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Decklisty

Decklisty Modern

Jeskai Tempo

Kyle Bogglemes

SCG Open Columbus

Maindeck

Creature 2 Blade Splicer Blade Splicer 3 Restoration Angel Restoration Angel 4 Snapcaster Mage Snapcaster Mage 4 Spell Queller Spell Queller 2 Vendilion Clique Instant & Sorceries 2 Cryptic Command Cryptic Command 4 Lightning Bolt Lightning Bolt 3 Lightning Helix Lightning Helix 2 Negate Negate 4 Path to Exile Path to Exile 2 Spell Snare Spell Snare
4 Serum Visions Land 3 Island Island 1 Mountain Mountain 1 Plains Plains 4 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand 1 Ghost Quarter Ghost Quarter 2 Glacial Fortress Glacial Fortress 1 Hallowed Fountain Hallowed Fountain 1 Sacred Foundry Sacred Foundry 4 Scalding Tarn Scalding Tarn 2 Steam Vents Steam Vents

Sideboard

1 Grafdigger's Cage Grafdigger's Cage
2 Blade Splicer Blade Splicer
2 Izzet Staticaster Izzet Staticaster
1 Rest in Peace Rest in Peace
2 Runed Halo Runed Halo
2 Dispel Dispel
1 Negate Negate
1 Spell Pierce Spell Pierce
3 Ancestral Vision Ancestral Vision

Top8

Název decklistu Autor
Martyr Proc Lance Shultz
Amulet Titan Matthew Dilks
GW tron Tom Ross
Grixis Delver Kevin Jones
Bant Eldrazi Adam Fronsee
Jund Midrange Todd Anderson
Jeskai Tempo Kyle Bogglemes
Jeskai Aggro Danny Jessup

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Spell Snare

Counter target spell with converted mana cost 2.

Blade Splicer

When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control have first strike.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Cryptic Command

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Izzet Staticaster

Flash (You may cast this spell any time you could cast an instant.) Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Runed Halo

As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Dispel

Ghost Quarter

Spell Queller

Glacial Fortress

Spell Pierce

U

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Pondelí s Komandérem - Takový obyčejný balíček

01.07.2026 08:37 – DuncanIdaho

Tak na to se fakt těším! Poslední dobou stejně hledám nějakou inspiraci na EDH, protože Arena mě teď moc nebaví. Navíc mi přes prázdniny...

všechny komentáře

Za plátnom: Chippy

29.06.2026 10:31 – VepřoKnedloKapusta

Ahoj Lizard, áno začal som už o Ronovi písať hneď ako som aj k predchádzajúcemu článku poznamenal, že už bohužiaľ nie je medzi nami....

všechny komentáře

Ultimátní karty Coldsnap

28.06.2026 10:58 – indian

Ahoj, článek z mé oblíbené série, díky za něj. Mě osobně Coldsnap preview minulo a pak už celá sada. Poslední dobou přemýšlím o...

všechny komentáře

Za plátnom: Christopher Rush

26.06.2026 10:24 – DuncanIdaho

Tak tohle je opravdu smutná zpráva.. Ron byl ikona. RIP

všechny komentáře

Zapomenuté Mechaniky MtG: Rampage

26.06.2026 07:10 – Mikhael

Skvely napad Morrisone, dopisem aj ten. Okrem kariet co spominas mne utkveli v pamati Roar of the Wurm a Call of the Herd, podla mna...

všechny komentáře

Tomášův soutěžní článek: Deckbuilding s asistentem

23.06.2026 17:10 – Tomáš Macek

Ahoj, dnes mi dorazily balíčky za účast v soutěži, a tak jsem natočil slíbené video. https://youtu.be/B0BKXaxFbVo Má to 22minut a nejsem...

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