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Decklisty

Decklisty Modern

UWR Tempo

James Johnson

SCG Open Milwaukee

Maindeck

Creature 1 Aven Mindcensor Aven Mindcensor 4 Snapcaster Mage Snapcaster Mage 3 Spell Queller Spell Queller 4 Geist of Saint Traft Geist of Saint Traft 1 Vendilion Clique Instant & Sorceries 2 Cryptic Command Cryptic Command 1 Electrolyze 4 Lightning Bolt Lightning Bolt 4 Lightning Helix Lightning Helix 2 Mana Leak Mana Leak 4 Path to Exile Path to Exile 2 Remand Remand 1 Spell Snare Spell Snare 3 Serum Visions
Land 2 Island Island 1 Mountain Mountain 1 Plains Plains 1 Arid Mesa Arid Mesa 1 Cavern of Souls Cavern of Souls 4 Celestial Colonnade Celestial Colonnade 3 Flooded Strand Flooded Strand 2 Ghost Quarter Ghost Quarter 1 Hallowed Fountain Hallowed Fountain 1 Sacred Foundry Sacred Foundry 3 Scalding Tarn Scalding Tarn 2 Steam Vents Steam Vents 1 Sulfur Falls Sulfur Falls 1 Eiganjo Castle

Sideboard

1 Engineered Explosives Engineered Explosives
2 Kor Firewalker Kor Firewalker
1 Rest in Peace Rest in Peace
1 Stony Silence Stony Silence
1 Celestial Purge Celestial Purge
1 Dispel Dispel
2 Negate Negate
1 Wear
2 Anger of the Gods Anger of the Gods
2 Supreme Verdict Supreme Verdict

Top8

Název decklistu Autor
Bant Spirits Caleb Durward
Dredge Kent Ketter
UWR Tempo James Johnson
Grixis Delver Matt Vernon
Lantern Control Tim King
Kiki-Chord Brian Hart
RW Moon Todd Stevens

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Eiganjo Castle

{T}: Add {W} to your mana pool. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Stony Silence

Activated abilities of artifacts can't be activated.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Spell Snare

Counter target spell with converted mana cost 2.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Celestial Purge

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Anger of the Gods

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Kor Firewalker

Protection from red Whenever a player casts a red spell, you may gain 1 life.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Arid Mesa

Dispel

Ghost Quarter

Spell Queller

Aven Mindcensor

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

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Za plátnom: Chippy

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