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Decklisty

Decklisty Standard

Bant Flash

kukeke (0:3 na MCQ Finals)

Maindeck

Creature 2 Druid of the Cowl Druid of the Cowl 2 Tolsimir, Friend to Wolves Tolsimir, Friend to Wolves 3 Frilled Mystic Frilled Mystic 3 Incubation Druid Incubation Druid 3 Paradise Druid Paradise Druid 4 Deputy of Detention Deputy of Detention 4 Hydroid Krasis Hydroid Krasis 4 Llanowar Elves Llanowar Elves 4 Nightpack Ambusher Nightpack Ambusher Land
1 Island Island 2 Forest Forest 2 Sunpetal Grove Sunpetal Grove 3 Hinterland Harbor Hinterland Harbor 4 Breeding Pool Breeding Pool 4 Hallowed Fountain Hallowed Fountain 4 Temple Garden Temple Garden 4 Temple of Mystery Temple of Mystery Other 3 Nissa, Who Shakes the World Nissa, Who Shakes the World 4 Teferi, Time Raveler Teferi, Time Raveler

Sideboard

1 Tolsimir, Friend to Wolves
1 Devout Decree
1 Disdainful Stroke
1 Veil of Summer
2 Cerulean Drake
2 Negate
2 Time Wipe
2 Vivien, Arkbow Ranger
3 Baffling End Baffling End

Top8

Název decklistu Autor
UB Midrange kuro
UG QuasiNexus ebbitten (0:3 na MCQ Finals)
Sephara Flyers Trancendence
Bant Flash kukeke (0:3 na MCQ Finals)

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Temple Garden

Druid of the Cowl

Sunpetal Grove

Baffling End

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Frilled Mystic

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

Paradise Druid

Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Tolsimir, Friend to Wolves

When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

Nightpack Ambusher

Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Komandér precon pitva: Ultimate 2025 edition II. časť

17.09.2025 18:28 – IgnaczYOLOly

Jo já jsem taky moc rád, tohle jsou věci pěkne rozebrány do hloubky a pro začátečníky tutově. Jund je supr, já jsem koupil mardu starter z...

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Rychlý rozbor Marvel´s Spider-Man - 2. část

16.09.2025 09:51 – Klondajk

Super rozbor ako vždy. Ten set ma absolútne neláka aj keď nejaké karty tam rozhodne potenciál ukazujú. Po dlhej dobe ale asi prerelease...

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Komandér precon pitva: Ultimate 2025 edition I. časť

15.09.2025 10:18 – IgnaczYOLOly

Jo a taky jsem rád, že někdo dal lepší hodnocení Jeskai startru protože ten je fakt libovej. Jsou tam dobrá kombíčka a taky je supr pro...

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Zapomenuté Mechaniky MtG: Buyback

14.09.2025 21:55 – Mikhael

Ďakujem. Nebudem klamať, Tvoj komentár ma veľmi potešil. :)

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Jsou šipkové karty lepší než karty MtG?

08.09.2025 11:52 – Mikhael

Áno, načasovanie aktuálnosti článku bolo v tomto prípade prudko nadpriemerné. Škoda len, že Littler vypadol tak skoro :(

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Středeční výhledy 14/2025

05.09.2025 00:01 – Chainer

Já děkuji. A musím říct, že tyhle Výhledy patří ještě k těm kratším... ;-) Doufám, že sis Limited s vesmírnou sadou už zahrál. Pomalu se...

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