokair 1 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 1 Hall of the Bandit Lord 1 Hallowed Fountain Hallowed Fountain 3 Island Island 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Plains Plains 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Sacred Foundry Sacred Foundry 1 Scalding Tarn Scalding Tarn 1 Shivan Reef Shivan Reef 1 Steam Vents Steam Vents 1 Sulfur Falls Sulfur Falls 1 Temple of Enlightenment Temple of Enlightenment 1 Temple of Epiphany Temple of Epiphany 1 Temple of the False God Temple of the False God 1 Temple of Triumph Temple of Triumph 1 Tolaria West Tolaria West 1 Tundra Tundra 1 Volcanic Island Volcanic Island 1 Wandering Fumarole Wandering Fumarole 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Ajani Vengeant Ajani Vengeant 1 Chandra, Flamecaller Chandra, Flamecaller 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Dack Fayden 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 1 Jace Beleren Jace Beleren 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Narset Transcendent Narset Transcendent 1 Wear // Tear 1 Chrome Mox Chrome Mox 1 Expedition Map Expedition Map 1 Detention Sphere Detention Sphere 1 Hanweir Battlements

Sideboard

1 Narset, Enlightened Master Narset, Enlightened Master

Top8

Název decklistu Autor
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Grixis Delver SorboOne

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Hall of the Bandit Lord

Hall of the Bandit Lord comes into play tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Eiganjo Castle

{T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Narset Transcendent

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -9: You get an emblem with "Your opponents can't cast noncreature spells."

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Condescend

Counter target spell unless its controller pays {X}. Scry 2 (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Narset, Enlightened Master

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Jace Beleren

+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Daze

You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays {1}.

Complicate

Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}.

Evasive Action

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Forbid

Buyback — Discard two cards from your hand. (You may discard two cards in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell.

Mana Tithe

Cryptic Command

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Force Spike

Counter target spell unless its caster pays an additional {1}.

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Mystical Tutor

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Memory Lapse

Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

Flame Slash

Flame Slash deals 4 damage to target creature.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Time Warp

Target player takes another turn after this one.

Adarkar Wastes

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Shivan Reef

{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Flagstones of Trokair

{T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Walk the Aeons

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Miscalculation

Counter target spell unless its caster pays an additional {2}. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Flooded Strand

Marsh Flats

Misty Rainforest

Polluted Delta

Sacred Foundry

Scalding Tarn

Steam Vents

Windswept Heath

Wooded Foothills

Arid Mesa

Part the Waterveil

Counterflux

Fact or Fiction

Fiery Confluence

Temple of the False God

Vandalblast

Chandra, Flamecaller

Wandering Fumarole

Ancient Tomb

Dust Bowl

Mana Confluence

Wasteland

Chandra, Torch of Defiance

Commit // Memory

Sweltering Suns

Abrade

Supreme Will

Glacial Fortress

Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Komandér precon pitva: "World Shaper" z Edge of Eternities

06.08.2025 16:44 – VepřoKnedloKapusta

Veľmi pekne ďakujem a teším sa! :)

všechny komentáře

Středeční výhledy 13/2025

06.08.2025 03:21 – Jaryner

Novinky super jako vždy 😉 Kvíz: První pick? Jasně že Banishing Light! Proč? Protože za tři many odstranit cokoliv – to je prostě...

všechny komentáře

Hledání země nezemě

03.08.2025 11:34 – indian

Je tomu tak. Ba ne, je to edice, ve které foily ještě nebyly. Sedmá edice je také prima.

všechny komentáře

TOP 10 nových komandérskych mechanizmov: ŠOKANTNÉ! Posledné miesto nie je Posledná Jazda!

01.08.2025 13:14 – IgnaczYOLOly

Hezký článek a přišel přesně včas, protože ta změna začíná platit už ode dneška. Je ale škoda toho, co jsi mezi řádky zmínil, že minimální...

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Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

všechny komentáře

Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře
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