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Decklisty

Decklisty Modern

Amulet Titan

Jacob Haversat

SCG Open Baltimore

Maindeck

Creature 1 Walking Ballista Walking Ballista 4 Primeval Titan Primeval Titan 4 Sakura-Tribe Scout Sakura-Tribe Scout 1 Courser of Kruphix Courser of Kruphix 3 Azusa, Lost but Seeking Instant & Sorceries 1 Pact of Negation Pact of Negation 4 Summoner's Pact Summoner's Pact 4 Ancient Stirrings Ancient Stirrings 4 Explore Explore Land 2 Forest Forest 1 Bojuka Bog Bojuka Bog 1 Boros Garrison Boros Garrison
1 Cavern of Souls Cavern of Souls 4 Gemstone Mine Gemstone Mine 3 Grove of the Burnwillows Grove of the Burnwillows 3 Gruul Turf Gruul Turf 1 Khalni Garden Khalni Garden 1 Radiant Fountain Radiant Fountain 1 Selesnya Sanctuary Selesnya Sanctuary 4 Simic Growth Chamber Simic Growth Chamber 1 Slayers' Stronghold Slayers' Stronghold 1 Sunhome, Fortress of the Legion Sunhome, Fortress of the Legion 3 Tolaria West Tolaria West 1 Vesuva Vesuva Other 4 Amulet of Vigor Amulet of Vigor 2 Engineered Explosives Engineered Explosives

Sideboard

1 Hornet Nest Hornet Nest
1 Hornet Queen Hornet Queen
1 Obstinate Baloth Obstinate Baloth
1 Reclamation Sage Reclamation Sage
2 Tireless Tracker Tireless Tracker
1 Ruric Thar, the Unbowed Ruric Thar, the Unbowed
2 Dismember Dismember
2 Kozilek's Return Kozilek's Return
3 Swan Song Swan Song
1 Ghost Quarter Ghost Quarter

Top8

Název decklistu Autor
Dredge Ben Friedman
Amulet Titan Jacob Haversat
Jund Midrange Reid Duke
BUG Deaths Shadow Ryan Hovis
Madcap Moon Gerard Fabiano
Traverse Abzan Jadine Klomparens
Vizier Knightfall Eli Kassis

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Slayers' Stronghold

{T}: Add {1} to your mana pool. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Courser of Kruphix

Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Whenever a land enters the battlefield under your control, you gain 1 life.

Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Ruric Thar, the Unbowed

Vigilance, reach Ruric Thar, the Unbowed attacks each turn if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Grove of the Burnwillows

{T}: Add {1} to your mana pool. {PT}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Obstinate Baloth

When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

Hornet Nest

Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Hornet Queen

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

Radiant Fountain

When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {1} to your mana pool.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Summoner's Pact

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Gruul Turf

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Selesnya Sanctuary

Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.

Sunhome, Fortress of the Legion

{T}: Add {1} to your mana pool. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Sakura-Tribe Scout

{T}: You may put a land card from your hand into play.

Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.

Vesuva

As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

Gemstone Mine

When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Explore

You may play an additional land this turn. Draw a card.

Khalni Garden

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool.

Boros Garrison

Ghost Quarter

Simic Growth Chamber

Kozilek's Return

Tireless Tracker

Walking Ballista

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Projekt Tazri Party "pool" EDH

10.06.2025 08:46 – VepřoKnedloKapusta

Ďakujem, hej ono aj to je cieľom často pri stole ukázať nejaké bangre minulosti. A hlavne je to sranda :)

všechny komentáře

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

všechny komentáře

Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

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Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

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Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

všechny komentáře

Pozvánka na Highlander Prague Open 2025

03.06.2025 07:11 – THX26

Ano, tak jsem to myslel, že třeba se o té akci nějaký obchodník dozví a bude tam chtít být přítomen.

všechny komentáře
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