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Decklisty Vše

Azorius

Maindeck

Creature 1 Isperia, Supreme Judge Isperia, Supreme Judge 1 Pride of the Clouds Pride of the Clouds 1 Sphinx of Foresight Sphinx of Foresight 1 Lavinia of the Tenth Lavinia of the Tenth 1 Windreaver Windreaver 1 Isperia the Inscrutable Isperia the Inscrutable 1 Archon of the Triumvirate Archon of the Triumvirate 2 Judge's Familiar Judge's Familiar 1 Azorius Guildmage 1 Azorius Herald Azorius Herald 1 Stoic Ephemera Stoic Ephemera 1 Court Hussar Court Hussar 1 Hover Barrier Hover Barrier 1 Lyev Skyknight Lyev Skyknight 1 Spirit of the Spires Spirit of the Spires 1 Azorius Justiciar Azorius Justiciar 1 Skymark Roc Skymark Roc 1 Sphinx of New Prahv Sphinx of New Prahv 1 Windstorm Drake Windstorm Drake 1 Sky Hussar Sky Hussar
Instant & Sorceries 1 Warrant // Warden Warrant // Warden 1 Unbreakable Formation Unbreakable Formation 1 Render Silent Render Silent 1 Sphinx's Revelation Sphinx's Revelation 1 Summary Judgment Summary Judgment 1 Azorius Charm Azorius Charm 1 Dramatic Rescue Dramatic Rescue 1 Sphinx's Insight Sphinx's Insight 1 Depose // Deploy Depose // Deploy Land 4 Azorius Chancery Azorius Chancery 4 Azorius Guildgate Azorius Guildgate 8 Plains Plains 8 Island Island Other 2 Azorius Signet Azorius Signet 1 Azorius Keyrune Azorius Keyrune 1 Detention Sphere Detention Sphere 1 Dovescape Dovescape 1 Sky Tether Sky Tether

Sideboard

Top8

Název decklistu Autor
Bant Control
Bant Hero
Azorius
Orzhov
Rakdos
Gruul
Simic

Azorius Herald

Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it.

Azorius Signet

{1}, {T}: Add {W}{U} to your mana pool.

Court Hussar

Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless {W} was spent to play it.

Dovescape

({W/U} can be paid with either {W} or {U}.) Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.

Isperia the Inscrutable

Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.

Pride of the Clouds

Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)

Sky Hussar

Flying When Sky Hussar comes into play, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)

Stoic Ephemera

Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.

Lavinia of the Tenth

Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Render Silent

Counter target spell. Its controller can't cast spells this turn.

Azorius Guildmage

({W/U} can be paid with either {W} or {U}.) {3}{W}: Tap target creature. {3}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

Archon of the Triumvirate

Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Azorius Charm

Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.

Azorius Justiciar

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Azorius Keyrune

{T}: Add {W} or {U} to your mana pool. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Dramatic Rescue

Return target creature to its owner's hand. You gain 2 life.

Hover Barrier

Defender, flying

Isperia, Supreme Judge

Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Judge's Familiar

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

Lyev Skyknight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Skymark Roc

Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Sphinx's Revelation

You gain X life and draw X cards.

Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.

Windreaver

Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand.

Sky Tether

Enchant creature Enchanted creature has defender and loses flying.

Spirit of the Spires

Flying Other creatures you control with flying get +0/+1.

Summary Judgment

Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead.

Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Sphinx of Foresight

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

Windstorm Drake

Flying Other creatures you control with flying get +1/+0.

Sphinx of New Prahv

Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.

Sphinx's Insight

Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.

Depose // Deploy

Warrant // Warden

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Plains

({T}: Add {W}.)

Island

({T}: Add {U}.)

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