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Decklisty

Decklisty Modern

Ad Nauseam

Ryan Scott

Maindeck

Creature 4 Simian Spirit Guide Simian Spirit Guide Instant & Sorceries 4 Ad Nauseam Ad Nauseam 4 Angel's Grace Angel's Grace 1 Echoing Truth Echoing Truth 1 Lightning Storm 3 Silence 3 Spoils of the Vault Spoils of the Vault 4 Serum Visions 3 Sleight of Hand Sleight of Hand Land 1 Island Island
2 Plains Plains 1 Blast Zone Blast Zone 2 City of Brass City of Brass 3 Darkslick Shores Darkslick Shores 4 Gemstone Mine Gemstone Mine 3 Seachrome Coast Seachrome Coast 3 Temple of Deceit Temple of Deceit 1 Temple of Enlightenment Temple of Enlightenment Other 1 Jace, Wielder of Mysteries Jace, Wielder of Mysteries 4 Lotus Bloom Lotus Bloom 4 Pentad Prism Pentad Prism 4 Phyrexian Unlife Phyrexian Unlife

Sideboard

1 Engineered Explosives Engineered Explosives
1 Cataclysmic Gearhulk Cataclysmic Gearhulk
2 Sphinx of the Final Word Sphinx of the Final Word
2 Sigarda, Host of Herons Sigarda, Host of Herons
4 Leyline of Sanctity Leyline of Sanctity
2 Path to Exile Path to Exile
1 Bontu's Last Reckoning Bontu's Last Reckoning
2 Thoughtseize Thoughtseize

Top8

Název decklistu Autor
Infect David Brenner
Hardened Affinity Timothy Busbee
Bant Soulherder Evan Whitehouse
Gifts Storm Paul Muller
GW Eldrazi Allison Warfield
Bant Eldrazi Luke Bishop
RB Moon John Lim
Eldrazi Tron Arthur Carson

Sigarda, Host of Herons

Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.

Lightning Storm

Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.

Silence

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

Spoils of the Vault

Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Phyrexian Unlife

You don't lose the game for having 0 or less life. As long as your life total is 0 or less, sources that deal damage to you have infect.

Simian Spirit Guide

Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.

Pentad Prism

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Darkslick Shores

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool.

Seachrome Coast

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool.

Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Angel's Grace

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Lotus Bloom

Suspend 3—{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Gemstone Mine

When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

Echoing Truth

Sphinx of the Final Word

Cataclysmic Gearhulk

Bontu's Last Reckoning

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player puts the top two cards of their library into their graveyard. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Blast Zone

Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

Leyline of Sanctity

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {U} or {B}.

Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Robert Friedrich - Moja Krivolaka Cesta Standardom - 2.díl

16.10.2025 21:42 – IgnaczYOLOly

Wau pane Smrt, to jseš dosti frajer. Jako mythic je brutální, já jsem minulý standard taky došel podobně ale bylo to peklo.. Respekt pane a...

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Pondelí s Komandérem - Na plný plyn s Universes Beyond

16.10.2025 21:40 – IgnaczYOLOly

Dnes jsem třeba byl u nás v hospůdce na ňáké to EDH a chlápek hrál Eisenhorna jako komandéra, vzpomněl jsem si na UB debatu na CMUSu a na...

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Report z Polského mistrovsví Premodern (4.10.2025 Gdaňsk)

16.10.2025 21:35 – IgnaczYOLOly

Hezky!

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Planeswalker’s Guides & Art Books - 7. díl

16.10.2025 13:22 – IgnaczYOLOly

Pěkné, ale opravdu bych zkusil překladat celou věc. Fráze jako ,,Liga Anowonu" a ty nadpisy by se měly opravit. Zlepší to zážitek ze čtení....

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Otváračka Edge of Eternities Collector boxu

14.10.2025 15:34 – IgnaczYOLOly

Jako komandér hráči mi to je v zásadě jedno a kupuji co příde jestli mi to třeba nebo se mi to líbí. Jak do kompetitivnejšího duelu, taky...

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Lukášův soutěžní článek: Spider-Man – Ide Magic kreatívne do horšieho?

13.10.2025 20:06 – Chainer

Také bych se k tomu chtěl nějak vyjádřit, ale protože to je soutěžní článek, tak až po soutěži :-) Zatím moc díky! ;-)

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