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Decklisty

Decklisty Modern

Jeskai Control

Janh

MTGO Weekly Challenge

Maindeck

Creature 4 Snapcaster Mage Snapcaster Mage Instant & Sorceries 4 Serum Visions 3 Supreme Verdict Supreme Verdict 3 Cryptic Command Cryptic Command 3 Electrolyze 3 Lightning Helix Lightning Helix 1 Logic Knot Logic Knot 2 Mana Leak Mana Leak 4 Path to Exile Path to Exile 1 Remand Remand Land 3 Celestial Colonnade Celestial Colonnade 3 Field of Ruin Field of Ruin
4 Flooded Strand Flooded Strand 2 Hallowed Fountain Hallowed Fountain 3 Island Island 1 Mountain Mountain 1 Mystic Gate Mystic Gate 1 Plains Plains 1 Sacred Foundry Sacred Foundry 4 Scalding Tarn Scalding Tarn 2 Steam Vents Steam Vents Other 1 Elspeth, Sun's Champion Elspeth, Sun's Champion 3 Jace, the Mind Sculptor Jace, the Mind Sculptor 1 Engineered Explosives Engineered Explosives 2 Search for Azcanta

Sideboard

2 Ceremonious Rejection
2 Counterflux
2 Crumble to Dust
1 Dispel
2 Grim Lavamancer
3 Rest in Peace
2 Runed Halo
1 Wear // Tear

Top8

Název decklistu Autor
Delver Mill m0torhead
RB Kiln Fiend tinmanbrager
Green Tron swissbutter
Jund Midrange JusticeG
Jeskai Control Janh
RUG Midrange MouT
Grixis Pyromancer Antillectual
Amulet Titan Jsnyder207

Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Logic Knot

Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) Counter target spell unless its controller pays {X}.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Serum Visions

Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)

Electrolyze

Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.

Cryptic Command

Remand

Counter target spell. If you do, return that spell card to its owner's hand. Draw a card.

Supreme Verdict

Supreme Verdict can't be countered. Destroy all creatures.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Mana Leak

Counter target spell unless its caster pays an additional {3}.

Elspeth, Sun's Champion

+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -3: Destroy all creatures with power 4 or greater. -7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Celestial Colonnade

Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. -1: Return target creature to its owner's hand. -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Flooded Strand

Sacred Foundry

Scalding Tarn

Steam Vents

Mystic Gate

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

Mountain

({T}: Add {R}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

TOP 10 nových komandérskych mechanizmov: ŠOKANTNÉ! Posledné miesto nie je Posledná Jazda!

01.08.2025 13:14 – IgnaczYOLOly

Hezký článek a přišel přesně včas, protože ta změna začíná platit už ode dneška. Je ale škoda toho, co jsi mezi řádky zmínil, že minimální...

všechny komentáře

Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

všechny komentáře

Hledání země nezemě

29.07.2025 14:24 – Mikhael

Nechaj ma hádať - Tvoje najobľúbenejšie basic landy sú foilové basic landy zo Siedmej edície? :)

všechny komentáře

Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře

Pod povrchom: Je fenomén "power creepu" problémom aj v EDH?

22.07.2025 22:58 – Klondajk

Neviem úprimne či by som bol za takúto zmenu, aj keď fakt vidno že asi ku tomu Wizardi chcú komandér dotlačiť. Dá sa predpokladať, že ceny...

všechny komentáře

Martinův soutěžní článek: Pauper Bogles

22.07.2025 18:51 – Mikhael

Absolútne súhlasím, komunita je nadovšetko a o tom podľa mňa MtG primárne je (respektíve mal by podľa môjho názoru byť).

všechny komentáře
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