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Decklisty

Decklisty Standard

Bant Midrange

Pappe (5:2 na MCQ Finals)

Maindeck

Creature 2 Paradise Druid Paradise Druid 3 Deputy of Detention Deputy of Detention 3 Voracious Hydra Voracious Hydra 4 Hydroid Krasis Hydroid Krasis 4 Leafkin Druid Leafkin Druid 4 Llanowar Elves Llanowar Elves 4 Risen Reef Risen Reef Instant & Sorceries 1 Finale of Glory Finale of Glory Land 1 Temple of Mystery Temple of Mystery
2 Glacial Fortress Glacial Fortress 2 Hinterland Harbor Hinterland Harbor 3 Sunpetal Grove Sunpetal Grove 4 Breeding Pool Breeding Pool 4 Forest Forest 4 Hallowed Fountain Hallowed Fountain 4 Temple Garden Temple Garden Other 4 Nissa, Who Shakes the World Nissa, Who Shakes the World 4 Teferi, Time Raveler Teferi, Time Raveler 2 Shalai, Voice of Plenty 1 Baffling End Baffling End

Sideboard

2 Baffling End
1 Deputy of Detention
1 Ashiok, Dream Render
1 Devout Decree
1 Frilled Mystic
1 Time Wipe
1 Vivien, Arkbow Ranger
2 Tolsimir, Friend to Wolves
2 Veil of Summer
3 Negate Negate

Top8

Název decklistu Autor
Steel Leaf Stompy Kavartech (5:0 na MCQ Finals)
Kethis Legends Honey (5:1 na MCQ Finals)
Boros Feather enoo (5:1 na MCQ Finals)
Esper Control JarnoWiez (5:2 na MCQ Finals)
Yarok Field JeffHoogland (5:2 na MCQ Finals)
Golos Nexus kogamo (5:2 na MCQ Finals)
Bant Midrange Pappe (5:2 na MCQ Finals)
Esper Hero ava239 (5:2 na MCQ Finals)

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Temple Garden

Glacial Fortress

Sunpetal Grove

Baffling End

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

Paradise Druid

Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Negate

Counter target noncreature spell.

Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

Voracious Hydra

Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.

Risen Reef

Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

všechny komentáře

Hledání země nezemě

29.07.2025 14:24 – Mikhael

Nechaj ma hádať - Tvoje najobľúbenejšie basic landy sú foilové basic landy zo Siedmej edície? :)

všechny komentáře

Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře

Pod povrchom: Je fenomén "power creepu" problémom aj v EDH?

22.07.2025 22:58 – Klondajk

Neviem úprimne či by som bol za takúto zmenu, aj keď fakt vidno že asi ku tomu Wizardi chcú komandér dotlačiť. Dá sa predpokladať, že ceny...

všechny komentáře

Martinův soutěžní článek: Pauper Bogles

22.07.2025 18:51 – Mikhael

Absolútne súhlasím, komunita je nadovšetko a o tom podľa mňa MtG primárne je (respektíve mal by podľa môjho názoru byť).

všechny komentáře

Středeční výhledy 11/2025

22.07.2025 15:55 – Chainer

Nevím, jestli umělá inteligence bude číst i tyhle komentáře, ale snad teda ano... :-) Omlouvám se, ale asi jsem to od "Stevea" trošku...

všechny komentáře
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