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Decklist Duel Decks: Blessed vs Cursed

Decklist Duel Decks: Blessed vs Cursed

15.02.2016 19:36 | Profil autora a články: JakubU

Duel Decks: Blessed vs. Cursed logo

Balíček Blessed

Decklisty Vše

DD Blessed vs. Cursed - Blessed

Wizards

Maindeck

Creature 1 Captain of the Mists Captain of the Mists 1 Cathedral Sanctifier Cathedral Sanctifier 1 Champion of the Parish Champion of the Parish 1 Chapel Geist Chapel Geist 1 Dearly Departed Dearly Departed 1 Doomed Traveler Doomed Traveler 2 Elder Cathar Elder Cathar 1 Emancipation Angel Emancipation Angel 1 Fiend Hunter Fiend Hunter 1 Geist of Saint Traft Geist of Saint Traft 1 Goldnight Redeemer Goldnight Redeemer 1 Gryff Vanguard Gryff Vanguard 1 Mist Raven Mist Raven 1 Moorland Inquisitor Moorland Inquisitor 1 Nephalia Smuggler Nephalia Smuggler 1 Slayer of the Wicked Slayer of the Wicked 1 Spectral Gateguards Spectral Gateguards 1 Tandem Lookout Tandem Lookout 1 Thraben Heretic Thraben Heretic
2 Topplegeist Topplegeist 1 Tower Geist Tower Geist 1 Village Bell-Ringer Village Bell-Ringer 1 Voice of the Provinces Voice of the Provinces Instant & Sorceries 1 Eerie Interlude Eerie Interlude 2 Gather the Townsfolk 1 Increasing Devotion Increasing Devotion 1 Momentary Blink Momentary Blink 1 Pore Over the Pages Pore Over the Pages 2 Rebuke Rebuke Land 7 Island Island 1 Seraph Sanctuary Seraph Sanctuary 4 Tranquil Cove Tranquil Cove Other 1 Bonds of Faith Bonds of Faith 1 Butcher's Cleaver Butcher's Cleaver 12 Plains 1 Sharpened Pitchfork Sharpened Pitchfork

Sideboard

Captain of the Mists

Whenever another Human enters the battlefield under your control, untap Captain of the Mists. {1}{U}, {T}: You may tap or untap target permanent.

Cathedral Sanctifier

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

Emancipation Angel

Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

Goldnight Redeemer

Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

Gryff Vanguard

Flying When Gryff Vanguard enters the battlefield, draw a card.

Mist Raven

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

Nephalia Smuggler

{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.

Seraph Sanctuary

When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {1} to your mana pool.

Spectral Gateguards

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Tandem Lookout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Voice of the Provinces

Flying When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.

Increasing Devotion

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Thraben Heretic

{T}: Exile target creature card from a graveyard.

Bonds of Faith

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Champion of the Parish

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Chapel Geist

Flying

Dearly Departed

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

Elder Cathar

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

Rebuke

Destroy target attacking creature.

Slayer of the Wicked

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Butcher's Cleaver

Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Sharpened Pitchfork

Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}

Tower Geist

Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Gather the Townsfolk

Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.

Doomed Traveler

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Momentary Blink

Remove target creature you control from the game, then return it to play under its owner's control. Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Eerie Interlude

Pore Over the Pages

Topplegeist

Moorland Inquisitor

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Island

({T}: Add {U}.)

Nové karty z edice Shadows over Innistrad:

Eerie Interlude Pore over the Pages Topplegeist

Balíček Cursed

Decklisty Vše

DD Blessed vs. Cursed - Cursed

Wizards

Maindeck

Creature 1 Abattoir Ghoul Abattoir Ghoul 2 Butcher Ghoul Butcher Ghoul 2 Diregraf Captain Diregraf Captain 1 Diregraf Ghoul 1 Driver of the Dead Driver of the Dead 1 Falkenrath Noble Falkenrath Noble 2 Ghoulraiser Ghoulraiser 1 Gravecrawler Gravecrawler 1 Harvester of Souls Harvester of Souls 1 Havengul Runebinder Havengul Runebinder 1 Makeshift Mauler Makeshift Mauler 1 Mindwrack Demon Mindwrack Demon 1 Relentless Skaabs Relentless Skaabs 1 Scrapskin Drake Scrapskin Drake 3 Screeching Skaab Screeching Skaab 2 Stitched Drake Stitched Drake 1 Tooth Collector Tooth Collector
1 Unbreathing Horde Unbreathing Horde Instant & Sorceries 1 Appetite for Brains Appetite for Brains 1 Barter in Blood Barter in Blood 1 Compelling Deterrence Compelling Deterrence 1 Dread Return Dread Return 1 Forbidden Alchemy 1 Human Frailty Human Frailty 2 Moan of the Unhallowed Moan of the Unhallowed 1 Sever the Bloodline Sever the Bloodline 1 Tribute to Hunger Tribute to Hunger 1 Victim of Night Victim of Night Land 4 Dismal Backwater Dismal Backwater 8 Island Island Other 1 Cobbled Wings Cobbled Wings 12 Swamp

Sideboard

Appetite for Brains

Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Butcher Ghoul

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Driver of the Dead

When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Harvester of Souls

Deathtouch Whenever another nontoken creature dies, you may draw a card.

Human Frailty

Destroy target Human creature.

Diregraf Captain

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Gravecrawler

Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.

Havengul Runebinder

{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

Relentless Skaabs

As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Makeshift Mauler

As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.

Stitched Drake

As an additional cost to cast Stitched Drake, exile a creature card from your graveyard. Flying

Abattoir Ghoul

First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Falkenrath Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Ghoulraiser

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

Moan of the Unhallowed

Put two 2/2 black Zombie creature tokens onto the battlefield. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tribute to Hunger

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Unbreathing Horde

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Victim of Night

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Scrapskin Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying.

Screeching Skaab

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Diregraf Ghoul

Diregraf Ghoul enters the battlefield tapped.

Dread Return

Return target creature card from your graveyard to play. Flashback—Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Barter in Blood

Sever the Bloodline

Compelling Deterrence

Mindwrack Demon

Tooth Collector

Cobbled Wings

2

Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Island

({T}: Add {U}.)

Nové karty z edice Shadows over Innistrad:

Compelling Deterrence Mindwrack Demon Tooth Collector

Nový Duel Decks: Blessed vs. Cursed si můžete předobjednat zde a podpoříte tak server CMUS.cz.

15.02.2016 19:36 | Profil autora a články: JakubU
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Komentáře

Queegon

15.02.2016 20:12

Mimo Innistrad bloku tam není vůbec nic. Doba, kdy duel decky za něco stály, je tatam.

0 hlasů

Caranthir

15.02.2016 20:39

Tak pro lidi, co se zmlsali Remandy či Demonikáčem, určitě. Primárním účelem DD nikdy nebývalo reprintovat drahé kusovky... Možná budeme mít v budoucnu více štěstí u DD, které nebudou uvádět nějaký "Return" blok...

0 hlasů

Queegon

15.02.2016 23:09

Neříkám, že tam za každou cenu musí být zlato, protože pak by to buď a) stálo 800 b) vůbec nebylo.

Ale tohle je nuda. Blessed vs Cursed...spíš Innistrad vs Innistrad aneb Inner Struggle.

0 hlasů

Caranthir

16.02.2016 09:35

Na druhou stranu sami řekli, že DD budou sloužit jako tematická ochutnávka následujících bloků. To tyhle splňují, když následuje návrat na Innistrad. Zendikar vs. Eldrazi bylo to samé, byly tam jen 4 karty, co nebyly z původního Zendikaru/RoE nebo BFZ. Věřím, že další DD už takové nebudou (pokud tedy nebude třetí návrat v řadě...) Jinak podle prvních naproxovaných her je to prý fajn :-)

0 hlasů

M

20.02.2016 21:01

Mně přijdou DD super, hrajeme s nima s manželkou. Výhoda je, že jsou poměrně dobře vyvážené, většinou zábavné a člověk si zahraje i méně obvyklé karty. Navíc je to prostě připravené na hru, v podstatě stolní hra pro dva. Je tedy pravda, že třeba Knights vs. Dragons jsem po pár hrách dost překopal, protože mi přišly takové málo flavorové. Ale zase teď mám problém, že draci za knechty trochuzaostávají...;-)

1 hlas

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