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Decklisty

Decklisty Modern

Esper Control

rhmaha

MTGO Weekly Challenge

Maindeck

Creature 3 Snapcaster Mage Snapcaster Mage Instant & Sorceries 1 Serum Visions 3 Supreme Verdict Supreme Verdict 3 Cryptic Command Cryptic Command 4 Esper Charm Esper Charm 2 Fatal Push Fatal Push 2 Logic Knot Logic Knot 1 Negate Negate 4 Path to Exile Path to Exile 1 Secure the Wastes Secure the Wastes 2 Sphinx's Revelation Sphinx's Revelation 2 Think Twice Think Twice Land 4 Celestial Colonnade Celestial Colonnade
3 Drowned Catacomb Drowned Catacomb 4 Flooded Strand Flooded Strand 1 Ghost Quarter Ghost Quarter 1 Glacial Fortress Glacial Fortress 1 Godless Shrine Godless Shrine 1 Hallowed Fountain Hallowed Fountain 3 Island Island 1 Plains Plains 4 Polluted Delta Polluted Delta 1 Swamp Swamp 2 Watery Grave Watery Grave Other 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 1 Jace, Architect of Thought Jace, Architect of Thought 4 Spreading Seas Spreading Seas

Sideboard

1 Fatal Push
1 Negate
1 Supreme Verdict
2 Dispel
1 Gideon Jura
1 Night of Souls' Betrayal
3 Rest in Peace
1 Stony Silence
2 Timely Reinforcements
2 Vendilion Clique

Top8

Název decklistu Autor
RW Burn T_Wrecks
5C Slivers Julian_Brandmaier
Blue Tron shooktroopa
Esper Control rhmaha
Goblins (8 Whack) Ardonas
4C Humans OlleR
Jund Midrange faisal
As Foretold Control d_peliser

Secure the Wastes

Put X 1/1 white Warrior creature tokens onto the battlefield.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Cryptic Command

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Sphinx's Revelation

You gain X life and draw X cards.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.

Esper Charm

Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Think Twice

Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Spreading Seas

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Flooded Strand

Polluted Delta

Watery Grave

Ghost Quarter

Fatal Push

Drowned Catacomb

Glacial Fortress

Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Swamp

({T}: Add {B}.)

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