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Decklisty

Decklisty Standard

Nexus Gates

Joseph Cockrell

SCG Open Indianapolis

Maindeck

Creature 2 Archway Angel Archway Angel 2 Hydroid Krasis Hydroid Krasis Instant & Sorceries 4 Growth Spiral Growth Spiral 4 Gates Ablaze Gates Ablaze Land 1 Forest Forest 1 Island Island 1 Arch of Orazca Arch of Orazca 1 Azorius Guildgate Azorius Guildgate 3 Breeding Pool Breeding Pool 4 Gruul Guildgate Gruul Guildgate 3 Izzet Guildgate Izzet Guildgate
4 Plaza of Harmony Plaza of Harmony 2 Selesnya Guildgate Selesnya Guildgate 4 Simic Guildgate Simic Guildgate 1 Steam Vents Steam Vents 1 Stomping Ground Stomping Ground Other 4 Gift of Paradise Gift of Paradise 4 Guild Summit 3 Wilderness Reclamation Wilderness Reclamation 2 Expansion 4 Nexus of Fate 2 Search for Azcanta 3 Circuitous Route

Sideboard

2 Archway Angel Archway Angel
2 Gatebreaker Ram Gatebreaker Ram
2 Hydroid Krasis Hydroid Krasis
2 Cindervines Cindervines
1 Crushing Canopy Crushing Canopy
4 Negate Negate
2 Mass Manipulation Mass Manipulation

Top8

Název decklistu Autor
Wu Weenie Max Magnuson
Wu Weenie Andrew Elenbogen
4C Gates Mason Clark
Nexus Gates Joseph Cockrell
Bant Nexus Cain Rianhard

Selesnya Guildgate

Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.

Steam Vents

Izzet Guildgate

Crushing Canopy

2G

Arch of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

Archway Angel

Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

Mass Manipulation

Gain control of X target creatures and/or planeswalkers.

Gates Ablaze

Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.

Gatebreaker Ram

Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

Wilderness Reclamation

At the beginning of your end step, untap all lands you control.

Cindervines

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Gruul Guildgate

Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.

Plaza of Harmony

When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Simic Guildgate

Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.

Negate

Counter target noncreature spell.

Gift of Paradise

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

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