CMUS.cz
  • Přihlášení
  • Fórum
  • FB
  • Youtube
  • Twitter
  • E-shop
  • Články
  • Fórum
  • Decklisty
  • Turnaje
  • Deskové hry
  • Jak začít

Decklisty

Decklisty Modern

UW Control

Raymond Perez

SCG Classic Louisville

Maindeck

Creature 3 Snapcaster Mage Snapcaster Mage 1 Vendilion Clique Instant & Sorceries 3 Cryptic Command Cryptic Command 1 Logic Knot Logic Knot 1 Mana Leak Mana Leak 1 Negate Negate 4 Path to Exile Path to Exile 1 Shadow of Doubt Shadow of Doubt 1 Sphinx's Revelation Sphinx's Revelation 1 Think Twice Think Twice 4 Serum Visions 3 Supreme Verdict Supreme Verdict Land 5 Island Island
2 Plains Plains 4 Celestial Colonnade Celestial Colonnade 4 Flooded Strand Flooded Strand 2 Glacial Fortress Glacial Fortress 1 Hallowed Fountain Hallowed Fountain 1 Irrigated Farmland Irrigated Farmland 1 Mystic Gate Mystic Gate 4 Tectonic Edge Tectonic Edge 1 Temple of Enlightenment Temple of Enlightenment Other 1 Gideon Jura Gideon Jura 2 Gideon of the Trials Gideon of the Trials 2 Jace, Architect of Thought Jace, Architect of Thought 2 Detention Sphere Detention Sphere 4 Spreading Seas Spreading Seas

Sideboard

2 Rest in Peace Rest in Peace
1 Runed Halo Runed Halo
2 Stony Silence Stony Silence
1 Blessed Alliance Blessed Alliance
1 Celestial Purge Celestial Purge
2 Dispel Dispel
3 Geist of Saint Traft Geist of Saint Traft
1 Elspeth, Sun's Champion Elspeth, Sun's Champion
1 Supreme Verdict Supreme Verdict
1 Timely Reinforcements Timely Reinforcements

Top8

Název decklistu Autor
UW Control Raymond Perez
Goryos Gifts Heath Vance
Abzan Eldrazi David Dunham

Stony Silence

Activated abilities of artifacts can't be activated.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Cryptic Command

Celestial Purge

Vendilion Clique

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

Shadow of Doubt

({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Sphinx's Revelation

You gain X life and draw X cards.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.

Gideon Jura

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Runed Halo

As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Think Twice

Draw a card. Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Spreading Seas

Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.

Flooded Strand

Dispel

Mystic Gate

Tectonic Edge

Blessed Alliance

Gideon of the Trials

Irrigated Farmland

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Temple of Enlightenment

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Projekt Tazri Party "pool" EDH

09.06.2025 22:12 – DuncanIdaho

Tohle vypadá fakt pěkně a některé ty starší karty přinesly pořádnou dávku nostalgie

všechny komentáře

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

všechny komentáře

Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

všechny komentáře

Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

všechny komentáře

Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

všechny komentáře

Pozvánka na Highlander Prague Open 2025

03.06.2025 07:11 – THX26

Ano, tak jsem to myslel, že třeba se o té akci nějaký obchodník dozví a bude tam chtít být přítomen.

všechny komentáře
1 2 3 4 5 6 7 8 9 10

PARTNEŘI CMUS.CZ

Vesely drak eshop karty magic a pokémon
Pokemon-Guru.cz, kompletní informace v češtině ze světa karetní hry Pokémon Magic-Guru.cz, portál pro všechny začátečníky v karetní hře Magic: the Gathering Poker-Arena.cz, portál, který vás naučí hrát poker

Sociální sítě

  • FB
  • Youtube
  • Twitter
RSS  |  Kontakty / Contacts   |  Zpracování osobních údajů   |  Podmínky užívání 2010 - 2025 Web4Games; created by Sabre