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Decklisty

Decklisty Modern

Living End

Chris Castro-Rappl

SCG Open Charlotte

Maindeck

Creature 4 Architects of Will Architects of Will 4 Desert Cerodon Desert Cerodon 4 Faerie Macabre Faerie Macabre 2 Fulminator Mage Fulminator Mage 4 Horror of the Broken Lands Horror of the Broken Lands 4 Monstrous Carabid Monstrous Carabid 4 Simian Spirit Guide Simian Spirit Guide 4 Street Wraith Street Wraith Instant & Sorceries 1 Beast Within Beast Within 4 Violent Outburst Violent Outburst 4 Demonic Dread Demonic Dread
3 Living End Living End Land 1 Mountain Mountain 1 Swamp Swamp 4 Blackcleave Cliffs Blackcleave Cliffs 1 Blood Crypt Blood Crypt 3 Bloodstained Mire Bloodstained Mire 2 Blooming Marsh Blooming Marsh 2 Copperline Gorge Copperline Gorge 1 Grove of the Burnwillows Grove of the Burnwillows 1 Overgrown Tomb Overgrown Tomb 1 Stomping Ground Stomping Ground 1 Wooded Foothills Wooded Foothills

Sideboard

1 Brindle Boar Brindle Boar
2 Fulminator Mage Fulminator Mage
3 Ingot Chewer Ingot Chewer
2 Shriekmaw Shriekmaw
2 Beast Within Beast Within
3 Ricochet Trap Ricochet Trap
2 Dead // Gone

Top8

Název decklistu Autor
Skred Red Nick Crockett
Eldrazi Tron Todd Stevens
Living End Chris Castro-Rappl
Dredge Ross Meriam
Grixis Deaths Shadow Andrew Jessup
Jeskai Kiki Joel Sukhram
BW Eldrazi Michael Braverman
Big Naya Casper Schaefer

Demonic Dread

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Target creature can't block this turn.

Monstrous Carabid

Monstrous Carabid attacks each turn if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.)

Violent Outburst

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.

Architects of Will

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.)

Grove of the Burnwillows

{T}: Add {1} to your mana pool. {PT}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.

Ingot Chewer

When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Brindle Boar

Sacrifice Brindle Boar: You gain 4 life.

Street Wraith

Swampwalk Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Simian Spirit Guide

Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.

Beast Within

Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

Blackcleave Cliffs

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R} to your mana pool.

Copperline Gorge

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool.

Faerie Macabre

Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

Fulminator Mage

Sacrifice Fulminator Mage: Destroy target nonbasic land.

Living End

Living End is black. Suspend 3—{2}{B}{B} Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

Ricochet Trap

If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. Change the target of target spell with a single target.

Bloodstained Mire

Overgrown Tomb

Wooded Foothills

Shriekmaw

Blooming Marsh

Desert Cerodon

Horror of the Broken Lands

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Swamp

({T}: Add {B}.)

Mountain

({T}: Add {R}.)

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