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Decklisty

Decklisty Vše

knights brawl

Maindeck

Creature 1 Syr Gwyn, Hero of Ashvale Syr Gwyn, Hero of Ashvale 1 Silverwing Squadron Silverwing Squadron 1 Embereth Skyblazer Embereth Skyblazer 1 Venerable Knight Venerable Knight 1 Belle of the Brawl Belle of the Brawl 1 Syr Konrad, the Grim Syr Konrad, the Grim 1 Inspiring Veteran Inspiring Veteran 1 Wintermoor Commander Wintermoor Commander 1 Fireborn Knight Fireborn Knight 1 Knight of the Ebon Legion Knight of the Ebon Legion 1 Skyknight Legionnaire Skyknight Legionnaire 1 Corpse Knight Corpse Knight 1 Skyknight Vanguard Skyknight Vanguard Instant & Sorceries 1 Single Combat Single Combat 1 Bond of Discipline Bond of Discipline 1 Ob Nixilis's Cruelty Ob Nixilis's Cruelty 1 Despark Despark 1 Mortify Mortify Land 1 Tournament Grounds Tournament Grounds 1 Godless Shrine Godless Shrine 1 Temple of Triumph Temple of Triumph 5 Plains Plains 3 Swamp Swamp 5 Mountain Mountain
1 Bloodfell Caves Bloodfell Caves 1 Boros Guildgate Boros Guildgate 1 Command Tower Command Tower 1 Evolving Wilds Evolving Wilds 1 Orzhov Guildgate Orzhov Guildgate 1 Rakdos Guildgate Rakdos Guildgate 1 Scoured Barrens Scoured Barrens 1 Wind-Scarred Crag Wind-Scarred Crag Other 1 Mace of the Valiant Mace of the Valiant 1 Knights' Charge Knights' Charge 1 Shining Armor Shining Armor 1 Foulmire Knight 1 Order of Midnight Syr Gwyn, Hero of Ashvale 1 Arcane Signet Arcane Signet 1 Crystal Slipper Crystal Slipper 1 Embereth Shieldbreaker 1 Steelclaw Lance Steelclaw Lance 1 Midnight Reaper Command Tower 1 Response // Resurgence 1 Integrity // Intervention 1 Icon of Ancestry Icon of Ancestry 1 Ancestral Blade Ancestral Blade 1 Mask of Immolation Mask of Immolation 1 Colossus Hammer Colossus Hammer 1 Marauder's Axe Marauder's Axe

Sideboard

Top8

Název decklistu Autor
Infect David Brenner
Hardened Affinity Timothy Busbee
Bant Soulherder Evan Whitehouse
Gifts Storm Paul Muller
GW Eldrazi Allison Warfield
Bant Eldrazi Luke Bishop
RB Moon John Lim
Eldrazi Tron Arthur Carson

Skyknight Legionnaire

Flying, haste

Boros Guildgate

Mortify

Destroy target creature or enchantment.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Rakdos Guildgate

Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.

Bond of Discipline

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Ob Nixilis's Cruelty

Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.

Despark

Exile target permanent with converted mana cost 4 or greater.

Orzhov Guildgate

Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.

Ancestral Blade

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Knight of the Ebon Legion

{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Mask of Immolation

When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Corpse Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

Skyknight Vanguard

Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

Colossus Hammer

Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Marauder's Axe

Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Temple of Triumph

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.

Shining Armor

Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Venerable Knight

When Venerable Knight dies, put a +1/+1 counter on target Knight you control.

Belle of the Brawl

Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player puts the top card of their library into their graveyard.

Crystal Slipper

Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Inspiring Veteran

Other Knights you control get +1/+1.

Steelclaw Lance

Equipped creature gets +2/+2. Equip Knight {1} ({1}: Attach to target Knight creature you control. Equip only as a sorcery.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Wintermoor Commander

Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Fireborn Knight

Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.

Tournament Grounds

{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

Mace of the Valiant

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip {3}

Silverwing Squadron

Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Embereth Skyblazer

As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

Knights' Charge

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

Syr Gwyn, Hero of Ashvale

Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}.

Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

všechny komentáře

Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

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Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

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Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

všechny komentáře

Pozvánka na Highlander Prague Open 2025

03.06.2025 07:11 – THX26

Ano, tak jsem to myslel, že třeba se o té akci nějaký obchodník dozví a bude tam chtít být přítomen.

všechny komentáře

Komandér precon pitva: "Explorers of the Deep" z Caverns of Ixalan

02.06.2025 16:40 – Klondajk

*z tých Ixalanských sa mi fakt páčil asi najviac (som starý hráč rýb na legačke)

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