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Decklisty

Decklisty Modern

UW Control

Navas

MTGO Weekly Challenge

Maindeck

Creature 2 Snapcaster Mage Snapcaster Mage 1 Vendilion Clique Instant & Sorceries 4 Ancestral Vision Ancestral Vision 4 Serum Visions 3 Supreme Verdict Supreme Verdict 1 Blessed Alliance Blessed Alliance 2 Condemn Condemn 3 Cryptic Command Cryptic Command 1 Logic Knot Logic Knot 2 Negate Negate 4 Path to Exile Path to Exile 2 Spell Snare Spell Snare Land
4 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand 4 Ghost Quarter Ghost Quarter 1 Glacial Fortress Glacial Fortress 2 Hallowed Fountain Hallowed Fountain 5 Island Island 2 Plains Plains 1 Snow-Covered Plains Snow-Covered Plains Other 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 1 Gideon Jura Gideon Jura 1 Jace, Architect of Thought Jace, Architect of Thought 1 Detention Sphere Detention Sphere 4 Spreading Seas Spreading Seas

Sideboard

1 Vendilion Clique
1 Celestial Purge
1 Disenchant
2 Dispel
2 Meddling Mage
2 Rest in Peace
3 Spell Queller
2 Stony Silence
1 Timely Reinforcements Timely Reinforcements

Top8

Název decklistu Autor
UW Control Navas
Turbo Vizier __matsugan

Snow-Covered Plains

{T}: Add {W} to your mana pool.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Spell Snare

Counter target spell with converted mana cost 2.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Cryptic Command

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.

Gideon Jura

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Ancestral Vision

Ancestral Vision is blue. Suspend 4—{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) Target player draws three cards.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Spreading Seas

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Flooded Strand

Ghost Quarter

Blessed Alliance

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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