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Decklisty

Decklisty Vintage

Paradoxical Mentorator

Valerio Visco

Nebraska's War 5.0

Maindeck

Creature 1 Monastery Mentor Monastery Mentor 1 Snapcaster Mage Snapcaster Mage 1 Torrential Gearhulk Torrential Gearhulk Instant & Sorceries 1 Ancestral Recall Ancestral Recall 2 Flusterstorm 4 Force of Will Force of Will 1 Hurkyl's Recall Hurkyl's Recall 2 Mental Misstep Mental Misstep 1 Mystical Tutor Mystical Tutor 4 Paradoxical Outcome Paradoxical Outcome 1 Merchant Scroll Merchant Scroll 1 Time Walk Land 4 Flooded Strand Flooded Strand 3 Island Island 1 Library of Alexandria Library of Alexandria 1 Polluted Delta Polluted Delta 2 Tundra Tundra Other
1 Black Lotus Black Lotus 2 Grim Monolith Grim Monolith 1 Mana Crypt 1 Mana Vault Mana Vault 1 Mox Emerald Mox Emerald 1 Mox Jet Mox Jet 2 Mox Opal Mox Opal 1 Mox Pearl Mox Pearl 1 Mox Ruby Mox Ruby 1 Mox Sapphire Mox Sapphire 1 Paradox Engine Paradox Engine 1 Seat of the Synod Seat of the Synod 3 Sensei's Divining Top 1 Sol Ring Sol Ring 1 Time Vault Time Vault 3 Voltaic Key 3 Repeal 1 Tinker 3 Mystic Remora Mystic Remora 1 Tolarian Academy

Sideboard

3 Containment Priest
2 Disenchant Disenchant
1 Dispel Dispel
1 Mental Misstep Mental Misstep
2 Fragmentize Fragmentize
2 Pithing Needle Pithing Needle
1 Relic of Progenitus Relic of Progenitus
1 Plains Plains
2 Swords to Plowshares

Top8

Název decklistu Autor
Boros Tokens Simone Gasparri
UWr Control Pedro Sanchez
Esper Stoneblade Tom De Decker
Dark Maverick Alexey Romanchuk
White Eldrazi Oscar Basart
Paradoxical Mentorator Valerio Visco
Oath Storm Michele Airaudo

Force of Will

You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

Library of Alexandria

Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.

Containment Priest

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Merchant Scroll

Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.

Mystic Remora

Cumulative Upkeep: {1} Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay {4} to counter this effect.

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Mental Misstep

({U/P} can be paid with either {U} or 2 life.) Counter target spell with converted mana cost 1.

Seat of the Synod

(Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool.

Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {2} to your mana pool.

Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mox Opal

Metalcraft — {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

Relic of Progenitus

{T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Mystical Tutor

Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Hurkyl's Recall

Return all artifacts target player owns to his or her hand.

Pithing Needle

As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities.

Mana Vault

Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.

Mox Emerald

Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.

Time Vault

{T}: Gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.

Mox Sapphire

Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.

Time Walk

Take an extra turn after this one.

Mox Jet

Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.

Tundra

Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.

Mox Ruby

Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.

Mox Pearl

Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.

Ancestral Recall

Draw 3 cards or force opponent to draw 3 cards.

Black Lotus

Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.

Grim Monolith

Grim Monolith does not untap during your untap phase. {4}: Untap Grim Monolith. {T}: Add three colorless mana to your mana pool. Play this ability as a mana source.

Flooded Strand

Polluted Delta

Dispel

Sol Ring

Fragmentize

Paradoxical Outcome

Torrential Gearhulk

Paradox Engine

Disenchant

Destroy target artifact or enchantment.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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