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Decklisty

Decklisty Standard

Atarka Red

Petr Daněk

CMUS Sixtour 6/2015

Maindeck

Creature 4 Abbot of Keral Keep Abbot of Keral Keep 2 Lightning Berserker Lightning Berserker 4 Monastery Swiftspear Monastery Swiftspear 4 Zurgo Bellstriker Zurgo Bellstriker Instant & Sorceries 4 Atarka's Command Atarka's Command 3 Become Immense Become Immense 2 Fiery Impulse Fiery Impulse 3 Temur Battle Rage Temur Battle Rage
4 Titan's Strength Titan's Strength 3 Wild Slash Wild Slash 4 Dragon Fodder Dragon Fodder 2 Hordeling Outburst Hordeling Outburst Land 1 Forest Forest 9 Mountain Mountain 4 Bloodstained Mire Bloodstained Mire 3 Cinder Glade Cinder Glade 4 Wooded Foothills Wooded Foothills

Sideboard

2 Thunderbreak Regent Thunderbreak Regent
2 Flamewake Phoenix Flamewake Phoenix
1 Outpost Siege Outpost Siege
2 Fiery Impulse Fiery Impulse
3 Rending Volley Rending Volley
2 Arc Lightning Arc Lightning
3 Roast Roast

Top8

Název decklistu Autor
Atarka Red Petr Daněk
Jeskai Klára Čelikovská
Abzan Alexander Rossijčenko
Jeskai black Petr Sochůrek
Esper Matěj Malý
Esper Dominik Prošek
Esper Adam Koska

Atarka's Command

Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

Lightning Berserker

{R}: Lightning Berserker gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Rending Volley

Rending Volley can't be countered by spells or abilities. Rending Volley deals 4 damage to target white or blue creature.

Roast

Roast deals 5 damage to target creature without flying.

Thunderbreak Regent

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

Zurgo Bellstriker

Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Flamewake Phoenix

Flying, haste Flamewake Phoenix attacks each turn if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.

Temur Battle Rage

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Wild Slash

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to target creature or player.

Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Hordeling Outburst

Put three 1/1 red Goblin creature tokens onto the battlefield.

Monastery Swiftspear

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Abbot of Keral Keep

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Fiery Impulse

Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Dragon Fodder

Put two 1/1 red Goblin creature tokens into play.

Titan's Strength

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Arc Lightning

Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.

Bloodstained Mire

Wooded Foothills

Cinder Glade

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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Projekt Tazri Party "pool" EDH

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Tohle vypadá fakt pěkně a některé ty starší karty přinesly pořádnou dávku nostalgie

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Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

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06.06.2025 11:26 – Felburg

Super čtení, díky!

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Super report, díky!

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