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Decklisty

Decklisty Standard

Naya Enchantments

Dorlas

Maindeck

Creature 4 Nessian Wanderer Nessian Wanderer 4 Destiny Spinner Destiny Spinner 4 Setessan Champion Setessan Champion 3 Klothys, God of Destiny Klothys, God of Destiny 3 Nylea, Keen-Eyed Nylea, Keen-Eyed Land 4 Temple Garden Temple Garden 4 Stomping Ground Stomping Ground 3 Temple of Abandon Temple of Abandon 3 Temple of Plenty Temple of Plenty
2 Sacred Foundry Sacred Foundry 4 Fabled Passage Fabled Passage 2 Forest Forest 1 Plains Plains 1 Mountain Mountain Other 4 Dryad of Ilysian Grove 4 Omen of the Forge Omen of the Forge 4 Banishing Light Banishing Light 3 Calix, Destiny's Hand Calix, Destiny's Hand 3 Elspeth Conquers Death Elspeth Conquers Death

Sideboard

2 Pacifism Pacifism
2 Rule of Law Rule of Law
2 Cindervines Cindervines
2 Lava Coil
2 Devout Decree Devout Decree
2 Sorcerous Spyglass Sorcerous Spyglass
2 Pulse of Murasa Pulse of Murasa
1 Chandra, Awakened Inferno Chandra, Awakened Inferno

Top8

Název decklistu Autor
GR Klothys Dorlas
Naya Enchantments Dorlas

Sacred Foundry

Temple Garden

Cindervines

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Devout Decree

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Rule of Law

Each player can't cast more than one spell each turn.

Chandra, Awakened Inferno

This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Pulse of Murasa

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

Sorcerous Spyglass

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.

Banishing Light

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Elspeth Conquers Death

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Omen of the Forge

Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. {2}{R}, Sacrifice Omen of the Forge: Scry 2.

Destiny Spinner

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Nessian Wanderer

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Nylea, Keen-Eyed

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Setessan Champion

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

Calix, Destiny's Hand

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.

Klothys, God of Destiny

Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Temple of Abandon

Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {R} or {G}.

Temple of Plenty

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {G} or {W}.

Pacifism

Enchant creature Enchanted creature can't attack or block.

Plains

({T}: Add {W}.)

Mountain

({T}: Add {R}.)

Forest

({T}: Add {G}.)

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