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Decklisty

Decklisty Commander

RUG Midrange

Lundstrom

MTGO Weekly Challenge

Maindeck

Creature 1 Emrakul, the Promised End Emrakul, the Promised End 1 Eternal Witness Eternal Witness 1 Ramunap Excavator Ramunap Excavator 1 Snapcaster Mage Snapcaster Mage 1 World Breaker World Breaker Instant & Sorceries 1 By Force By Force 1 Fiery Confluence Fiery Confluence 1 Flame Slash Flame Slash 1 Gitaxian Probe 1 Life from the Loam 1 Mizzium Mortars Mizzium Mortars 1 Pyroclasm Pyroclasm 1 Rolling Earthquake Rolling Earthquake 1 Slice and Dice 1 Sweltering Suns Sweltering Suns 1 Sylvan Scrying Sylvan Scrying 1 Traverse the Ulvenwald Traverse the Ulvenwald 1 Upheaval Upheaval 1 Abrade Abrade 1 Ancient Grudge Ancient Grudge 1 Counterspell Counterspell 1 Daze Daze 1 Dissenter's Deliverance Dissenter's Deliverance 1 Fact or Fiction Fact or Fiction 1 Fiery Impulse Fiery Impulse 1 Force of Will Force of Will 1 Force Spike Force Spike 1 Harvest Pyre Harvest Pyre 1 Intuition Intuition 1 Izzet Charm Izzet Charm 1 Lightning Bolt Lightning Bolt 1 Mana Leak Mana Leak 1 Memory Lapse Memory Lapse 1 Mental Misstep Mental Misstep 1 Miscalculation Miscalculation 1 Pact of Negation Pact of Negation 1 Remand Remand 1 Spell Pierce Spell Pierce 1 Spell Snare Spell Snare 1 Starstorm Starstorm 1 Volcanic Fallout Land 1 Ancient Tomb Ancient Tomb 1 Arid Mesa Arid Mesa 1 Bloodstained Mire Bloodstained Mire 1 Botanical Sanctum Botanical Sanctum 1 Breeding Pool Breeding Pool
1 Cavern of Souls Cavern of Souls 1 City of Brass City of Brass 1 Command Tower Command Tower 1 Copperline Gorge Copperline Gorge 1 Dust Bowl Dust Bowl 1 Flooded Strand Flooded Strand 3 Forest Forest 4 Island Island 1 Karplusan Forest Karplusan Forest 1 Mana Confluence Mana Confluence 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Polluted Delta Polluted Delta 1 Raging Ravine Raging Ravine 1 Scalding Tarn Scalding Tarn 1 Scavenger Grounds Scavenger Grounds 1 Shivan Reef Shivan Reef 1 Steam Vents Steam Vents 1 Stomping Ground Stomping Ground 1 Taiga Taiga 1 Tolaria West Tolaria West 1 Treetop Village Treetop Village 1 Tropical Island Tropical Island 1 Verdant Catacombs Verdant Catacombs 1 Volcanic Island Volcanic Island 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills 1 Yavimaya Coast Yavimaya Coast Other 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Dack Fayden 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Nissa, Vastwood Seer 1 Subterranean Tremors 1 Chrome Mox Chrome Mox 1 Crucible of Worlds Crucible of Worlds 1 Engineered Explosives Engineered Explosives 1 Expedition Map Expedition Map 1 Fellwar Stone Fellwar Stone 1 Gruul Signet 1 Izzet Signet Izzet Signet 1 Simic Signet Simic Signet 1 Talisman of Impulse Talisman of Impulse 1 Umezawa's Jitte Umezawa's Jitte 1 Blood Moon Blood Moon 1 Search for Azcanta 1 Sylvan Library Sylvan Library

Sideboard

1 Kraum, Ludevic's Opus
1 Thrasios, Triton Hero

Top8

Název decklistu Autor
Monoblue Delver Danker
Monoblue Control Mandark
Jeskai Tempo PeroLeMetemosBrutal
UW Control RemiFortier
Mardu Pyromancer pjc08
UW Miracles Dazai
Eldrazi Ramp ProfessorFrench
Blue Dredge vaughnbros14

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Gruul Signet

{1}, {T}: Add {R}{G} to your mana pool.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Harvest Pyre

As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.

Fiery Impulse

Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Talisman of Impulse

{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Spell Snare

Counter target spell with converted mana cost 2.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Daze

You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays {1}.

Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with converted mana cost 1.

Upheaval

Return all permanents to their owners' hands.

Starstorm

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

Rolling Earthquake

Rolling Earthquake deals X damage to each player and each creature without horsemanship. (This includes you and your creatures without horsemanship.)

Slice and Dice

Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R},Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Volcanic Fallout

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Gitaxian Probe

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Life from the Loam

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Sylvan Library

You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.

Izzet Charm

Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.

Copperline Gorge

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool.

Force Spike

Counter target spell unless its caster pays an additional {1}.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Memory Lapse

Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

Flame Slash

Flame Slash deals 4 damage to target creature.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Intuition

Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.

Pyroclasm

Pyroclasm deals 2 damage to each creature.

Crucible of Worlds

You may play land cards from your graveyard.

Karplusan Forest

{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Shivan Reef

{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Yavimaya Coast

{T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Blood Moon

All non-basic lands are now basic mountains.

Ancient Grudge

Destroy target artifact. Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Tropical Island

Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.

Taiga

Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Miscalculation

Counter target spell unless its caster pays an additional {2}. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

Treetop Village

Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Raging Ravine

Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Bloodstained Mire

Flooded Strand

Misty Rainforest

Polluted Delta

Scalding Tarn

Steam Vents

Verdant Catacombs

Windswept Heath

Wooded Foothills

Arid Mesa

Sylvan Scrying

Eternal Witness

Fact or Fiction

Fellwar Stone

Fiery Confluence

Izzet Signet

Mizzium Mortars

Simic Signet

World Breaker

Ancient Tomb

Dust Bowl

Mana Confluence

Wasteland

Traverse the Ulvenwald

Emrakul, the Promised End

Botanical Sanctum

Chandra, Torch of Defiance

By Force

Dissenter's Deliverance

Sweltering Suns

Abrade

Ramunap Excavator

Scavenger Grounds

Spell Pierce

U

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Komandér precon pitva: "World Shaper" z Edge of Eternities

04.08.2025 21:09 – Lio

Skvelá pitva, Daniel... chce to viac článkov v tomto formáte!

všechny komentáře

Hledání země nezemě

03.08.2025 11:34 – indian

Je tomu tak. Ba ne, je to edice, ve které foily ještě nebyly. Sedmá edice je také prima.

všechny komentáře

TOP 10 nových komandérskych mechanizmov: ŠOKANTNÉ! Posledné miesto nie je Posledná Jazda!

01.08.2025 13:14 – IgnaczYOLOly

Hezký článek a přišel přesně včas, protože ta změna začíná platit už ode dneška. Je ale škoda toho, co jsi mezi řádky zmínil, že minimální...

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Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

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Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře

Pod povrchom: Je fenomén "power creepu" problémom aj v EDH?

22.07.2025 22:58 – Klondajk

Neviem úprimne či by som bol za takúto zmenu, aj keď fakt vidno že asi ku tomu Wizardi chcú komandér dotlačiť. Dá sa predpokladať, že ceny...

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