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Decklisty

Decklisty Modern

UWR Twin

Alex Bianchi

GP Pittsbourgh

Maindeck

Creature 1 Wall of Omens Wall of Omens 4 Snapcaster Mage Snapcaster Mage 4 Deceiver Exarch Deceiver Exarch 1 Pestermite Pestermite 1 Vendilion Clique 2 Restoration Angel Restoration Angel 1 Kiki-Jiki, Mirror Breaker Instant & Sorceries 4 Serum Visions 4 Lightning Bolt Lightning Bolt 4 Path to Exile Path to Exile 2 Spell Snare Spell Snare 1 Dispel Dispel 3 Remand Remand 1 Electrolyze
1 Cryptic Command Cryptic Command Land 4 Scalding Tarn Scalding Tarn 4 Flooded Strand Flooded Strand 3 Steam Vents Steam Vents 1 Hallowed Fountain Hallowed Fountain 1 Sacred Foundry Sacred Foundry 3 Island Island 1 Plains Plains 1 Mountain Mountain 1 Sulfur Falls Sulfur Falls 1 Cascade Bluffs Cascade Bluffs 3 Celestial Colonnade Celestial Colonnade Other 3 Splinter Twin Splinter Twin

Sideboard

2 Dispel
1 Wear // Tear
1 Stony Silence
1 Pia and Kiran Nalaar
1 Engineered Explosives
1 Celestial Purge
1 Keranos, God of Storms
1 Elspeth, Sun's Champion
2 Blood Moon
1 Flashfreeze
1 Negate
2 Timely Reinforcements Timely Reinforcements

Top8

Název decklistu Autor
Titan Scapeshift Thien Nguyen
Grixis Control Corey Burkhart
GW Hatebears Craig Wescoe
UWR Twin Alex Bianchi
UB Fearies Anthony Huynh

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Pestermite

Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent.

Spell Snare

Counter target spell with converted mana cost 2.

Kiki-Jiki, Mirror Breaker

Haste {T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

Deceiver Exarch

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Splinter Twin

Enchant creature Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."

Wall of Omens

Defender When Wall of Omens enters the battlefield, draw a card.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Dispel

Cascade Bluffs

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

TOP 10 nových komandérskych mechanizmov: ŠOKANTNÉ! Posledné miesto nie je Posledná Jazda!

01.08.2025 13:14 – IgnaczYOLOly

Hezký článek a přišel přesně včas, protože ta změna začíná platit už ode dneška. Je ale škoda toho, co jsi mezi řádky zmínil, že minimální...

všechny komentáře

Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

všechny komentáře

Hledání země nezemě

29.07.2025 14:24 – Mikhael

Nechaj ma hádať - Tvoje najobľúbenejšie basic landy sú foilové basic landy zo Siedmej edície? :)

všechny komentáře

Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře

Pod povrchom: Je fenomén "power creepu" problémom aj v EDH?

22.07.2025 22:58 – Klondajk

Neviem úprimne či by som bol za takúto zmenu, aj keď fakt vidno že asi ku tomu Wizardi chcú komandér dotlačiť. Dá sa predpokladať, že ceny...

všechny komentáře

Martinův soutěžní článek: Pauper Bogles

22.07.2025 18:51 – Mikhael

Absolútne súhlasím, komunita je nadovšetko a o tom podľa mňa MtG primárne je (respektíve mal by podľa môjho názoru byť).

všechny komentáře
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