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Decklisty

Decklisty Modern

UWR Tempo

Jonathan Rosum

SCG Open Richmond

Maindeck

Creature 4 Snapcaster Mage Snapcaster Mage 4 Spell Queller Spell Queller 3 Geist of Saint Traft Geist of Saint Traft Instant & Sorceries 4 Cryptic Command Cryptic Command 3 Electrolyze 4 Lightning Bolt Lightning Bolt 3 Lightning Helix Lightning Helix 3 Logic Knot Logic Knot 4 Path to Exile Path to Exile 4 Serum Visions
Land 3 Island Island 1 Mountain Mountain 1 Plains Plains 4 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand 2 Hallowed Fountain Hallowed Fountain 1 Sacred Foundry Sacred Foundry 4 Scalding Tarn Scalding Tarn 2 Spirebluff Canal Spirebluff Canal 2 Steam Vents Steam Vents

Sideboard

2 Relic of Progenitus Relic of Progenitus
1 Rest in Peace Rest in Peace
2 Stony Silence Stony Silence
1 Celestial Purge Celestial Purge
2 Ceremonious Rejection Ceremonious Rejection
1 Disdainful Stroke Disdainful Stroke
1 Dispel Dispel
1 Wear//Tear
1 Vendilion Clique
1 Elspeth, Sun's Champion Elspeth, Sun's Champion
1 Anger of the Gods Anger of the Gods
1 Supreme Verdict Supreme Verdict

Top8

Název decklistu Autor
Grixis Death Shadow James Foerst
Vizier Elves Ross Meriam
UWR Tempo Jonathan Rosum
Naya Scapeshift Becky Adlman
GW Company Hunter Nance
Gifts Storm Caleb Scherer
Breach Moon Adam Manche
Martyr Proc Logan Reinhardt

Stony Silence

Activated abilities of artifacts can't be activated.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Celestial Purge

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Relic of Progenitus

{T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Anger of the Gods

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Dispel

Spell Queller

Ceremonious Rejection

Spirebluff Canal

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Projekt Tazri Party "pool" EDH

09.06.2025 22:12 – DuncanIdaho

Tohle vypadá fakt pěkně a některé ty starší karty přinesly pořádnou dávku nostalgie

všechny komentáře

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

všechny komentáře

Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

všechny komentáře

Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

všechny komentáře

Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

všechny komentáře

Pozvánka na Highlander Prague Open 2025

03.06.2025 07:11 – THX26

Ano, tak jsem to myslel, že třeba se o té akci nějaký obchodník dozví a bude tam chtít být přítomen.

všechny komentáře
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