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Decklisty

Decklisty Modern

Green Tron

Sam Berkenbile

Maindeck

Creature 2 Walking Ballista Walking Ballista 2 Wurmcoil Engine Wurmcoil Engine 2 Thragtusk Thragtusk 1 Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger Instant & Sorceries 4 Ancient Stirrings Ancient Stirrings 4 Sylvan Scrying Sylvan Scrying Land 4 Forest Forest 1 Blast Zone Blast Zone 1 Ghost Quarter Ghost Quarter
1 Sanctum of Ugin Sanctum of Ugin 4 Urza's Mine 4 Urza's Power Plant 4 Urza's Tower Other 4 Karn Liberated Karn Liberated 4 Karn, the Great Creator Karn, the Great Creator 2 Ugin, the Spirit Dragon Ugin, the Spirit Dragon 4 Chromatic Sphere Chromatic Sphere 4 Chromatic Star Chromatic Star 4 Expedition Map Expedition Map 4 Oblivion Stone Oblivion Stone

Sideboard

1 Ensnaring Bridge Ensnaring Bridge
1 Liquimetal Coating Liquimetal Coating
1 Mycosynth Lattice Mycosynth Lattice
1 Mystic Forge Mystic Forge
1 Sorcerous Spyglass Sorcerous Spyglass
1 Witchbane Orb Witchbane Orb
1 Dismember Dismember
3 Nature's Claim Nature's Claim
2 Spatial Contortion Spatial Contortion
2 Veil of Summer Veil of Summer
1 Weather the Storm

Top8

Název decklistu Autor
Boros Burn Dylan Donegan
Atarkas Burn Ryan Piercy
Urzas ThopterSword Harlan Firer
Urzas ThopterSword David Musick
Urzas ThopterSword Peter Hollman
Urzas ThopterSword Chad Bentley
Green Tron Sam Berkenbile
Green Tron Adam Case

Mycosynth Lattice

All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

Ugin, the Spirit Dragon

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -X: Exile each permanent with converted mana cost X or less that's one or more colors. -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Witchbane Orb

When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Thragtusk

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.

Oblivion Stone

{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Chromatic Sphere

{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Karn Liberated

+4: Target player exiles a card from his or her hand. -3: Exile target permanent. -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Urza's Mine

{T}: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add two colorless mana to your mana pool instead of one.

Urza's Power Plant

{T}: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add two colorless mana to your mana pool instead of one.

Urza's Tower

{T}: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add three colorless mana to your mana pool instead of one.

Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Liquimetal Coating

{T}: Target permanent becomes an artifact in addition to its other types until end of turn.

Wurmcoil Engine

Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

Ensnaring Bridge

Each creature with power greater than the number of cards in your hand cannot attack.

Chromatic Star

{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from play, draw a card.

Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Expedition Map

{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Sanctum of Ugin

Sylvan Scrying

Ulamog, the Ceaseless Hunger

Ghost Quarter

Spatial Contortion

Walking Ballista

Karn, the Great Creator

Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. −2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

Blast Zone

Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Sorcerous Spyglass

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Forest

({T}: Add {G}.)

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08.06.2025 08:15 – Mikhael

Nazdar Josefe, Čo sa týka pojmu try-hard, síce som proti Tebe nikdy nehral, no silne pochybujem, že do tejto skupiny patríš. Try-hard...

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Pobavil jsem se, dobrý článek a to nejlepší nakonec playset karty a všechny jsou ze stejné edice, za mě ještě foilové. Potřebuju to tak mít...

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Super čtení, díky!

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Super report, díky!

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