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Decklisty

Decklisty Modern

Spectacle Burn

Ryan Ferries

SCG Classic Indianapolis

Maindeck

Creature 4 Goblin Guide Goblin Guide 2 Grim Lavamancer Grim Lavamancer 4 Monastery Swiftspear Monastery Swiftspear 4 Eidolon of the Great Revel Eidolon of the Great Revel Instant & Sorceries 4 Lightning Bolt Lightning Bolt 4 Searing Blaze Searing Blaze 3 Shard Volley Shard Volley
4 Lava Spike Lava Spike 4 Light Up the Stage Light Up the Stage 4 Rift Bolt Rift Bolt 4 Skewer the Critics Skewer the Critics Land 9 Mountain Mountain 2 Arid Mesa Arid Mesa 4 Bloodstained Mire Bloodstained Mire 4 Wooded Foothills Wooded Foothills

Sideboard

2 Ensnaring Bridge Ensnaring Bridge
2 Rest in Peace Rest in Peace
2 Path to Exile Path to Exile
4 Rakdos Charm Rakdos Charm
3 Searing Blood Searing Blood
1 Blood Crypt Blood Crypt
1 Sacred Foundry Sacred Foundry

Top8

Název decklistu Autor
Dredge Kyle Peters
UW Control Tyler Andrews
Whir Stax Raymond Perez
UR Phoenix Tariq Patel
Spectacle Burn Ryan Ferries

Searing Blood

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Eidolon of the Great Revel

Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Monastery Swiftspear

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Lava Spike

Lava Spike deals 3 damage to target player.

Shard Volley

As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player.

Rakdos Charm

Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Ensnaring Bridge

Each creature with power greater than the number of cards in your hand cannot attack.

Rift Bolt

Rift Bolt deals 3 damage to target creature or player. Suspend 1—{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Grim Lavamancer

{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Searing Blaze

Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.

Goblin Guide

Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

Bloodstained Mire

Sacred Foundry

Wooded Foothills

Arid Mesa

Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Skewer the Critics

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.

Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Mountain

({T}: Add {R}.)

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