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Decklisty

Decklisty Commander

Karlov of the Ghost Council

Sullivan Valdairon

Duel Commander Rennes

Maindeck

Creature 1 Auriok Champion Auriok Champion 1 Aven Mindcensor Aven Mindcensor 1 Baneslayer Angel Baneslayer Angel 1 Brain Maggot 1 Brimaz, King of Oreskos Brimaz, King of Oreskos 1 Gifted Aetherborn Gifted Aetherborn 1 Grand Abolisher Grand Abolisher 1 Kalitas, Traitor of Ghet Kalitas, Traitor of Ghet 1 Kambal, Consul of Allocation Kambal, Consul of Allocation 1 Knight of the White Orchid Knight of the White Orchid 1 Mirran Crusader Mirran Crusader 1 Mother of Runes Mother of Runes 1 Obzedat, Ghost Council Obzedat, Ghost Council 1 Silverblade Paladin 1 Soldier of the Pantheon Soldier of the Pantheon 1 Soul Warden Soul Warden 1 Soul's Attendant Soul's Attendant 1 Soulmender Soulmender 1 Stoneforge Mystic Stoneforge Mystic 1 Suture Priest 1 Thalia, Heretic Cathar Thalia, Heretic Cathar 1 Vampire Nighthawk Vampire Nighthawk 1 Vault Skirge Instant & Sorceries 1 Anguished Unmaking Anguished Unmaking 1 Balance Balance 1 Black Sun's Zenith 1 Cataclysm 1 Center Soul Center Soul 1 Death Grasp Death Grasp 1 Demonic Tutor Demonic Tutor 1 Dismember Dismember 1 Feat of Resistance Feat of Resistance 1 Gods Willing Gods Willing 1 Mana Tithe 1 Mortify Mortify 1 Night's Whisper 1 Orzhov Charm Orzhov Charm 1 Oust Oust 1 Path to Exile Path to Exile 1 Sudden Spoiling Sudden Spoiling 1 Swords to Plowshares Swords to Plowshares 1 Thoughtseize Thoughtseize 1 Vindicate
Land 1 Arid Mesa Arid Mesa 1 Bloodstained Mire Bloodstained Mire 1 Bojuka Bog Bojuka Bog 1 Caves of Koilos Caves of Koilos 1 City of Brass City of Brass 1 Command Tower Command Tower 1 Concealed Courtyard Concealed Courtyard 1 Flooded Strand Flooded Strand 1 Godless Shrine Godless Shrine 1 High Market High Market 1 Isolated Chapel Isolated Chapel 1 Marsh Flats Marsh Flats 9 Plains Plains 1 Polluted Delta Polluted Delta 1 Radiant Fountain Radiant Fountain 1 Reliquary Tower Reliquary Tower 1 Rogue's Passage Rogue's Passage 1 Scoured Barrens Scoured Barrens 1 Scrubland Scrubland 1 Seraph Sanctuary Seraph Sanctuary 1 Shambling Vent Shambling Vent 1 Shizo, Death's Storehouse 6 Swamp Swamp 1 Tainted Field Tainted Field 1 Temple of Silence Temple of Silence 1 Urborg, Tomb of Yawgmoth Urborg, Tomb of Yawgmoth 1 Vault of the Archangel 1 Verdant Catacombs Verdant Catacombs 1 Windswept Heath Windswept Heath Other 1 Dusk / Dawn 1 Start / Finish 1 Ajani, Caller of the Pride Ajani, Caller of the Pride 1 Authority of the Consuls Authority of the Consuls 1 Batterskull 1 Blind Obedience Blind Obedience 1 Curse of the Forsaken Curse of the Forsaken 1 Gryff's Boon Gryff's Boon 1 Lightning Greaves Lightning Greaves 1 Oblivion Ring Oblivion Ring 1 Skullclamp Skullclamp 1 Sword of Feast and Famine 1 Tangle Wire Tangle Wire 1 Umezawa's Jitte Umezawa's Jitte

Sideboard

1 Karlov of the Ghost Council Karlov of the Ghost Council

Top8

Název decklistu Autor
Karlov of the Ghost Council Sullivan Valdairon

Seraph Sanctuary

When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {1} to your mana pool.

Brimaz, King of Oreskos

Vigilance Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.

Shizo, Death's Storehouse

{T}: Add {B} to your mana pool. {B}, {T}: Target legendary creature gains fear until end of turn.

Curse of the Forsaken

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Silverblade Paladin

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Center Soul

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Auriok Champion

Protection from black and from red Whenever another creature comes into play, you may gain 1 life.

Cataclysm

Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Obzedat, Ghost Council

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

Orzhov Charm

Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Night's Whisper

You draw two cards and you lose 2 life.

Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.

Baneslayer Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Ajani, Caller of the Pride

+1: Put a +1/+1 counter on up to one target creature. -3: Target creature gains flying and double strike until end of turn. -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

Radiant Fountain

When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {1} to your mana pool.

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Vault of the Archangel

{T}: Add {1} to your mana pool. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Mirran Crusader

Double strike, protection from black and from green

Tangle Wire

Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Mana Tithe

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}

Black Sun's Zenith

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Suture Priest

Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Vault Skirge

({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vindicate

Destroy target permanent.

Batterskull

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5}

Brain Maggot

When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.

Soul's Attendant

Whenever another creature enters the battlefield, you may gain 1 life.

Knight of the White Orchid

First strike When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.

City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.

Soul Warden

Whenever another creature comes into play, you gain 1 life.

Caves of Koilos

{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Soldier of the Pantheon

Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.

Thoughtseize

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Sudden Spoiling

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Creatures target player controls become 0/2 and lose all abilities until end of turn.

Balance

Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated.

Swords to Plowshares

Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Demonic Tutor

You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Scrubland

Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool.

Mother of Runes

{T}: Target creature you control gains protection from a color of your choice until end of turn.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Vampire Nighthawk

Flying Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Bloodstained Mire

Flooded Strand

Marsh Flats

Polluted Delta

Verdant Catacombs

Windswept Heath

Arid Mesa

Shambling Vent

Death Grasp

High Market

Karlov of the Ghost Council

Lightning Greaves

Reliquary Tower

Rogue's Passage

Skullclamp

Tainted Field

Kalitas, Traitor of Ghet

Anguished Unmaking

Gryff's Boon

Thalia, Heretic Cathar

Authority of the Consuls

Concealed Courtyard

Kambal, Consul of Allocation

Gifted Aetherborn

Aven Mindcensor

Isolated Chapel

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Mortify

Destroy target creature or enchantment.

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Soulmender

{T}: You gain 1 life.

Temple of Silence

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.

Command Tower

{T}: Add one mana of any color in your commander's color identity.

Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Plains

({T}: Add {W}.)

Swamp

({T}: Add {B}.)

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