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Decklisty

Decklisty Modern

UW Control

Alan Breitman

SCG Open Syracuse

Maindeck

Creature 3 Snapcaster Mage Snapcaster Mage 2 Vendilion Clique Instant & Sorceries 2 Condemn Condemn 3 Cryptic Command Cryptic Command 1 Logic Knot Logic Knot 3 Mana Leak Mana Leak 1 Negate Negate 4 Path to Exile Path to Exile 2 Spell Snare Spell Snare 4 Ancestral Vision Ancestral Vision 2 Supreme Verdict Supreme Verdict 1 Timely Reinforcements Timely Reinforcements 1 Wrath of God Wrath of God Land
5 Island Island 2 Plains Plains 4 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand 2 Ghost Quarter Ghost Quarter 2 Glacial Fortress Glacial Fortress 2 Hallowed Fountain Hallowed Fountain 1 Mystic Gate Mystic Gate 1 Polluted Delta Polluted Delta 2 Tectonic Edge Tectonic Edge Other 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 1 Gideon Jura Gideon Jura 2 Jace Beleren Jace Beleren 1 Crucible Of Worlds 1 Detention Sphere Detention Sphere

Sideboard

1 Engineered Explosives Engineered Explosives
1 Spellskite Spellskite
1 Aven Mindcensor Aven Mindcensor
1 Glen Elendra Archmage Glen Elendra Archmage
1 Rest in Peace Rest in Peace
1 Stony Silence Stony Silence
1 Celestial Purge Celestial Purge
2 Dismember Dismember
2 Dispel Dispel
1 Negate Negate
2 Surgical Extraction Surgical Extraction
1 Timely Reinforcements Timely Reinforcements

Top8

Název decklistu Autor
Dredge Ross Meriam
RG Breach Matthew Voltz
UW Control Alan Breitman
RUG Control Harlan Firer
RG Ponza Harrison Gill
RG Titan Shift Devin Koepke

Stony Silence

Activated abilities of artifacts can't be activated.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Jace Beleren

+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard.

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Glen Elendra Archmage

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Spell Snare

Counter target spell with converted mana cost 2.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Surgical Extraction

({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Spellskite

{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)

Cryptic Command

Celestial Purge

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Gideon Jura

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Wrath of God

All creatures in play are destroyed and cannot regenerate.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Polluted Delta

Dispel

Ghost Quarter

Mystic Gate

Tectonic Edge

Aven Mindcensor

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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