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Decklisty

Decklisty Commander

Narset, Enlightened Master

Mingh Ya V.C.N.I.

MTGO Weekly Challenge

Maindeck

Instant & Sorceries 1 Beacon of Tomorrows Beacon of Tomorrows 1 Capture of Jingzhou Capture of Jingzhou 1 Chain Lightning Chain Lightning 1 Day of Judgment Day of Judgment 1 Fiery Confluence Fiery Confluence 1 Flame Slash Flame Slash 1 Mind's Desire Mind's Desire 1 Oust Oust 1 Spelltwine Spelltwine 1 Supreme Verdict Supreme Verdict 1 Temporal Manipulation Temporal Manipulation 1 Temporal Mastery Temporal Mastery 1 Temporal Trespass Temporal Trespass 1 Time Stretch Time Stretch 1 Time Warp Time Warp 1 Abrade Abrade 1 Cryptic Command Cryptic Command 1 Dispel Dispel 1 Force of Will Force of Will 1 Lat-Nam's Legacy 1 Lightning Bolt Lightning Bolt 1 Lightning Helix Lightning Helix 1 Negate Negate 1 Pact of Negation Pact of Negation 1 Pyroblast Pyroblast 1 Red Elemental Blast Red Elemental Blast 1 Swords to Plowshares Swords to Plowshares 1 Thirst for Knowledge 1 Tithe Tithe Land 1 Ancient Tomb Ancient Tomb 1 Arid Mesa Arid Mesa 1 Bloodstained Mire Bloodstained Mire 1 Cascade Bluffs Cascade Bluffs 1 Cavern of Souls Cavern of Souls 1 Desolate Lighthouse Desolate Lighthouse 1 Dwarven Ruins Dwarven Ruins 1 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 1 Hall of the Bandit Lord 1 Hallowed Fountain Hallowed Fountain 3 Island Island 1 Mana Confluence Mana Confluence 1 Marsh Flats Marsh Flats 1 Maze of Ith Maze of Ith 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Mystic Gate Mystic Gate 2 Plains Plains
1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Remote Farm Remote Farm 1 Ruins of Trokair Ruins of Trokair 1 Sacred Foundry Sacred Foundry 1 Sandstone Needle Sandstone Needle 1 Saprazzan Skerry Saprazzan Skerry 1 Scalding Tarn Scalding Tarn 1 Steam Vents Steam Vents 1 Sulfur Falls Sulfur Falls 1 Svyelunite Temple Svyelunite Temple 1 Temple of Enlightenment Temple of Enlightenment 1 Temple of Epiphany Temple of Epiphany 1 Temple of the False God Temple of the False God 1 Tolaria West Tolaria West 1 Tundra Tundra 1 Volcanic Island Volcanic Island 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Dack Fayden 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Karn Liberated Karn Liberated 1 Tezzeret the Seeker Tezzeret the Seeker 1 Ugin, the Spirit Dragon Ugin, the Spirit Dragon 1 Expropriate 1 Ancient Den Ancient Den 1 Azorius Signet Azorius Signet 1 Basalt Monolith Basalt Monolith 1 Boros Signet Boros Signet 1 Chrome Mox Chrome Mox 1 Coalition Relic 1 Coldsteel Heart Coldsteel Heart 1 Defense Grid Defense Grid 1 Everflowing Chalice Everflowing Chalice 1 Expedition Map Expedition Map 1 Fellwar Stone Fellwar Stone 1 Grim Monolith Grim Monolith 1 Izzet Signet Izzet Signet 1 Mind Stone Mind Stone 1 Mox Diamond Mox Diamond 1 Scroll Rack Scroll Rack 1 Strionic Resonator Strionic Resonator 1 Talisman of Progress Talisman of Progress 1 Blood Moon Blood Moon 1 Decree of Silence Decree of Silence 1 Leyline of Sanctity Leyline of Sanctity 1 Overwhelming Splendor Overwhelming Splendor 1 Swarm Intelligence Swarm Intelligence

Sideboard

1 Narset, Enlightened Master Narset, Enlightened Master

Top8

Název decklistu Autor
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Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Lat-Nam's Legacy

Mescola nel tuo grimorio una carta dalla tua mano. Se lo fai, pesca due carte all'inizio del mantenimento del prossimo turno.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Desolate Lighthouse

{T}: Add {1} to your mana pool. {1}{U}{R}, {T}: Draw a card, then discard a card.

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Hall of the Bandit Lord

Hall of the Bandit Lord comes into play tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Azorius Signet

{1}, {T}: Add {W}{U} to your mana pool.

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -X: Exile each permanent with converted mana cost X or less that's one or more colors. -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Beacon of Tomorrows

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Pyroblast

Counter target spell if it is blue or destroy target permanent if it is blue.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Narset, Enlightened Master

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Remote Farm

Remote Farm comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.

Saprazzan Skerry

Saprazzan Skerry comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Sandstone Needle

Sandstone Needle comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.

Talisman of Progress

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Karn Liberated

+4: Target player exiles a card from his or her hand. -3: Exile target permanent. -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Coalition Relic

{T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Ancient Den

(Ancient Den isn't a spell.) {T}: Add {W} to your mana pool.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Chain Lightning

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Cryptic Command

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Decree of Silence

Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} When you cycle Decree of Silence, you may counter target spell.

Mind's Desire

Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you play this spell, copy it for each spell played before it this turn.)

Tezzeret the Seeker

+1: Untap up to two target artifacts. -X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library. -5: Artifacts you control become 5/5 artifact creatures until end of turn.

Dwarven Ruins

Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.

Svyelunite Temple

Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

Ruins of Trokair

Ruins of Trokair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.

Flame Slash

Flame Slash deals 4 damage to target creature.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Mox Diamond

When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. {T}: Add one mana of any color to your mana pool. Play this ability as a mana source.

Time Warp

Target player takes another turn after this one.

Scroll Rack

{1}, {T}: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order.

Time Stretch

Target player takes two extra turns after this one.

Maze of Ith

{T}: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

Blood Moon

All non-basic lands are now basic mountains.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Red Elemental Blast

Counters a blue spell being cast or destroys a blue card in play.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Defense Grid

During each player's turn, spells played by another player cost an additional {3}.

Grim Monolith

Grim Monolith does not untap during your untap phase. {4}: Untap Grim Monolith. {T}: Add three colorless mana to your mana pool. Play this ability as a mana source.

Tithe

Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.

Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Day of Judgment

Destroy all creatures.

Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Polluted Delta

Sacred Foundry

Scalding Tarn

Steam Vents

Windswept Heath

Wooded Foothills

Arid Mesa

Dispel

Basalt Monolith

Boros Signet

Coldsteel Heart

Fellwar Stone

Fiery Confluence

Izzet Signet

Mind Stone

Temple of the False God

Ancient Tomb

Cascade Bluffs

Mana Confluence

Mystic Gate

Abrade

Overwhelming Splendor

Swarm Intelligence

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Leyline of Sanctity

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Negate

Counter target noncreature spell.

Temple of Epiphany

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.

Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Report z Czech Premodern Championship 2025

13.06.2025 10:25 – vir82

Hezký čtení. Díky za report.:-)

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Je Vampire the Eternal Struggle lepší komandér?

11.06.2025 21:58 – VepřoKnedloKapusta

Som rád, že sa páčil :) Ak správne rozumiem, tak 5ková edícia (aktuálna) bude nadlho, tak to proklamuje aj vydavateľstvo Black Chantry...

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TOP 10 sfér v Planechase: Číslo 9 je poriadna diera!

11.06.2025 09:59 – VepřoKnedloKapusta

Veľmi pekne ďakujem a súhlasím, ku PVP draftu je to sranda naozaj :)

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11.06.2025 09:53 – FSK

Skvělý průřezový článek - takové mám rád :) K té změně symbolu bílé many bych jen doplnil, že se měnily všechny mana symboly, jen u té...

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11.06.2025 06:31 – Mikhael

Úplne Ti rozumiem. Podľa môjho názoru (a to nehovorím, že je Tvoj prípad) je v dnešnej dobe dôležité naučiť ľudí, aby vedeli ako sa...

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Martinův soutěžní článek: Pauper Bogles

11.06.2025 00:27 – Chainer

Ahoj, Martine! Děkuji ti za velmi pěkný report a gratuluji ti k velmi pěknému umístění v autorské soutěži! :clap: :clap: :clap: :-) ...

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