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Decklisty

Decklisty Commander

Narset, Enlightened Master

WinRyder

MTGO Weekly Challenge

Maindeck

Creature 1 Snapcaster Mage Snapcaster Mage Instant & Sorceries 1 Ancestral Vision Ancestral Vision 1 Capture of Jingzhou Capture of Jingzhou 1 Chain Lightning Chain Lightning 1 Council's Judgment 1 Day of Judgment Day of Judgment 1 Fiery Confluence Fiery Confluence 1 Flame Slash Flame Slash 1 Oust Oust 1 Serum Visions 1 Slice and Dice 1 Supreme Verdict Supreme Verdict 1 Sweltering Suns Sweltering Suns 1 Temporal Manipulation Temporal Manipulation 1 Temporal Mastery Temporal Mastery 1 Temporal Trespass Temporal Trespass 1 Time Warp Time Warp 1 Wrath of God Wrath of God 1 Abrade Abrade 1 Condescend Condescend 1 Counterspell Counterspell 1 Cryptic Command Cryptic Command 1 Daze Daze 1 Electrolyze 1 Evasive Action 1 Fact or Fiction Fact or Fiction 1 Force of Will Force of Will 1 Force Spike Force Spike 1 Izzet Charm Izzet Charm 1 Lightning Bolt Lightning Bolt 1 Logic Knot Logic Knot 1 Mana Leak Mana Leak 1 Mana Tithe 1 Memory Lapse Memory Lapse 1 Miscalculation Miscalculation 1 Mystic Confluence Mystic Confluence 1 Pact of Negation Pact of Negation 1 Remand Remand 1 Spell Snare Spell Snare 1 Swords to Plowshares Swords to Plowshares 1 Tithe Tithe 1 Unexpectedly Absent Unexpectedly Absent Land 1 Adarkar Wastes Adarkar Wastes 1 Ancient Tomb Ancient Tomb 1 Arid Mesa Arid Mesa 1 Battlefield Forge Battlefield Forge 1 Bloodstained Mire Bloodstained Mire 1 Calciform Pools Calciform Pools
1 Cascade Bluffs Cascade Bluffs 1 Cavern of Souls Cavern of Souls 1 Clifftop Retreat Clifftop Retreat 1 Command Tower Command Tower 1 Desolate Lighthouse Desolate Lighthouse 1 Dwarven Ruins Dwarven Ruins 1 Flooded Strand Flooded Strand 1 Glacial Fortress Glacial Fortress 1 Hall of the Bandit Lord 1 Hallowed Fountain Hallowed Fountain 2 Island Island 1 Marsh Flats Marsh Flats 1 Misty Rainforest Misty Rainforest 1 Mountain Mountain 1 Myriad Landscape 1 Mystic Gate Mystic Gate 1 Plains Plains 1 Plateau Plateau 1 Polluted Delta Polluted Delta 1 Ruins of Trokair Ruins of Trokair 1 Sacred Foundry Sacred Foundry 1 Scalding Tarn Scalding Tarn 1 Shivan Reef Shivan Reef 1 Steam Vents Steam Vents 1 Sulfur Falls Sulfur Falls 1 Svyelunite Temple Svyelunite Temple 1 Temple of the False God Temple of the False God 1 Tolaria West Tolaria West 1 Tundra Tundra 1 Volcanic Island Volcanic Island 1 Wasteland Wasteland 1 Windswept Heath Windswept Heath 1 Wooded Foothills Wooded Foothills Other 1 Ajani Vengeant Ajani Vengeant 1 Chandra, Torch of Defiance Chandra, Torch of Defiance 1 Dack Fayden 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 1 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Narset Transcendent Narset Transcendent 1 Ugin, the Spirit Dragon Ugin, the Spirit Dragon 1 Fire // Ice 1 Basalt Monolith Basalt Monolith 1 Chrome Mox Chrome Mox 1 Coalition Relic 1 Expedition Map Expedition Map 1 Fellwar Stone Fellwar Stone 1 Grim Monolith Grim Monolith 1 Talisman of Progress Talisman of Progress 1 Worn Powerstone Worn Powerstone 1 Search for Azcanta

Sideboard

1 Narset, Enlightened Master Narset, Enlightened Master

Top8

Název decklistu Autor
Jund Midrange faisal
Blue Tron shoktroopa
BR Hollow One Antillectual
Goblins
Goblins drklynch
Mentor Miracles FGC
Dark Depts Reanimator
Dark Depts Reanimator YasuiYasai

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Desolate Lighthouse

{T}: Add {1} to your mana pool. {1}{U}{R}, {T}: Draw a card, then discard a card.

Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Hall of the Bandit Lord

Hall of the Bandit Lord comes into play tapped. {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Dack Fayden

+1: Target player draws two cards, then discards two cards. -2: Gain control of target artifact. -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Narset Transcendent

+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -9: You get an emblem with "Your opponents can't cast noncreature spells."

Temporal Trespass

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -X: Exile each permanent with converted mana cost X or less that's one or more colors. -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Condescend

Counter target spell unless its controller pays {X}. Scry 2 (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Narset, Enlightened Master

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Talisman of Progress

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Spell Snare

Counter target spell with converted mana cost 2.

Daze

You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays {1}.

Coalition Relic

{T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Evasive Action

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Temporal Manipulation

You take an extra turn after this one.

Capture of Jingzhou

You take another turn after this one.

Chain Lightning

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Slice and Dice

Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R},Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Mana Tithe

Cryptic Command

Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Izzet Charm

Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Force Spike

Counter target spell unless its caster pays an additional {1}.

Ajani Vengeant

+1: Target permanent doesn't untap during its controller's next untap step. -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -7: Destroy all lands target player controls.

Dwarven Ruins

Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.

Svyelunite Temple

Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

Memory Lapse

Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

Ruins of Trokair

Ruins of Trokair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.

Flame Slash

Flame Slash deals 4 damage to target creature.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Time Warp

Target player takes another turn after this one.

Adarkar Wastes

{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Battlefield Forge

{T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Shivan Reef

{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Calciform Pools

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.

Volcanic Island

Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.

Counterspell

Counters target spell as it is being cast.

Plateau

Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Grim Monolith

Grim Monolith does not untap during your untap phase. {4}: Untap Grim Monolith. {T}: Add three colorless mana to your mana pool. Play this ability as a mana source.

Miscalculation

Counter target spell unless its caster pays an additional {2}. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

Tithe

Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Day of Judgment

Destroy all creatures.

Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Bloodstained Mire

Flooded Strand

Marsh Flats

Misty Rainforest

Polluted Delta

Sacred Foundry

Scalding Tarn

Steam Vents

Windswept Heath

Wooded Foothills

Arid Mesa

Basalt Monolith

Fact or Fiction

Fellwar Stone

Fiery Confluence

Mystic Confluence

Temple of the False God

Worn Powerstone

Ancient Tomb

Cascade Bluffs

Mystic Gate

Wasteland

Chandra, Torch of Defiance

Sweltering Suns

Abrade

Glacial Fortress

Clifftop Retreat

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Report z Czech Premodern Championship 2025

13.06.2025 10:25 – vir82

Hezký čtení. Díky za report.:-)

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Je Vampire the Eternal Struggle lepší komandér?

11.06.2025 21:58 – VepřoKnedloKapusta

Som rád, že sa páčil :) Ak správne rozumiem, tak 5ková edícia (aktuálna) bude nadlho, tak to proklamuje aj vydavateľstvo Black Chantry...

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TOP 10 sfér v Planechase: Číslo 9 je poriadna diera!

11.06.2025 09:59 – VepřoKnedloKapusta

Veľmi pekne ďakujem a súhlasím, ku PVP draftu je to sranda naozaj :)

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11.06.2025 09:53 – FSK

Skvělý průřezový článek - takové mám rád :) K té změně symbolu bílé many bych jen doplnil, že se měnily všechny mana symboly, jen u té...

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11.06.2025 06:31 – Mikhael

Úplne Ti rozumiem. Podľa môjho názoru (a to nehovorím, že je Tvoj prípad) je v dnešnej dobe dôležité naučiť ľudí, aby vedeli ako sa...

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Martinův soutěžní článek: Pauper Bogles

11.06.2025 00:27 – Chainer

Ahoj, Martine! Děkuji ti za velmi pěkný report a gratuluji ti k velmi pěknému umístění v autorské soutěži! :clap: :clap: :clap: :-) ...

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