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Decklisty

Decklisty Modern

UWR Tempo

Jean Sato

GP Sao Paolo

Maindeck

Creature 1 Thundermaw Hellkite Thundermaw Hellkite 2 Geist of Saint Traft Geist of Saint Traft 4 Snapcaster Mage Snapcaster Mage 4 Spell Queller Spell Queller Instant & Sorceries 4 Serum Visions 4 Path to Exile Path to Exile 4 Cryptic Command Cryptic Command 2 Electrolyze 3 Lightning Helix Lightning Helix 3 Logic Knot Logic Knot 4 Lightning Bolt Lightning Bolt
Land 2 Steam Vents Steam Vents 2 Spirebluff Canal Spirebluff Canal 4 Celestial Colonnade Celestial Colonnade 2 Hallowed Fountain Hallowed Fountain 1 Sacred Foundry Sacred Foundry 3 Island Island 4 Scalding Tarn Scalding Tarn 1 Mountain Mountain 1 Plains Plains 4 Flooded Strand Flooded Strand Other 1 Engineered Explosives Engineered Explosives

Sideboard

1 Dispel
2 Rest in Peace
1 Wear // Tear
1 Elspeth, Sun's Champion
1 Anger of the Gods
1 Timely Reinforcements
2 Ceremonious Rejection
1 Relic of Progenitus
2 Stony Silence
2 Shadow of Doubt
1 Supreme Verdict Supreme Verdict

Top8

Název decklistu Autor
Bant Knightfall Joao Lelis
RG Scapeshift Vitor Grassato
GB Tron Rafael Costa Zaghi
UWR Tempo Jean Sato
Turbo Scapeshift Thiago Rosenmann
Skred Red Thiago Braz Dos Cagas
Naya Breach Weder Pereira

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Thundermaw Hellkite

Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Spell Queller

Spirebluff Canal

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

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