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Decklisty

Decklisty Modern

Boros Soldiers

Russ Jeffery

GP Toronto

Maindeck

Creature 3 Soldier of the Pantheon Soldier of the Pantheon 4 Champion of the Parish Champion of the Parish 3 Thalia, Guardian of Thraben Thalia, Guardian of Thraben 2 Precinct Captain Precinct Captain 4 Tithe Taker Tithe Taker 2 Thalia, Heretic Cathar Thalia, Heretic Cathar 2 Brimaz, King of Oreskos Brimaz, King of Oreskos 3 Field Marshal Field Marshal Instant & Sorceries 4 Path to Exile Path to Exile 4 Lightning Bolt Lightning Bolt
4 Lightning Helix Lightning Helix Land 4 Arid Mesa Arid Mesa 4 Cavern of Souls Cavern of Souls 4 Mutavault Mutavault 2 Sacred Foundry Sacred Foundry 3 Inspiring Vantage Inspiring Vantage 3 Plains Plains 1 Mountain Mountain Other 2 Kytheon, Hero of Akros 4 Thalia’s Lieutenant

Sideboard

1 Grafdigger’s Cage
2 Wear//Tear
1 Rest in Peace Rest in Peace
2 Stony Silence Stony Silence
1 Boros Charm Boros Charm
2 Brave the Elements Brave the Elements
2 Damping Sphere Damping Sphere
2 Relic of Progenitus Relic of Progenitus
2 Gideon, Ally of Zendikar Gideon, Ally of Zendikar

Top8

Název decklistu Autor
Vannifar Chord Philippe Gareau
Boros Soldiers Russ Jeffery
UG Merfolk Martin Damon
GB Mayhem Reuben Musselman
Esper Control Ryan Laplante

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Brimaz, King of Oreskos

Vigilance Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.

Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Boros Charm

Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.

Champion of the Parish

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Stony Silence

Activated abilities of artifacts can't be activated.

Mutavault

{T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Precinct Captain

First strike Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.

Rest in Peace

When Rest in Peace enters the battlefield, exile all cards from all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Relic of Progenitus

{T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

Lightning Helix

Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Soldier of the Pantheon

Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.

Lightning Bolt

Lightning Bolt does 3 damage to one target.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Sacred Foundry

Arid Mesa

Gideon, Ally of Zendikar

Thalia, Heretic Cathar

Inspiring Vantage

Damping Sphere

If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

Tithe Taker

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Plains

({T}: Add {W}.)

Mountain

({T}: Add {R}.)

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