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Decklisty

Decklisty Vše

Enchantment Control

Mathonical

MTGO Weekly Challenge

Maindeck

Creature 4 Heliod's Pilgrim Heliod's Pilgrim Instant & Sorceries 4 Kruphix's Insight Kruphix's Insight Land 4 Blossoming Sands Blossoming Sands 7 Forest Forest 4 Jungle Hollow Jungle Hollow 1 Plains Plains 4 Scoured Barrens Scoured Barrens 2 Unknown Shores Unknown Shores Other 4 Abundant Growth Abundant Growth
1 Curse of the Bloody Tome 1 Dead Weight Dead Weight 3 Fertile Ground Fertile Ground 1 Hobble Hobble 3 Journey to Nowhere Journey to Nowhere 2 Kirtar's Desire Kirtar's Desire 1 Lignify Lignify 3 Oblivion Ring Oblivion Ring 3 Pestilence Pestilence 3 Protective Sphere Protective Sphere 4 Quiet Disrepair Quiet Disrepair 1 Trace of Abundance Trace of Abundance

Sideboard

1 Pestilence
3 Aura Gnarlid
3 Castigate
1 Dispel
2 Negate
2 Relic of Progenitus
3 Scattershot Archer

Top8

Název decklistu Autor
Dredge Artem_Kuhtin
Jund Midrange Bruno_Mineiro
All-in Boros DragonRider168
UR Control maxvb
Punishing RUG HJ_Kaiser
Grixis Phoenix WhiteFaces
Czech Pile Shadyrat
Ravager Shops bobthedog

Trace of Abundance

Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Abundant Growth

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color to your mana pool."

Scattershot Archer

{T}: Scattershot Archer deals 1 damage to each creature with flying.

Protective Sphere

{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Kruphix's Insight

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

Lignify

Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities.

Kirtar's Desire

Enchanted creature can't attack. Threshold - Enchanted creature can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Quiet Disrepair

Enchant artifact or enchantment At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.

Hobble

When Hobble comes into play, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.

Curse of the Bloody Tome

Enchant player At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

Fertile Ground

Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.

Pestilence

At the end of each turn, if no creatures are in play, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and player.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Journey to Nowhere

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Heliod's Pilgrim

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

Unknown Shores

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Dead Weight

Enchant creature Enchanted creature gets -2/-2.

Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Plains

({T}: Add {W}.)

Forest

({T}: Add {G}.)

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