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Decklisty

Decklisty Modern

UW Control

Gregory Orange

GP San Antonio

Maindeck

Creature 3 Snapcaster Mage Snapcaster Mage Instant & Sorceries 4 Ancestral Vision Ancestral Vision 4 Serum Visions 2 Supreme Verdict Supreme Verdict 1 Blessed Alliance Blessed Alliance 3 Condemn Condemn 3 Cryptic Command Cryptic Command 2 Mana Leak Mana Leak 4 Path to Exile Path to Exile 2 Spell Snare Spell Snare Land
3 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand 4 Ghost Quarter Ghost Quarter 2 Hallowed Fountain Hallowed Fountain 4 Island Island 2 Plains Plains 4 Seachrome Coast Seachrome Coast Other 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 1 Jace, Architect of Thought Jace, Architect of Thought 1 Crucible of Worlds Crucible of Worlds 2 Detention Sphere Detention Sphere 4 Spreading Seas Spreading Seas

Sideboard

2 Celestial Purge
1 Dispel
3 Kor Firewalker
2 Negate
2 Porphyry Nodes
1 Rest in Peace
2 Stony Silence
2 Vendilion Clique

Top8

Název decklistu Autor
UW Control Gregory Orange
Eldrazi Tron William Jensen
Madcap Moon Gerard Fabiano
Krark-Clan Ironworks Combo Pascal Maynard
Amulet Titan Samuel Black

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Spell Snare

Counter target spell with converted mana cost 2.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Cryptic Command

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.

Seachrome Coast

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Crucible of Worlds

You may play land cards from your graveyard.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Spreading Seas

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Flooded Strand

Ghost Quarter

Blessed Alliance

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Je Vampire the Eternal Struggle lepší komandér?

11.06.2025 21:58 – VepřoKnedloKapusta

Som rád, že sa páčil :) Ak správne rozumiem, tak 5ková edícia (aktuálna) bude nadlho, tak to proklamuje aj vydavateľstvo Black Chantry...

všechny komentáře

TOP 10 sfér v Planechase: Číslo 9 je poriadna diera!

11.06.2025 09:59 – VepřoKnedloKapusta

Veľmi pekne ďakujem a súhlasím, ku PVP draftu je to sranda naozaj :)

všechny komentáře

Magic v proměnách času

11.06.2025 09:53 – FSK

Skvělý průřezový článek - takové mám rád :) K té změně symbolu bílé many bych jen doplnil, že se měnily všechny mana symboly, jen u té...

všechny komentáře

Středeční výhledy 9/2025

11.06.2025 06:31 – Mikhael

Úplne Ti rozumiem. Podľa môjho názoru (a to nehovorím, že je Tvoj prípad) je v dnešnej dobe dôležité naučiť ľudí, aby vedeli ako sa...

všechny komentáře

Martinův soutěžní článek: Pauper Bogles

11.06.2025 00:27 – Chainer

Ahoj, Martine! Děkuji ti za velmi pěkný report a gratuluji ti k velmi pěknému umístění v autorské soutěži! :clap: :clap: :clap: :-) ...

všechny komentáře

Robertův soutěžní článek: Představení EU Highlander a balíčku

11.06.2025 00:15 – Chainer

Hodně pěkný balíček, hodně pěkné karty, hodně pěkný rozbor! Chtěl bych říci, že i hodně pěkný formát, ale tady se zase tak trošku...

všechny komentáře
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