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Decklisty

Decklisty Modern

RG Breach

Charles McEachern

PT Rivals of Ixalan

Maindeck

Creature 4 Primeval Titan Primeval Titan 4 Sakura-Tribe Elder Sakura-Tribe Elder 4 Simian Spirit Guide Simian Spirit Guide 1 Woodfall Primus Woodfall Primus 1 Hornet Queen Hornet Queen Instant & Sorceries 4 Explore Explore 4 Search for Tomorrow Search for Tomorrow 4 Through the Breach 4 Summoner's Pact Summoner's Pact
Land 4 Valakut, the Molten Pinnacle Valakut, the Molten Pinnacle 4 Stomping Ground Stomping Ground 4 Wooded Foothills Wooded Foothills 4 Windswept Heath Windswept Heath 1 Forest Forest 1 Blighted Woodland Blighted Woodland 7 Mountain Mountain 1 Cinder Glade Cinder Glade Other 4 Chalice of the Void Chalice of the Void

Sideboard

4 Anger of the Gods
4 Ancient Grudge
2 Tireless Tracker
1 Reclamation Sage
1 Gaea's Revenge
1 Ruric Thar, the Unbowed
1 Thragtusk
1 Obstinate Baloth Obstinate Baloth

Top8

Název decklistu Autor
Living End Valerio Luminati
Affinity Felipe Escobar
Lantern Control Brian Braun-Duin
Grixis Control Corey Burkhart
Gifts Storm Jason Chung
Green Tron Eder Damasceno
Boros Burn Takuma Morofuji
5C Humans John Rolf

Through the Breach

Put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Obstinate Baloth

When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

Hornet Queen

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

Summoner's Pact

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Chalice of the Void

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Simian Spirit Guide

Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Woodfall Primus

Trample When Woodfall Primus comes into play, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Search for Tomorrow

Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2—{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Explore

You may play an additional land this turn. Draw a card.

Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. {T}: Add {R} to your mana pool.

Windswept Heath

Wooded Foothills

Blighted Woodland

Cinder Glade

Sakura-Tribe Elder

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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