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Decklisty

Decklisty Modern

Jeskai Control

Maindeck

Creature 4 Snapcaster Mage Snapcaster Mage 4 Spell Queller Spell Queller 3 Geist of Saint Traft Geist of Saint Traft Instant & Sorceries 4 Cryptic Command Cryptic Command 2 Electrolyze 4 Lightning Bolt Lightning Bolt 3 Lightning Helix Lightning Helix 2 Logic Knot Logic Knot 4 Path to Exile Path to Exile 2 Spell Snare Spell Snare 4 Serum Visions
Land 3 Island Island 1 Plains Plains 4 Celestial Colonnade Celestial Colonnade 3 Flooded Strand Flooded Strand 2 Glacial Fortress Glacial Fortress 2 Hallowed Fountain Hallowed Fountain 4 Scalding Tarn Scalding Tarn 2 Steam Vents Steam Vents 2 Sulfur Falls Sulfur Falls Other 1 Sacred Ground Sacred Ground

Sideboard

2 Relic of Progenitus Relic of Progenitus
2 Celestial Purge Celestial Purge
2 Ceremonious Rejection Ceremonious Rejection
1 Disdainful Stroke Disdainful Stroke
2 Dispel Dispel
1 Negate Negate
1 Pia and Kiran Nalaar Pia and Kiran Nalaar
1 Search for Azcanta
1 Elspeth, Sun's Champion Elspeth, Sun's Champion
2 Supreme Verdict Supreme Verdict

Top8

Název decklistu Autor
Jeskai Control

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Geist of Saint Traft

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.

Sulfur Falls

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool.

Disdainful Stroke

Counter target spell with converted mana cost 4 or greater.

Pia and Kiran Nalaar

When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Spell Snare

Counter target spell with converted mana cost 2.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Celestial Purge

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Relic of Progenitus

{T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Sacred Ground

Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Flooded Strand

Scalding Tarn

Steam Vents

Dispel

Spell Queller

Ceremonious Rejection

Glacial Fortress

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Negate

Counter target noncreature spell.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Projekt Tazri Party "pool" EDH

09.06.2025 22:12 – DuncanIdaho

Tohle vypadá fakt pěkně a některé ty starší karty přinesly pořádnou dávku nostalgie

všechny komentáře

Středeční výhledy 9/2025

08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

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Chvilka humoru s Magic the Gathering

06.06.2025 15:09 – THX26

Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

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Report z Premodern turnaje v Razové

06.06.2025 11:26 – Felburg

Super čtení, díky!

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Report z Premodern turnaje v Najádě

06.06.2025 09:57 – Felburg

Super report, díky!

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Pozvánka na Highlander Prague Open 2025

03.06.2025 07:11 – THX26

Ano, tak jsem to myslel, že třeba se o té akci nějaký obchodník dozví a bude tam chtít být přítomen.

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