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Decklisty

Decklisty Modern

Jeskai Tempo

John Forsyth

GP Oklahoma City

Maindeck

Creature 4 Snapcaster Mage Snapcaster Mage 3 Geist of Saint Traft Geist of Saint Traft 4 Spell Queller Spell Queller 2 Mantis Rider Mantis Rider Instant & Sorceries 4 Path to Exile Path to Exile 4 Lightning Bolt Lightning Bolt 4 Opt Opt 4 Lightning Helix Lightning Helix 2 Logic Knot Logic Knot 1 Spell Snare Spell Snare 1 Mana Leak Mana Leak
1 Electrolyze 3 Cryptic Command Cryptic Command Land 4 Celestial Colonnade Celestial Colonnade 4 Scalding Tarn Scalding Tarn 4 Flooded Strand Flooded Strand 2 Hallowed Fountain Hallowed Fountain 2 Steam Vents Steam Vents 1 Sacred Foundry Sacred Foundry 1 Sulfur Falls Sulfur Falls 3 Island Island 1 Plains Plains 1 Mountain Mountain

Sideboard

1 Elspeth, Sun's Champion
1 Thundermaw Hellkite
1 Vendilion Clique
1 Dispel
1 Negate
2 Disdainful Stroke
2 Ceremonious Rejection
1 Detention Sphere
2 Izzet Staticaster
1 Wear // Tear
1 Relic of Progenitus
1 Engineered Explosives Engineered Explosives

Top8

Název decklistu Autor
Bg Tron Seth Manfield
Jeskai Breach Patrick Tierney
Dredge Nathan Smith
Green Tron Julian John
RG Scapeshift Larry Li
Living End Raymond Detiveaux
Grixis Control Corey Burkhart
BW Smallpox Ian Birell

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Mantis Rider

Flying, vigilance, haste

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Spell Snare

Counter target spell with converted mana cost 2.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Spell Queller

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

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