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Decklisty

Decklisty Standard

Atarka Red

Brian Demars

SCG Open Indianapolis

Maindeck

Creature 1 Makindi Sliderunner Makindi Sliderunner 4 Abbot of Keral Keep Abbot of Keral Keep 4 Zurgo Bellstriker Zurgo Bellstriker 2 Lightning Berserker Lightning Berserker 4 Monastery Swiftspear Monastery Swiftspear Instant & Sorceries 4 Atarka's Command Atarka's Command 4 Wild Slash Wild Slash 3 Temur Battle Rage Temur Battle Rage 3 Become Immense Become Immense
4 Titan's Strength Titan's Strength 4 Dragon Fodder Dragon Fodder Land 2 Cinder Glade Cinder Glade 2 Windswept Heath Windswept Heath 4 Bloodstained Mire Bloodstained Mire 4 Wooded Foothills Wooded Foothills 8 Mountain Mountain 1 Forest Forest Other 2 Chandra, Fire of Kaladesh

Sideboard

4 Hangarback Walker Hangarback Walker
2 Fiery Impulse Fiery Impulse
2 Roast Roast
3 Arc Lightning Arc Lightning
2 Thunderbreak Regent Thunderbreak Regent
2 Goblin Heelcutter Goblin Heelcutter

Top8

Název decklistu Autor
Abzan Control Bradley Carpenter
Esper Dragons Patrick Cowe
Jeskai Black Clay Spicklemire
Five-Color Bring to Light Gerry Thompson
Jeskai Black Adam Varner
Esper Dragons Jeff Kruchkow
G/W Megamorph Michael Majors
Atarka Red Brian Demars

Atarka's Command

Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

Lightning Berserker

{R}: Lightning Berserker gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Roast

Roast deals 5 damage to target creature without flying.

Thunderbreak Regent

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

Zurgo Bellstriker

Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Goblin Heelcutter

Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Temur Battle Rage

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Wild Slash

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to target creature or player.

Become Immense

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Monastery Swiftspear

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Abbot of Keral Keep

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Fiery Impulse

Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

Hangarback Walker

Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.{1}, {T}: Put a +1/+1 counter on Hangarback Walker.

Dragon Fodder

Put two 1/1 red Goblin creature tokens into play.

Titan's Strength

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Arc Lightning

Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.

Bloodstained Mire

Windswept Heath

Wooded Foothills

Cinder Glade

Makindi Sliderunner

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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