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Decklisty

Decklisty Standard

Bant Flash

kukeke (0:3 na MCQ Finals)

Maindeck

Creature 2 Druid of the Cowl Druid of the Cowl 2 Tolsimir, Friend to Wolves Tolsimir, Friend to Wolves 3 Frilled Mystic Frilled Mystic 3 Incubation Druid Incubation Druid 3 Paradise Druid Paradise Druid 4 Deputy of Detention Deputy of Detention 4 Hydroid Krasis Hydroid Krasis 4 Llanowar Elves Llanowar Elves 4 Nightpack Ambusher Nightpack Ambusher Land
1 Island Island 2 Forest Forest 2 Sunpetal Grove Sunpetal Grove 3 Hinterland Harbor Hinterland Harbor 4 Breeding Pool Breeding Pool 4 Hallowed Fountain Hallowed Fountain 4 Temple Garden Temple Garden 4 Temple of Mystery Temple of Mystery Other 3 Nissa, Who Shakes the World Nissa, Who Shakes the World 4 Teferi, Time Raveler Teferi, Time Raveler

Sideboard

1 Tolsimir, Friend to Wolves
1 Devout Decree
1 Disdainful Stroke
1 Veil of Summer
2 Cerulean Drake
2 Negate
2 Time Wipe
2 Vivien, Arkbow Ranger
3 Baffling End Baffling End

Top8

Název decklistu Autor
UB Midrange kuro
UG QuasiNexus ebbitten (0:3 na MCQ Finals)
Sephara Flyers Trancendence
Bant Flash kukeke (0:3 na MCQ Finals)

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool.

Llanowar Elves

Tap to add green mana to your mana pool. This tap can be played as an interrupt.

Temple Garden

Druid of the Cowl

Sunpetal Grove

Baffling End

When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Frilled Mystic

Flash When Frilled Mystic enters the battlefield, you may counter target spell.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.

Paradise Druid

Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Tolsimir, Friend to Wolves

When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.

Nightpack Ambusher

Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Temple of Mystery

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.

Island

({T}: Add {U}.)

Forest

({T}: Add {G}.)

NEJNOVĚJŠÍ KOMENTÁŘE POD ČLÁNKY

Zapomenuté Mechaniky MtG: Bushido

31.07.2025 17:20 – Mikhael

Ďakujem za milú spätnú väzbu :) S tým chýbajúcim Bushido komandérom máš úplnú pravdu, ale stále môžme dúfať, že sa ho možno v edícii...

všechny komentáře

Hledání země nezemě

29.07.2025 14:24 – Mikhael

Nechaj ma hádať - Tvoje najobľúbenejšie basic landy sú foilové basic landy zo Siedmej edície? :)

všechny komentáře

Středeční výhledy 12/2025

29.07.2025 07:41 – VepřoKnedloKapusta

V boostri to vidím na Choco-Comet first pick; aj keď s Hugom by som mal takisto trošku dilemu, ale kométa by mohla byť lepšia v tom sete.

všechny komentáře

Pod povrchom: Je fenomén "power creepu" problémom aj v EDH?

22.07.2025 22:58 – Klondajk

Neviem úprimne či by som bol za takúto zmenu, aj keď fakt vidno že asi ku tomu Wizardi chcú komandér dotlačiť. Dá sa predpokladať, že ceny...

všechny komentáře

Martinův soutěžní článek: Pauper Bogles

22.07.2025 18:51 – Mikhael

Absolútne súhlasím, komunita je nadovšetko a o tom podľa mňa MtG primárne je (respektíve mal by podľa môjho názoru byť).

všechny komentáře

Středeční výhledy 11/2025

22.07.2025 15:55 – Chainer

Nevím, jestli umělá inteligence bude číst i tyhle komentáře, ale snad teda ano... :-) Omlouvám se, ale asi jsem to od "Stevea" trošku...

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