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Decklisty

Decklisty Commander

Sygg, River Cutthroat

Tomáš Kos

Maindeck

Creature 1 Sygg, River Cutthroat Sygg, River Cutthroat 1 Baleful Strix Baleful Strix 1 Coralhelm Commander Coralhelm Commander 1 Dimir Cutpurse Dimir Cutpurse 1 Earwig Squad 1 Erebos, God of the Dead Erebos, God of the Dead 1 Glen Elendra Archmage Glen Elendra Archmage 1 Glen Elendra Liege Glen Elendra Liege 1 Grand Architect Grand Architect 1 Harbinger of the Tides Harbinger of the Tides 1 Hypnotic Specter Hypnotic Specter 1 Invisible Stalker Invisible Stalker 1 Master of Waves Master of Waves 1 Needle Specter Needle Specter 1 Nightveil Specter Nightveil Specter 1 Notion Thief Notion Thief 1 Oona's Prowler Oona's Prowler 1 Snapcaster Mage Snapcaster Mage 1 Spellstutter Sprite 1 Stratus Dancer Stratus Dancer 1 Teferi, Mage of Zhalfir Teferi, Mage of Zhalfir 1 Thada Adel, Acquisitor Thada Adel, Acquisitor 1 Thassa, God of the Sea Thassa, God of the Sea 1 True-Name Nemesis True-Name Nemesis 1 Vendilion Clique 1 Venser, Shaper Savant Venser, Shaper Savant 1 Wydwen, the Biting Gale Wydwen, the Biting Gale Instant & Sorceries 1 Counterspell Counterspell 1 Countersquall 1 Cryptic Command Cryptic Command 1 Cyclonic Rift Cyclonic Rift 1 Dark Ritual Dark Ritual 1 Demonic Tutor Demonic Tutor 1 Deprive Deprive 1 Desertion Desertion 1 Diabolic Edict Diabolic Edict 1 Dimir Charm 1 Dismember Dismember 1 Go for the Throat 1 Hatred Hatred 1 Hero's Downfall Hero's Downfall 1 Hymn to Tourach Hymn to Tourach 1 Mana Leak Mana Leak 1 Mind Shatter Mind Shatter 1 Miscalculation Miscalculation 1 Misdirection Misdirection 1 Mystical Teachings Mystical Teachings
1 Silumgar's Command Silumgar's Command 1 Sunder Sunder 1 Thoughtseize Thoughtseize 1 Undermine Undermine Land 1 Academy Ruins Academy Ruins 1 Bojuka Bog Bojuka Bog 1 Boseiju, Who Shelters All Boseiju, Who Shelters All 1 Cephalid Coliseum Cephalid Coliseum 1 Command Tower Command Tower 1 Creeping Tar Pit Creeping Tar Pit 1 Darkslick Shores Darkslick Shores 1 Darkwater Catacombs Darkwater Catacombs 1 Dreadship Reef Dreadship Reef 1 Drowned Catacomb Drowned Catacomb 1 Halimar Depths Halimar Depths 6 Island Island 1 Marsh Flats Marsh Flats 1 Minamo, School at Water's Edge 1 Misty Rainforest Misty Rainforest 1 Mutavault Mutavault 1 Oboro, Palace in the Clouds Oboro, Palace in the Clouds 1 Polluted Delta Polluted Delta 1 Reflecting Pool Reflecting Pool 1 River of Tears River of Tears 1 Scalding Tarn Scalding Tarn 1 Shizo, Death's Storehouse 1 Sunken Ruins Sunken Ruins 2 Swamp Swamp 1 Temple of Deceit Temple of Deceit 1 Tolaria West Tolaria West 1 Underground River Underground River 1 Underground Sea Underground Sea 1 Urborg Urborg 1 Urborg, Tomb of Yawgmoth Urborg, Tomb of Yawgmoth 1 Volrath's Stronghold Volrath's Stronghold 1 Watery Grave Watery Grave Other 1 Ashiok, Nightmare Weaver Ashiok, Nightmare Weaver 1 Bitterblossom 1 Bonesplitter 1 Dimir Signet Dimir Signet 1 Far / Away 1 Sword of Feast and Famine 1 Sword of Fire and Ice 1 Sword of Light and Shadow 1 Sword of War and Peace Sword of War and Peace 1 Treachery Treachery 1 Umezawa's Jitte Umezawa's Jitte

Sideboard

Top8

Název decklistu Autor
Sygg, River Cutthroat Tomáš Kos

Shizo, Death's Storehouse

{T}: Add {B} to your mana pool. {B}, {T}: Target legendary creature gains fear until end of turn.

Minamo, School at Water's Edge

{T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent.

True-Name Nemesis

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Notion Thief

Flash If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

Silumgar's Command

Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.

Stratus Dancer

Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stratus Dancer is turned face up, counter target instant or sorcery spell.

Countersquall

Counter target noncreature spell. Its controller loses 2 life.

Needle Specter

Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

Hatred

Pay X life: Target creature gets +X/+0 until end of turn.

Boseiju, Who Shelters All

Boseiju, Who Shelters All comes into play tapped. {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Hymn to Tourach

Target player discards two cards at random.

River of Tears

{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Venser, Shaper Savant

Flash (You may play this spell any time you could play an instant.) When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.

Nightveil Specter

Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. You may play cards exiled with Nightveil Specter.

Invisible Stalker

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker is unblockable.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Undermine

Counter target spell. That spell's controller loses 3 life.

Urborg

{T}: Add {B} to your mana pool. {T}: Remove first strike ability or swampwalk ability from target creature until end of turn.

Oona's Prowler

Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.

Wydwen, the Biting Gale

Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Harbinger of the Tides

You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

Misdirection

You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead.

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Glen Elendra Archmage

Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mind Shatter

Target player discards X cards at random.

Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. Equip {2}

Cephalid Coliseum

{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)

Darkwater Catacombs

{1}, {T}: Add {U}{B} to your mana pool.

Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Baleful Strix

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Bonesplitter

Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Mutavault

{T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Earwig Squad

Prowl {2}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.

Cryptic Command

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Spellstutter Sprite

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Bitterblossom

At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Go for the Throat

Destroy target nonartifact creature.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Sword of Light and Shadow

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Dimir Charm

Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

Dimir Cutpurse

Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Dimir Signet

{1}, {T}: Add {U}{B} to your mana pool.

Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Coralhelm Commander

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.

Deprive

As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell.

Oboro, Palace in the Clouds

{T}: Add {U} to your mana pool. {1}: Return Oboro, Palace in the Clouds to its owner's hand.

Darkslick Shores

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool.

Grand Architect

Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Glen Elendra Liege

Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.

Sygg, River Cutthroat

At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Volrath's Stronghold

{T}: Add one colorless mana to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Diabolic Edict

Target player sacrifices a creature.

Reflecting Pool

{T}: Add to your mana pool one mana of any type that any land you control can produce.

Underground River

{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Ashiok, Nightmare Weaver

+2: Exile the top three cards of target opponent's library. -X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -10: Exile all cards from all opponents' hands and graveyards.

Erebos, God of the Dead

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.

Hero's Downfall

Destroy target creature or planeswalker.

Master of Waves

Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Thassa, God of the Sea

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Academy Ruins

{T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.

Dreadship Reef

{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.

Mystical Teachings

Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Teferi, Mage of Zhalfir

Flash (You may play this spell any time you could play an instant.) Creature cards you own that aren't in play have flash. Each opponent can play spells only any time he or she could play a sorcery.

Counterspell

Counters target spell as it is being cast.

Underground Sea

Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Hypnotic Specter

Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.

Treachery

When Treachery comes into play, untap up to five lands. You control enchanted creature.

Miscalculation

Counter target spell unless its caster pays an additional {2}. Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

Dark Ritual

Add {B}{B}{B} to your mana pool.

Sunder

Return all lands to owners' hands.

Desertion

Counter target spell. If that spell is an artifact or summon spell, put that card into play under your control as though it were just played.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Creeping Tar Pit

Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Halimar Depths

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool.

Thada Adel, Acquisitor

Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.

Marsh Flats

Misty Rainforest

Polluted Delta

Scalding Tarn

Watery Grave

Sunken Ruins

Drowned Catacomb

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Temple of Deceit

Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {U} or {B}.

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

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