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Decklisty

Decklisty Modern

Amulet Titan

James Novak

Maindeck

Creature 1 Walking Ballista Walking Ballista 4 Primeval Titan Primeval Titan 4 Sakura-Tribe Scout Sakura-Tribe Scout 4 Azusa, Lost but Seeking Instant & Sorceries 1 Pact of Negation Pact of Negation 4 Summoner's Pact Summoner's Pact 4 Ancient Stirrings Ancient Stirrings Land 4 Forest Forest 1 Bojuka Bog Bojuka Bog 1 Boros Garrison Boros Garrison 1 Cavern of Souls Cavern of Souls 4 Gemstone Mine Gemstone Mine
1 Ghost Quarter Ghost Quarter 1 Kabira Crossroads Kabira Crossroads 1 Khalni Garden Khalni Garden 4 Selesnya Sanctuary Selesnya Sanctuary 4 Simic Growth Chamber Simic Growth Chamber 1 Slayers' Stronghold Slayers' Stronghold 1 Sunhome, Fortress of the Legion Sunhome, Fortress of the Legion 3 Tolaria West Tolaria West 1 Vesuva Vesuva Other 4 Amulet of Vigor Amulet of Vigor 2 Coalition Relic 2 Engineered Explosives Engineered Explosives 2 Hive Mind

Sideboard

1 Engineered Explosives Engineered Explosives
1 Carnage Tyrant Carnage Tyrant
1 Hornet Queen Hornet Queen
1 Ramunap Excavator Ramunap Excavator
1 Reclamation Sage Reclamation Sage
1 Emrakul, the Promised End Emrakul, the Promised End
2 Negate Negate
1 Pact of Negation Pact of Negation
4 Path to Exile Path to Exile
1 Weather the Storm
1 Cavern of Souls Cavern of Souls

Top8

Název decklistu Autor
Devoted Combo Mickey Humphries
Abzan Company Jose Rios
Devoted Bant Jett Pinkard
Amulet Titan Matthew Saenz
Amulet Titan Gregory Stiver
Amulet Titan James Novak

Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Slayers' Stronghold

{T}: Add {1} to your mana pool. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Tolaria West

Tolaria West comes into play tapped. {T}: Add {U} to your mana pool. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.

Hornet Queen

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Pact of Negation

Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Summoner's Pact

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Engineered Explosives

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Coalition Relic

{T}: Add one mana of any color to your mana pool. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.

Primeval Titan

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Selesnya Sanctuary

Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.

Sunhome, Fortress of the Legion

{T}: Add {1} to your mana pool. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.

Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Sakura-Tribe Scout

{T}: You may put a land card from your hand into play.

Vesuva

As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

Path to Exile

Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Gemstone Mine

When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Bojuka Bog

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.

Khalni Garden

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool.

Kabira Crossroads

Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. {T}: Add {W} to your mana pool.

Boros Garrison

Ghost Quarter

Simic Growth Chamber

Emrakul, the Promised End

Walking Ballista

Ramunap Excavator

Carnage Tyrant

4GG

Negate

Counter target noncreature spell.

Forest

({T}: Add {G}.)

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